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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/macros.h" | |
| 6 #include "base/memory/scoped_ptr.h" | |
| 7 #include "cc/base/scoped_ptr_vector.h" | |
| 8 #include "cc/output/bsp_controller.h" | |
| 9 #include "cc/output/bsp_tree.h" | |
| 10 #include "cc/output/bsp_walk_action.h" | |
| 11 #include "cc/quads/draw_polygon.h" | |
| 12 #include "testing/gtest/include/gtest/gtest.h" | |
| 13 | |
| 14 namespace cc { | |
| 15 namespace { | |
| 16 | |
| 17 enum TestSide { IN_FRONT, BEHIND, COPLANAR }; | |
|
Ian Vollick
2014/07/19 00:45:01
Is this used anymore?
troyhildebrandt
2014/07/21 19:16:50
Nope, removed.
| |
| 18 | |
| 19 class TestBspController : public BspController { | |
| 20 public: | |
| 21 TestBspController() : BspController() {} | |
| 22 virtual float SplitWeight(const DrawPolygon& poly) OVERRIDE { return 0.0f; } | |
| 23 }; | |
| 24 | |
| 25 #define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ | |
| 26 do { \ | |
| 27 EXPECT_EQ(polygon_list.size(), compare_list.size()); \ | |
| 28 for (unsigned int i = 0; i < polygon_list.size(); i++) { \ | |
| 29 EXPECT_EQ(polygon_list[i]->order_index, compare_list[i]); \ | |
| 30 } \ | |
| 31 } while (false); | |
| 32 | |
| 33 #define INT_VECTOR_FROM_ARRAY(array) \ | |
| 34 std::vector<int>(array, array + arraysize(array)) | |
| 35 | |
| 36 class BspTreeTest { | |
| 37 public: | |
| 38 static void RunTest(ScopedPtrVector<DrawPolygon>* test_polygons, | |
| 39 const std::vector<int>& compare_list) { | |
| 40 TestBspController bsp_controller; | |
| 41 BspTree bsp_tree(&bsp_controller, test_polygons); | |
| 42 | |
| 43 std::vector<DrawPolygon*> sorted_list; | |
| 44 BspWalkActionToVector action_handler(&sorted_list); | |
| 45 bsp_tree.TraverseWithActionHandler(&action_handler); | |
| 46 | |
| 47 // This loop is helpful for debugging purposes, will be removed once the | |
| 48 // tests are complete. | |
|
Ian Vollick
2014/07/19 00:45:01
Ok to remove this now?
troyhildebrandt
2014/07/21 19:16:50
Removed.
| |
| 49 for (unsigned int i = 0; i < sorted_list.size(); i++) { | |
| 50 LOG(ERROR) << sorted_list[i]->order_index; | |
| 51 } | |
| 52 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); | |
| 53 EXPECT_TRUE(VerifySidedness(bsp_tree.root())); | |
| 54 } | |
| 55 | |
| 56 static bool VerifySidedness(const scoped_ptr<BspNode>& node) { | |
| 57 // We check if both the front and back child nodes have geometry that is | |
| 58 // completely on the expected side of the current node. | |
| 59 bool front_ok = true; | |
| 60 bool back_ok = true; | |
| 61 if (node->back_child) { | |
| 62 // Make sure the back child lies entirely behind this node. | |
| 63 if (!GeometrySide(node, node->back_child->node_data.get(), BSP_BACK)) { | |
| 64 return false; | |
| 65 } | |
| 66 back_ok = VerifySidedness(node->back_child); | |
| 67 } | |
| 68 // Make sure the front child lies entirely in front of this node. | |
| 69 if (node->front_child) { | |
| 70 if (!GeometrySide(node, node->front_child->node_data.get(), BSP_FRONT)) { | |
| 71 return false; | |
| 72 } | |
| 73 front_ok = VerifySidedness(node->front_child); | |
| 74 } | |
| 75 if (!back_ok || !front_ok) { | |
| 76 return false; | |
| 77 } | |
| 78 | |
| 79 // Now we need to make sure our coplanar geometry is all actually coplanar. | |
| 80 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { | |
| 81 if (!GeometrySide(node, node->coplanars_front[i], BSP_COPLANAR)) { | |
| 82 return false; | |
| 83 } | |
| 84 } | |
| 85 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { | |
| 86 if (!GeometrySide(node, node->coplanars_back[i], BSP_COPLANAR)) { | |
| 87 return false; | |
| 88 } | |
| 89 } | |
| 90 return true; | |
| 91 } | |
| 92 | |
| 93 static bool GeometrySide(const scoped_ptr<BspNode>& parent, | |
| 94 DrawPolygon* child_data, | |
| 95 BspCompareResult side) { | |
| 96 for (unsigned int i = 0; i < child_data->points.size(); i++) { | |
| 97 float p_distance = | |
| 98 parent->node_data->SignedPointDistance(child_data->points[i]); | |
| 99 switch (side) { | |
| 100 case BSP_BACK: | |
| 101 if (p_distance > BspController::compare_threshold) { | |
| 102 return false; | |
| 103 } | |
| 104 break; | |
| 105 case BSP_FRONT: | |
| 106 if (p_distance < -BspController::compare_threshold) { | |
| 107 return false; | |
| 108 } | |
| 109 break; | |
| 110 case BSP_COPLANAR: | |
| 111 if (std::abs(p_distance) > BspController::compare_threshold) { | |
| 112 return false; | |
| 113 } | |
| 114 break; | |
| 115 default: | |
| 116 NOTREACHED(); | |
| 117 break; | |
| 118 } | |
| 119 } | |
| 120 return true; | |
| 121 } | |
| 122 }; | |
| 123 | |
| 124 // Simple standing quads all parallel with each other, causing no splits. | |
| 125 TEST(BspTreeTest, NoSplit) { | |
| 126 gfx::Point3F vertices_a[4]; | |
| 127 vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); | |
| 128 vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); | |
| 129 vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); | |
| 130 vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); | |
| 131 gfx::Point3F vertices_b[4]; | |
| 132 vertices_b[0] = gfx::Point3F(0.0f, 10.0f, -5.0f); | |
| 133 vertices_b[1] = gfx::Point3F(0.0f, 0.0f, -5.0f); | |
| 134 vertices_b[2] = gfx::Point3F(10.0f, 0.0f, -5.0f); | |
| 135 vertices_b[3] = gfx::Point3F(10.0f, 10.0f, -5.0f); | |
| 136 gfx::Point3F vertices_c[4]; | |
| 137 vertices_c[0] = gfx::Point3F(0.0f, 10.0f, 5.0f); | |
| 138 vertices_c[1] = gfx::Point3F(0.0f, 0.0f, 5.0f); | |
| 139 vertices_c[2] = gfx::Point3F(10.0f, 0.0f, 5.0f); | |
| 140 vertices_c[3] = gfx::Point3F(10.0f, 10.0f, 5.0f); | |
| 141 | |
| 142 scoped_ptr<DrawPolygon> polygon_a( | |
| 143 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 144 scoped_ptr<DrawPolygon> polygon_b( | |
| 145 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 146 scoped_ptr<DrawPolygon> polygon_c( | |
| 147 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 148 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 149 polygon_list.push_back(polygon_a.Pass()); | |
| 150 polygon_list.push_back(polygon_b.Pass()); | |
| 151 polygon_list.push_back(polygon_c.Pass()); | |
| 152 | |
| 153 int compare_ids[] = {1, 0, 2}; | |
| 154 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 155 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 156 } | |
| 157 | |
| 158 // Basic two polygon split, can be viewed as a + from above. | |
| 159 TEST(BspTreeTest, BasicSplit) { | |
| 160 gfx::Point3F vertices_a[4]; | |
| 161 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 162 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 163 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 164 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 165 gfx::Point3F vertices_b[4]; | |
| 166 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); | |
| 167 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); | |
| 168 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); | |
| 169 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); | |
| 170 | |
| 171 scoped_ptr<DrawPolygon> polygon_a( | |
| 172 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 173 scoped_ptr<DrawPolygon> polygon_b( | |
| 174 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 175 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 176 polygon_list.push_back(polygon_a.Pass()); | |
| 177 polygon_list.push_back(polygon_b.Pass()); | |
| 178 | |
| 179 int compare_ids[] = {1, 0, 1}; | |
| 180 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 181 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 182 } | |
| 183 | |
| 184 // Same as above with the second quad offset so it doesn't intersect. One quad | |
| 185 // should be very clearly on one side of the other, and no splitting should | |
| 186 // occur. | |
| 187 TEST(BspTreeTest, QuadOffset) { | |
| 188 gfx::Point3F vertices_a[4]; | |
| 189 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 190 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 191 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 192 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 193 gfx::Point3F vertices_b[4]; | |
| 194 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); | |
| 195 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); | |
| 196 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); | |
| 197 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); | |
| 198 | |
| 199 scoped_ptr<DrawPolygon> polygon_a( | |
| 200 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 201 scoped_ptr<DrawPolygon> polygon_b( | |
| 202 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 203 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 204 polygon_list.push_back(polygon_a.Pass()); | |
| 205 polygon_list.push_back(polygon_b.Pass()); | |
| 206 | |
| 207 int compare_ids[] = {1, 0}; | |
| 208 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 209 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 210 } | |
| 211 | |
| 212 // Same as above, but this time we change the order in which the quads are | |
| 213 // inserted into the tree, causing one to actually cross the plane of the other | |
| 214 // and cause a split. | |
| 215 TEST(BspTreeTest, QuadOffsetSplit) { | |
| 216 gfx::Point3F vertices_a[4]; | |
| 217 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 218 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 219 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 220 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 221 gfx::Point3F vertices_b[4]; | |
| 222 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); | |
| 223 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); | |
| 224 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); | |
| 225 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); | |
| 226 | |
| 227 scoped_ptr<DrawPolygon> polygon_a( | |
| 228 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 229 scoped_ptr<DrawPolygon> polygon_b( | |
| 230 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 231 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 232 polygon_list.push_back(polygon_b.Pass()); | |
| 233 polygon_list.push_back(polygon_a.Pass()); | |
| 234 | |
| 235 int compare_ids[] = {0, 1, 0}; | |
| 236 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 237 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 238 } | |
| 239 | |
| 240 // In addition to what can be viewed as a + from above, another piece of | |
| 241 // geometry is inserted to cut these pieces right in the middle, viewed as | |
| 242 // a quad from overhead. | |
| 243 TEST(BspTreeTest, ThreeWaySplit) { | |
| 244 gfx::Point3F vertices_a[4]; | |
| 245 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 246 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 247 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 248 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 249 gfx::Point3F vertices_b[4]; | |
| 250 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); | |
| 251 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); | |
| 252 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); | |
| 253 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); | |
| 254 gfx::Point3F vertices_c[4]; | |
| 255 vertices_c[0] = gfx::Point3F(-5.0f, 0.0f, 5.0f); | |
| 256 vertices_c[1] = gfx::Point3F(-5.0f, 0.0f, -5.0f); | |
| 257 vertices_c[2] = gfx::Point3F(5.0f, 0.0f, -5.0f); | |
| 258 vertices_c[3] = gfx::Point3F(5.0f, 0.0f, 5.0f); | |
| 259 | |
| 260 scoped_ptr<DrawPolygon> polygon_a( | |
| 261 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 262 scoped_ptr<DrawPolygon> polygon_b( | |
| 263 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 264 scoped_ptr<DrawPolygon> polygon_c( | |
| 265 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 266 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 267 polygon_list.push_back(polygon_a.Pass()); | |
| 268 polygon_list.push_back(polygon_b.Pass()); | |
| 269 polygon_list.push_back(polygon_c.Pass()); | |
| 270 | |
| 271 int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; | |
| 272 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 273 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 274 } | |
| 275 | |
| 276 // This test checks whether coplanar geometry, when inserted into the tree in | |
| 277 // order, comes back in the same order as it should. | |
| 278 TEST(BspTreeTest, Coplanar) { | |
| 279 gfx::Point3F vertices_a[4]; | |
| 280 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 281 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 282 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 283 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 284 gfx::Point3F vertices_b[4]; | |
| 285 vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); | |
| 286 vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); | |
| 287 vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); | |
| 288 vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); | |
| 289 gfx::Point3F vertices_c[4]; | |
| 290 vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); | |
| 291 vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); | |
| 292 vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); | |
| 293 vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); | |
| 294 | |
| 295 scoped_ptr<DrawPolygon> polygon_a( | |
| 296 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 297 scoped_ptr<DrawPolygon> polygon_b( | |
| 298 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 299 scoped_ptr<DrawPolygon> polygon_c( | |
| 300 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 301 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 302 polygon_list.push_back(polygon_a.Pass()); | |
| 303 polygon_list.push_back(polygon_b.Pass()); | |
| 304 polygon_list.push_back(polygon_c.Pass()); | |
| 305 | |
| 306 int compare_ids[] = {0, 1, 2}; | |
| 307 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 308 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 309 } | |
| 310 | |
| 311 // A bunch of coplanar geometry should end up sharing a single node, and | |
| 312 // result in the final piece of geometry splitting into just two pieces on | |
| 313 // either side of the shared plane. | |
| 314 TEST(BspTreeTest, CoplanarSplit) { | |
| 315 gfx::Point3F vertices_a[4]; | |
| 316 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 317 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 318 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 319 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 320 gfx::Point3F vertices_b[4]; | |
| 321 vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); | |
| 322 vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); | |
| 323 vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); | |
| 324 vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); | |
| 325 gfx::Point3F vertices_c[4]; | |
| 326 vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); | |
| 327 vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); | |
| 328 vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); | |
| 329 vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); | |
| 330 gfx::Point3F vertices_d[4]; | |
| 331 vertices_d[0] = gfx::Point3F(0.0f, 15.0f, -15.0f); | |
| 332 vertices_d[1] = gfx::Point3F(0.0f, -15.0f, -15.0f); | |
| 333 vertices_d[2] = gfx::Point3F(0.0f, -15.0f, 15.0f); | |
| 334 vertices_d[3] = gfx::Point3F(0.0f, 15.0f, 15.0f); | |
| 335 | |
| 336 scoped_ptr<DrawPolygon> polygon_a( | |
| 337 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 338 scoped_ptr<DrawPolygon> polygon_b( | |
| 339 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 340 scoped_ptr<DrawPolygon> polygon_c( | |
| 341 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 342 scoped_ptr<DrawPolygon> polygon_d( | |
| 343 new DrawPolygon(NULL, vertices_d, 4, 3, true)); | |
| 344 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 345 polygon_list.push_back(polygon_a.Pass()); | |
| 346 polygon_list.push_back(polygon_b.Pass()); | |
| 347 polygon_list.push_back(polygon_c.Pass()); | |
| 348 polygon_list.push_back(polygon_d.Pass()); | |
| 349 | |
| 350 int compare_ids[] = {3, 0, 1, 2, 3}; | |
| 351 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 352 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 353 } | |
| 354 | |
| 355 } // namespace | |
| 356 } // namespace cc | |
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