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Unified Diff: content/test/data/gpu/webgl_with_select_element.html

Issue 383303004: Added more detailed result codes for CreateViewCommandBuffer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Deleted commented-out code from test. Created 6 years, 5 months ago
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Index: content/test/data/gpu/webgl_with_select_element.html
diff --git a/content/test/data/gpu/webgl_with_select_element.html b/content/test/data/gpu/webgl_with_select_element.html
new file mode 100644
index 0000000000000000000000000000000000000000..43f7d69374b41bd479455d4babfc72a8cbfe8f95
--- /dev/null
+++ b/content/test/data/gpu/webgl_with_select_element.html
@@ -0,0 +1,77 @@
+<html>
+<head>
+<script type="text/javascript">
+var gl;
+// For some reason, when running this test in automated fashion, it
+// triggers the bug reliably if the first frame with back-to-back
+// events happens a certain number of frames into the test execution.
+var numFrames = 202;
+var intensity = 255;
+var contextWasLost = false;
+
+function contextLostHandler(e) {
+ contextWasLost = true;
+}
+
+function draw() {
+ if (--intensity == 0) {
+ intensity = 255;
+ }
+
+ gl.clearColor(intensity / 255.0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ if (numFrames % 2 == 0) {
+ // Toggle the state of the drop-down every other frame. Every now
+ // and then, dispatch two events back to back. This really seems to
+ // trigger the bug.
+ var maxIteration = 1;
+ if (numFrames % 6 == 0) {
+ maxIteration = 2;
+ }
+ for (var ii = 0; ii < maxIteration; ++ii) {
+ var e = document.createEvent('MouseEvent');
+ e.initMouseEvent('mousedown', true, true, window);
+ var s = document.getElementById('dropdown');
+ s.dispatchEvent(e);
+ }
+ }
+
+ if (--numFrames > 0) {
+ requestAnimationFrame(draw);
+ } else {
+ if (contextWasLost) {
+ window.domAutomationController.send("FAILED");
+ } else {
+ window.domAutomationController.send("SUCCESS");
+ }
+ }
+}
+
+function onLoad() {
+ window.domAutomationController.send("LOADED");
+
+ var canvas = document.getElementById("canvas1");
+ if (!canvas)
+ return;
+ canvas.addEventListener("webglcontextlost", contextLostHandler, false);
+
+ gl = canvas.getContext("webgl");
+ if (!gl)
+ return;
+
+ requestAnimationFrame(draw);
+}
+</script>
+</head>
+<body onload="onLoad()">
+<select id="dropdown">
+ <option value="option1">option1</option>
+ <option value="option2">option2</option>
+ <option value="option3">option3</option>
+ <option value="option4">option4</option>
+</select>
+<canvas id="canvas1" width="32px" height="32px">
+</canvas>
+</body>
+</html>
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