Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp |
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..283138e1338eeffe7b1fd3d9cb88989dc7ed66ea |
--- /dev/null |
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp |
@@ -0,0 +1,269 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#include "GrMatrixConvolutionEffect.h" |
+#include "gl/GrGLShaderBuilder.h" |
+#include "gl/GrGLEffect.h" |
+#include "gl/GrGLSL.h" |
+#include "gl/GrGLTexture.h" |
+#include "GrTBackendEffectFactory.h" |
+ |
+class GrGLMatrixConvolutionEffect : public GrGLEffect { |
+public: |
+ GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& effect); |
+ virtual void emitCode(GrGLShaderBuilder*, |
+ const GrDrawEffect&, |
+ const GrEffectKey&, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray&, |
+ const TextureSamplerArray&) SK_OVERRIDE; |
+ |
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*); |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
+ |
+private: |
+ typedef GrGLUniformManager::UniformHandle UniformHandle; |
+ typedef GrMatrixConvolutionEffect::TileMode TileMode; |
+ SkISize fKernelSize; |
+ TileMode fTileMode; |
+ bool fConvolveAlpha; |
+ |
+ UniformHandle fBoundsUni; |
+ UniformHandle fKernelUni; |
+ UniformHandle fImageIncrementUni; |
+ UniformHandle fKernelOffsetUni; |
+ UniformHandle fGainUni; |
+ UniformHandle fBiasUni; |
+ |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& drawEffect) |
+ : INHERITED(factory) { |
+ const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
+ fKernelSize = m.kernelSize(); |
+ fTileMode = m.tileMode(); |
+ fConvolveAlpha = m.convolveAlpha(); |
+} |
+ |
+static void appendTextureLookup(GrGLShaderBuilder* builder, |
+ const GrGLShaderBuilder::TextureSampler& sampler, |
+ const char* coord, |
+ const char* bounds, |
+ GrMatrixConvolutionEffect::TileMode tileMode) { |
+ SkString clampedCoord; |
+ switch (tileMode) { |
+ case GrMatrixConvolutionEffect::kClamp_TileMode: |
+ clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds); |
+ coord = clampedCoord.c_str(); |
+ break; |
+ case GrMatrixConvolutionEffect::kRepeat_TileMode: |
+ clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds); |
+ coord = clampedCoord.c_str(); |
+ break; |
+ case GrMatrixConvolutionEffect::kClampToBlack_TileMode: |
+ builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord); |
+ break; |
+ } |
+ builder->fsAppendTextureLookup(sampler, coord); |
+} |
+ |
+void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect&, |
+ const GrEffectKey& key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) { |
+ sk_ignore_unused_variable(inputColor); |
+ SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
+ fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, "Bounds"); |
+ fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kVec2f_GrSLType, "ImageIncrement"); |
+ fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ "Kernel", |
+ fKernelSize.width() * fKernelSize.height()); |
+ fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kVec2f_GrSLType, "KernelOffset"); |
+ fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, "Gain"); |
+ fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, "Bias"); |
+ |
+ const char* bounds = builder->getUniformCStr(fBoundsUni); |
+ const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
+ const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
+ const char* kernel = builder->getUniformCStr(fKernelUni); |
+ const char* gain = builder->getUniformCStr(fGainUni); |
+ const char* bias = builder->getUniformCStr(fBiasUni); |
+ int kWidth = fKernelSize.width(); |
+ int kHeight = fKernelSize.height(); |
+ |
+ builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); |
+ builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc); |
+ builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); |
+ builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); |
+ builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); |
+ builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc); |
+ builder->fsCodeAppend("\t\t\t\tvec4 c = "); |
+ appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); |
+ builder->fsCodeAppend(";\n"); |
+ if (!fConvolveAlpha) { |
+ builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n"); |
+ } |
+ builder->fsCodeAppend("\t\t\t\tsum += c * k;\n"); |
+ builder->fsCodeAppend("\t\t\t}\n"); |
+ builder->fsCodeAppend("\t\t}\n"); |
+ if (fConvolveAlpha) { |
+ builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); |
+ builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", |
+ outputColor, outputColor, outputColor); |
+ } else { |
+ builder->fsCodeAppend("\t\tvec4 c = "); |
+ appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode); |
+ builder->fsCodeAppend(";\n"); |
+ builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); |
+ builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); |
+ builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
+ } |
+} |
+ |
+namespace { |
+ |
+int encodeXY(int x, int y) { |
+ SkASSERT(x >= 1 && y >= 1 && x * y <= 32); |
+ if (y < x) |
+ return 0x40 | encodeXY(y, x); |
+ else |
+ return (0x40 >> x) | (y - x); |
+} |
+ |
+}; |
+ |
+void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, |
+ const GrGLCaps&, GrEffectKeyBuilder* b) { |
+ const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
+ uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height()); |
+ key |= m.tileMode() << 7; |
+ key |= m.convolveAlpha() ? 1 << 9 : 0; |
+ b->add32(key); |
+} |
+ |
+void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, |
+ const GrDrawEffect& drawEffect) { |
+ const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
+ GrTexture& texture = *conv.texture(0); |
+ // the code we generated was for a specific kernel size |
+ SkASSERT(conv.kernelSize() == fKernelSize); |
+ SkASSERT(conv.tileMode() == fTileMode); |
+ float imageIncrement[2]; |
+ float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
+ imageIncrement[0] = 1.0f / texture.width(); |
+ imageIncrement[1] = ySign / texture.height(); |
+ uman.set2fv(fImageIncrementUni, 1, imageIncrement); |
+ uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset()); |
+ uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel()); |
+ uman.set1f(fGainUni, conv.gain()); |
+ uman.set1f(fBiasUni, conv.bias()); |
+ const SkIRect& bounds = conv.bounds(); |
+ float left = (float) bounds.left() / texture.width(); |
+ float top = (float) bounds.top() / texture.height(); |
+ float right = (float) bounds.right() / texture.width(); |
+ float bottom = (float) bounds.bottom() / texture.height(); |
+ if (texture.origin() == kBottomLeft_GrSurfaceOrigin) { |
+ uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top); |
+ } else { |
+ uman.set4f(fBoundsUni, left, top, right, bottom); |
+ } |
+} |
+ |
+GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
+ const SkIRect& bounds, |
+ const SkISize& kernelSize, |
+ const SkScalar* kernel, |
+ SkScalar gain, |
+ SkScalar bias, |
+ const SkIPoint& kernelOffset, |
+ TileMode tileMode, |
+ bool convolveAlpha) |
+ : INHERITED(texture, MakeDivByTextureWHMatrix(texture)), |
+ fBounds(bounds), |
+ fKernelSize(kernelSize), |
+ fGain(SkScalarToFloat(gain)), |
+ fBias(SkScalarToFloat(bias) / 255.0f), |
+ fTileMode(tileMode), |
+ fConvolveAlpha(convolveAlpha) { |
+ fKernel = new float[kernelSize.width() * kernelSize.height()]; |
+ for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { |
+ fKernel[i] = SkScalarToFloat(kernel[i]); |
+ } |
+ fKernelOffset[0] = static_cast<float>(kernelOffset.x()); |
+ fKernelOffset[1] = static_cast<float>(kernelOffset.y()); |
+ this->setWillNotUseInputColor(); |
+} |
+ |
+GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { |
+ delete[] fKernel; |
+} |
+ |
+const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const { |
+ return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance(); |
+} |
+ |
+bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const { |
+ const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase); |
+ return this->texture(0) == s.texture(0) && |
+ fKernelSize == s.kernelSize() && |
+ !memcmp(fKernel, s.kernel(), |
+ fKernelSize.width() * fKernelSize.height() * sizeof(float)) && |
+ fGain == s.gain() && |
+ fBias == s.bias() && |
+ fKernelOffset == s.kernelOffset() && |
+ fTileMode == s.tileMode() && |
+ fConvolveAlpha == s.convolveAlpha(); |
+} |
+ |
+GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect); |
+ |
+GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random, |
+ GrContext* context, |
+ const GrDrawTargetCaps&, |
+ GrTexture* textures[]) { |
+ int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
+ GrEffectUnitTest::kAlphaTextureIdx; |
+ int width = random->nextRangeU(1, MAX_KERNEL_SIZE); |
+ int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width); |
+ SkISize kernelSize = SkISize::Make(width, height); |
+ SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]); |
+ for (int i = 0; i < width * height; i++) { |
+ kernel.get()[i] = random->nextSScalar1(); |
+ } |
+ SkScalar gain = random->nextSScalar1(); |
+ SkScalar bias = random->nextSScalar1(); |
+ SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()), |
+ random->nextRangeU(0, kernelSize.height())); |
+ SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()), |
+ random->nextRangeU(0, textures[texIdx]->height()), |
+ random->nextRangeU(0, textures[texIdx]->width()), |
+ random->nextRangeU(0, textures[texIdx]->height())); |
+ TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2)); |
+ bool convolveAlpha = random->nextBool(); |
+ return GrMatrixConvolutionEffect::Create(textures[texIdx], |
+ bounds, |
+ kernelSize, |
+ kernel.get(), |
+ gain, |
+ bias, |
+ kernelOffset, |
+ tileMode, |
+ convolveAlpha); |
+} |