| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
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| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..283138e1338eeffe7b1fd3d9cb88989dc7ed66ea
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
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| @@ -0,0 +1,269 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +#include "GrMatrixConvolutionEffect.h"
|
| +#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/GrGLEffect.h"
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| +#include "gl/GrGLSL.h"
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| +#include "gl/GrGLTexture.h"
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| +#include "GrTBackendEffectFactory.h"
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| +
|
| +class GrGLMatrixConvolutionEffect : public GrGLEffect {
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| +public:
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| + GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
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| + const GrDrawEffect& effect);
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| + virtual void emitCode(GrGLShaderBuilder*,
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| + const GrDrawEffect&,
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| + const GrEffectKey&,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const TransformedCoordsArray&,
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| + const TextureSamplerArray&) SK_OVERRIDE;
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| +
|
| + static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
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| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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| +
|
| +private:
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| + typedef GrGLUniformManager::UniformHandle UniformHandle;
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| + typedef GrMatrixConvolutionEffect::TileMode TileMode;
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| + SkISize fKernelSize;
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| + TileMode fTileMode;
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| + bool fConvolveAlpha;
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| +
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| + UniformHandle fBoundsUni;
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| + UniformHandle fKernelUni;
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| + UniformHandle fImageIncrementUni;
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| + UniformHandle fKernelOffsetUni;
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| + UniformHandle fGainUni;
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| + UniformHandle fBiasUni;
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| +
|
| + typedef GrGLEffect INHERITED;
|
| +};
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| +
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| +GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
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| + const GrDrawEffect& drawEffect)
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| + : INHERITED(factory) {
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| + const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
|
| + fKernelSize = m.kernelSize();
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| + fTileMode = m.tileMode();
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| + fConvolveAlpha = m.convolveAlpha();
|
| +}
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| +
|
| +static void appendTextureLookup(GrGLShaderBuilder* builder,
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| + const GrGLShaderBuilder::TextureSampler& sampler,
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| + const char* coord,
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| + const char* bounds,
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| + GrMatrixConvolutionEffect::TileMode tileMode) {
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| + SkString clampedCoord;
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| + switch (tileMode) {
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| + case GrMatrixConvolutionEffect::kClamp_TileMode:
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| + clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
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| + coord = clampedCoord.c_str();
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| + break;
|
| + case GrMatrixConvolutionEffect::kRepeat_TileMode:
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| + clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
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| + coord = clampedCoord.c_str();
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| + break;
|
| + case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
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| + builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
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| + break;
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| + }
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| + builder->fsAppendTextureLookup(sampler, coord);
|
| +}
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| +
|
| +void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
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| + const GrDrawEffect&,
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| + const GrEffectKey& key,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const TransformedCoordsArray& coords,
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| + const TextureSamplerArray& samplers) {
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| + sk_ignore_unused_variable(inputColor);
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| + SkString coords2D = builder->ensureFSCoords2D(coords, 0);
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| + fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kVec4f_GrSLType, "Bounds");
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| + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kVec2f_GrSLType, "ImageIncrement");
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| + fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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| + kFloat_GrSLType,
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| + "Kernel",
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| + fKernelSize.width() * fKernelSize.height());
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| + fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kVec2f_GrSLType, "KernelOffset");
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| + fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kFloat_GrSLType, "Gain");
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| + fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kFloat_GrSLType, "Bias");
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| +
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| + const char* bounds = builder->getUniformCStr(fBoundsUni);
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| + const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
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| + const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
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| + const char* kernel = builder->getUniformCStr(fKernelUni);
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| + const char* gain = builder->getUniformCStr(fGainUni);
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| + const char* bias = builder->getUniformCStr(fBiasUni);
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| + int kWidth = fKernelSize.width();
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| + int kHeight = fKernelSize.height();
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| +
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| + builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
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| + builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
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| + builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
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| + builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
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| + builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
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| + builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
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| + builder->fsCodeAppend("\t\t\t\tvec4 c = ");
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| + appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
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| + builder->fsCodeAppend(";\n");
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| + if (!fConvolveAlpha) {
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| + builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
|
| + }
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| + builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
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| + builder->fsCodeAppend("\t\t\t}\n");
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| + builder->fsCodeAppend("\t\t}\n");
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| + if (fConvolveAlpha) {
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| + builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
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| + builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
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| + outputColor, outputColor, outputColor);
|
| + } else {
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| + builder->fsCodeAppend("\t\tvec4 c = ");
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| + appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
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| + builder->fsCodeAppend(";\n");
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| + builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
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| + builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
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| + builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
|
| + }
|
| +}
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| +
|
| +namespace {
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| +
|
| +int encodeXY(int x, int y) {
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| + SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
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| + if (y < x)
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| + return 0x40 | encodeXY(y, x);
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| + else
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| + return (0x40 >> x) | (y - x);
|
| +}
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| +
|
| +};
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| +
|
| +void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
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| + const GrGLCaps&, GrEffectKeyBuilder* b) {
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| + const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
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| + uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
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| + key |= m.tileMode() << 7;
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| + key |= m.convolveAlpha() ? 1 << 9 : 0;
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| + b->add32(key);
|
| +}
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| +
|
| +void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
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| + const GrDrawEffect& drawEffect) {
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| + const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>();
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| + GrTexture& texture = *conv.texture(0);
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| + // the code we generated was for a specific kernel size
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| + SkASSERT(conv.kernelSize() == fKernelSize);
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| + SkASSERT(conv.tileMode() == fTileMode);
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| + float imageIncrement[2];
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| + float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
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| + imageIncrement[0] = 1.0f / texture.width();
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| + imageIncrement[1] = ySign / texture.height();
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| + uman.set2fv(fImageIncrementUni, 1, imageIncrement);
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| + uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
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| + uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
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| + uman.set1f(fGainUni, conv.gain());
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| + uman.set1f(fBiasUni, conv.bias());
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| + const SkIRect& bounds = conv.bounds();
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| + float left = (float) bounds.left() / texture.width();
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| + float top = (float) bounds.top() / texture.height();
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| + float right = (float) bounds.right() / texture.width();
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| + float bottom = (float) bounds.bottom() / texture.height();
|
| + if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
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| + uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
|
| + } else {
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| + uman.set4f(fBoundsUni, left, top, right, bottom);
|
| + }
|
| +}
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| +
|
| +GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
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| + const SkIRect& bounds,
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| + const SkISize& kernelSize,
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| + const SkScalar* kernel,
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| + SkScalar gain,
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| + SkScalar bias,
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| + const SkIPoint& kernelOffset,
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| + TileMode tileMode,
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| + bool convolveAlpha)
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| + : INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
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| + fBounds(bounds),
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| + fKernelSize(kernelSize),
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| + fGain(SkScalarToFloat(gain)),
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| + fBias(SkScalarToFloat(bias) / 255.0f),
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| + fTileMode(tileMode),
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| + fConvolveAlpha(convolveAlpha) {
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| + fKernel = new float[kernelSize.width() * kernelSize.height()];
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| + for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
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| + fKernel[i] = SkScalarToFloat(kernel[i]);
|
| + }
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| + fKernelOffset[0] = static_cast<float>(kernelOffset.x());
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| + fKernelOffset[1] = static_cast<float>(kernelOffset.y());
|
| + this->setWillNotUseInputColor();
|
| +}
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| +
|
| +GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
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| + delete[] fKernel;
|
| +}
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| +
|
| +const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
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| + return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance();
|
| +}
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| +
|
| +bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
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| + const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase);
|
| + return this->texture(0) == s.texture(0) &&
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| + fKernelSize == s.kernelSize() &&
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| + !memcmp(fKernel, s.kernel(),
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| + fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
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| + fGain == s.gain() &&
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| + fBias == s.bias() &&
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| + fKernelOffset == s.kernelOffset() &&
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| + fTileMode == s.tileMode() &&
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| + fConvolveAlpha == s.convolveAlpha();
|
| +}
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| +
|
| +GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
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| +
|
| +GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
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| + GrContext* context,
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| + const GrDrawTargetCaps&,
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| + GrTexture* textures[]) {
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| + int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
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| + GrEffectUnitTest::kAlphaTextureIdx;
|
| + int width = random->nextRangeU(1, MAX_KERNEL_SIZE);
|
| + int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width);
|
| + SkISize kernelSize = SkISize::Make(width, height);
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| + SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
|
| + for (int i = 0; i < width * height; i++) {
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| + kernel.get()[i] = random->nextSScalar1();
|
| + }
|
| + SkScalar gain = random->nextSScalar1();
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| + SkScalar bias = random->nextSScalar1();
|
| + SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()),
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| + random->nextRangeU(0, kernelSize.height()));
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| + SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()),
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| + random->nextRangeU(0, textures[texIdx]->height()),
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| + random->nextRangeU(0, textures[texIdx]->width()),
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| + random->nextRangeU(0, textures[texIdx]->height()));
|
| + TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
|
| + bool convolveAlpha = random->nextBool();
|
| + return GrMatrixConvolutionEffect::Create(textures[texIdx],
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| + bounds,
|
| + kernelSize,
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| + kernel.get(),
|
| + gain,
|
| + bias,
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| + kernelOffset,
|
| + tileMode,
|
| + convolveAlpha);
|
| +}
|
|
|