Index: src/gpu/effects/GrYUVtoRGBEffect.cpp |
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1e3810f6193266b35355b9320625c836987fe42e |
--- /dev/null |
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
@@ -0,0 +1,108 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrYUVtoRGBEffect.h" |
+ |
+#include "GrCoordTransform.h" |
+#include "GrEffect.h" |
+#include "gl/GrGLEffect.h" |
+#include "GrTBackendEffectFactory.h" |
+ |
+namespace { |
+ |
+class YUVtoRGBEffect : public GrEffect { |
+public: |
+ static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { |
+ AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture))); |
+ return CreateEffectRef(effect); |
+ } |
+ |
+ static const char* Name() { return "YUV to RGB"; } |
+ |
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
+ return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
+ } |
+ |
+ virtual void getConstantColorComponents(GrColor* color, |
+ uint32_t* validFlags) const SK_OVERRIDE { |
+ // YUV is opaque |
+ *color = 0xFF; |
+ *validFlags = kA_GrColorComponentFlag; |
+ } |
+ |
+ class GLEffect : public GrGLEffect { |
+ public: |
+ // this class always generates the same code. |
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } |
+ |
+ GLEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect&) |
+ : INHERITED(factory) { |
+ } |
+ |
+ virtual void emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect&, |
+ EffectKey, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) SK_OVERRIDE { |
+ const char* yuvMatrix = "yuvMatrix"; |
+ builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" |
+ "1.0, -0.344, -0.714, 0.529,\n\t\t\t" |
+ "1.0, 1.772, 0.0, -0.886,\n\t\t\t" |
+ "0.0, 0.0, 0.0, 1.0);\n", |
+ yuvMatrix); |
+ builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); |
+ builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); |
+ builder->fsCodeAppend(".r,\n\t\t"); |
+ builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coords[0].type()); |
+ builder->fsCodeAppend(".r,\n\t\t"); |
+ builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coords[0].type()); |
+ builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
+ } |
+ |
+ typedef GrGLEffect INHERITED; |
+ }; |
+ |
+private: |
+ YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) |
+ : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTexture) |
+ , fYAccess(yTexture) |
+ , fUAccess(uTexture) |
+ , fVAccess(vTexture) { |
+ this->addCoordTransform(&fCoordTransform); |
+ this->addTextureAccess(&fYAccess); |
+ this->addTextureAccess(&fUAccess); |
+ this->addTextureAccess(&fVAccess); |
+ this->setWillNotUseInputColor(); |
+ } |
+ |
+ virtual bool onIsEqual(const GrEffect& sBase) const { |
+ const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); |
+ return fYAccess.getTexture() == s.fYAccess.getTexture() && |
+ fUAccess.getTexture() == s.fUAccess.getTexture() && |
+ fVAccess.getTexture() == s.fVAccess.getTexture(); |
+ } |
+ |
+ GrCoordTransform fCoordTransform; |
+ GrTextureAccess fYAccess; |
+ GrTextureAccess fUAccess; |
+ GrTextureAccess fVAccess; |
+ |
+ typedef GrEffect INHERITED; |
+}; |
+ |
+} |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, |
+ GrTexture* uTexture, |
+ GrTexture* vTexture) { |
+ return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); |
+} |