| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1e3810f6193266b35355b9320625c836987fe42e
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -0,0 +1,108 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrYUVtoRGBEffect.h"
|
| +
|
| +#include "GrCoordTransform.h"
|
| +#include "GrEffect.h"
|
| +#include "gl/GrGLEffect.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| +
|
| +namespace {
|
| +
|
| +class YUVtoRGBEffect : public GrEffect {
|
| +public:
|
| + static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) {
|
| + AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)));
|
| + return CreateEffectRef(effect);
|
| + }
|
| +
|
| + static const char* Name() { return "YUV to RGB"; }
|
| +
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
| + return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance();
|
| + }
|
| +
|
| + virtual void getConstantColorComponents(GrColor* color,
|
| + uint32_t* validFlags) const SK_OVERRIDE {
|
| + // YUV is opaque
|
| + *color = 0xFF;
|
| + *validFlags = kA_GrColorComponentFlag;
|
| + }
|
| +
|
| + class GLEffect : public GrGLEffect {
|
| + public:
|
| + // this class always generates the same code.
|
| + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
|
| +
|
| + GLEffect(const GrBackendEffectFactory& factory,
|
| + const GrDrawEffect&)
|
| + : INHERITED(factory) {
|
| + }
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect&,
|
| + EffectKey,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TransformedCoordsArray& coords,
|
| + const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| + const char* yuvMatrix = "yuvMatrix";
|
| + builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t"
|
| + "1.0, -0.344, -0.714, 0.529,\n\t\t\t"
|
| + "1.0, 1.772, 0.0, -0.886,\n\t\t\t"
|
| + "0.0, 0.0, 0.0, 1.0);\n",
|
| + yuvMatrix);
|
| + builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor);
|
| + builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
|
| + builder->fsCodeAppend(".r,\n\t\t");
|
| + builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coords[0].type());
|
| + builder->fsCodeAppend(".r,\n\t\t");
|
| + builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coords[0].type());
|
| + builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
|
| + }
|
| +
|
| + typedef GrGLEffect INHERITED;
|
| + };
|
| +
|
| +private:
|
| + YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture)
|
| + : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTexture)
|
| + , fYAccess(yTexture)
|
| + , fUAccess(uTexture)
|
| + , fVAccess(vTexture) {
|
| + this->addCoordTransform(&fCoordTransform);
|
| + this->addTextureAccess(&fYAccess);
|
| + this->addTextureAccess(&fUAccess);
|
| + this->addTextureAccess(&fVAccess);
|
| + this->setWillNotUseInputColor();
|
| + }
|
| +
|
| + virtual bool onIsEqual(const GrEffect& sBase) const {
|
| + const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase);
|
| + return fYAccess.getTexture() == s.fYAccess.getTexture() &&
|
| + fUAccess.getTexture() == s.fUAccess.getTexture() &&
|
| + fVAccess.getTexture() == s.fVAccess.getTexture();
|
| + }
|
| +
|
| + GrCoordTransform fCoordTransform;
|
| + GrTextureAccess fYAccess;
|
| + GrTextureAccess fUAccess;
|
| + GrTextureAccess fVAccess;
|
| +
|
| + typedef GrEffect INHERITED;
|
| +};
|
| +
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture,
|
| + GrTexture* uTexture,
|
| + GrTexture* vTexture) {
|
| + return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture);
|
| +}
|
|
|