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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrYUVtoRGBEffect.h" |
| 9 |
| 10 #include "GrCoordTransform.h" |
| 11 #include "GrEffect.h" |
| 12 #include "gl/GrGLEffect.h" |
| 13 #include "GrTBackendEffectFactory.h" |
| 14 |
| 15 namespace { |
| 16 |
| 17 class YUVtoRGBEffect : public GrEffect { |
| 18 public: |
| 19 static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTextu
re* vTexture) { |
| 20 AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, v
Texture))); |
| 21 return CreateEffectRef(effect); |
| 22 } |
| 23 |
| 24 static const char* Name() { return "YUV to RGB"; } |
| 25 |
| 26 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 27 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
| 28 } |
| 29 |
| 30 virtual void getConstantColorComponents(GrColor* color, |
| 31 uint32_t* validFlags) const SK_OVERR
IDE { |
| 32 // YUV is opaque |
| 33 *color = 0xFF; |
| 34 *validFlags = kA_GrColorComponentFlag; |
| 35 } |
| 36 |
| 37 class GLEffect : public GrGLEffect { |
| 38 public: |
| 39 // this class always generates the same code. |
| 40 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0
; } |
| 41 |
| 42 GLEffect(const GrBackendEffectFactory& factory, |
| 43 const GrDrawEffect&) |
| 44 : INHERITED(factory) { |
| 45 } |
| 46 |
| 47 virtual void emitCode(GrGLShaderBuilder* builder, |
| 48 const GrDrawEffect&, |
| 49 EffectKey, |
| 50 const char* outputColor, |
| 51 const char* inputColor, |
| 52 const TransformedCoordsArray& coords, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 const char* yuvMatrix = "yuvMatrix"; |
| 55 builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402,
-0.701,\n\t\t\t" |
| 56 "1.0, -0.344, -0.714,
0.529,\n\t\t\t" |
| 57 "1.0, 1.772, 0.0,
-0.886,\n\t\t\t" |
| 58 "0.0, 0.0, 0.0,
1.0);\n", |
| 59 yuvMatrix); |
| 60 builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| 61 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); |
| 62 builder->fsCodeAppend(".r,\n\t\t"); |
| 63 builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].type()); |
| 64 builder->fsCodeAppend(".r,\n\t\t"); |
| 65 builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coord
s[0].type()); |
| 66 builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| 67 } |
| 68 |
| 69 typedef GrGLEffect INHERITED; |
| 70 }; |
| 71 |
| 72 private: |
| 73 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
) |
| 74 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe
xture) |
| 75 , fYAccess(yTexture) |
| 76 , fUAccess(uTexture) |
| 77 , fVAccess(vTexture) { |
| 78 this->addCoordTransform(&fCoordTransform); |
| 79 this->addTextureAccess(&fYAccess); |
| 80 this->addTextureAccess(&fUAccess); |
| 81 this->addTextureAccess(&fVAccess); |
| 82 this->setWillNotUseInputColor(); |
| 83 } |
| 84 |
| 85 virtual bool onIsEqual(const GrEffect& sBase) const { |
| 86 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); |
| 87 return fYAccess.getTexture() == s.fYAccess.getTexture() && |
| 88 fUAccess.getTexture() == s.fUAccess.getTexture() && |
| 89 fVAccess.getTexture() == s.fVAccess.getTexture(); |
| 90 } |
| 91 |
| 92 GrCoordTransform fCoordTransform; |
| 93 GrTextureAccess fYAccess; |
| 94 GrTextureAccess fUAccess; |
| 95 GrTextureAccess fVAccess; |
| 96 |
| 97 typedef GrEffect INHERITED; |
| 98 }; |
| 99 |
| 100 } |
| 101 |
| 102 ////////////////////////////////////////////////////////////////////////////// |
| 103 |
| 104 GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, |
| 105 GrTexture* uTexture, |
| 106 GrTexture* vTexture) { |
| 107 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); |
| 108 } |
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