| Index: src/core/SkPictureStateTree.h
|
| diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h
|
| index da51a5b954bf634b1ab47a8f58f5cd5f58655bec..15bb02f354860f4ef871712d2d19789b3c7f65d3 100644
|
| --- a/src/core/SkPictureStateTree.h
|
| +++ b/src/core/SkPictureStateTree.h
|
| @@ -50,11 +50,13 @@ public:
|
| Draw* appendDraw(size_t offset);
|
|
|
| /**
|
| - * Given a list of draws, and a canvas, returns an iterator that produces the correct sequence
|
| - * of offsets into the command buffer to carry out those calls with correct matrix/clip state.
|
| - * This handles saves/restores, and does all necessary matrix setup.
|
| + * Given a list of draws, and a canvas, initialize an iterator that produces the correct
|
| + * sequence of offsets into the command buffer to carry out those calls with correct
|
| + * matrix/clip state. This handles saves/restores, and does all necessary matrix setup.
|
| */
|
| - Iterator getIterator(const SkTDArray<void*>& draws, SkCanvas* canvas);
|
| + void initIterator(SkPictureStateTree::Iterator* iter,
|
| + const SkTDArray<void*>& draws,
|
| + SkCanvas* canvas);
|
|
|
| void appendSave();
|
| void appendSaveLayer(size_t offset);
|
| @@ -83,11 +85,11 @@ public:
|
| */
|
| uint32_t nextDraw();
|
| static const uint32_t kDrawComplete = SK_MaxU32;
|
| - Iterator() : fPlaybackMatrix(), fValid(false) { }
|
| + Iterator() : fValid(false) { }
|
| bool isValid() const { return fValid; }
|
|
|
| private:
|
| - Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root);
|
| + void init(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root);
|
|
|
| void setCurrentMatrix(const SkMatrix*);
|
|
|
| @@ -104,7 +106,7 @@ public:
|
| SkTDArray<Node*> fNodes;
|
|
|
| // The matrix of the canvas we're playing back into
|
| - const SkMatrix fPlaybackMatrix;
|
| + SkMatrix fPlaybackMatrix;
|
|
|
| // Cache of current matrix, so we can avoid redundantly setting it
|
| const SkMatrix* fCurrentMatrix;
|
|
|