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Unified Diff: src/core/SkPicturePlayback.cpp

Issue 378343002: Refactor SkPicturePlayback for SkPictureReplacementPlayback (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Move StepIterator to be next to SkipIterTo Created 6 years, 5 months ago
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Index: src/core/SkPicturePlayback.cpp
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index 734a54a3c7e9a2e9ec9f69701c0f74176db013c1..eee63d20ec2e5480f16fd7bbaca30c454e2bab63 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -106,17 +106,7 @@ static SkBitmap shallow_copy(const SkBitmap& bitmap) {
return bitmap;
}
-void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback) {
- AutoResetOpID aroi(this);
- SkASSERT(0 == fCurOffset);
-
- // kDrawComplete will be the signal that we have reached the end of
- // the command stream
- static const uint32_t kDrawComplete = SK_MaxU32;
-
- SkReader32 reader(fPictureData->fOpData->bytes(), fPictureData->fOpData->size());
- SkAutoTDelete<const SkPicture::OperationList> activeOpsList;
- const SkTDArray<void*>* activeOps = NULL;
+const SkPicture::OperationList* SkPicturePlayback::getActiveOps(const SkCanvas* canvas) {
if (fUseBBH && NULL != fPictureData->fStateTree && NULL != fPictureData->fBoundingHierarchy) {
SkRect clipBounds;
@@ -124,28 +114,151 @@ void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback)
SkIRect query;
clipBounds.roundOut(&query);
- activeOpsList.reset(fPictureData->getActiveOps(query));
- if (NULL != activeOpsList.get()) {
- if (0 == activeOpsList->numOps()) {
- return; // nothing to draw
+ return fPictureData->getActiveOps(query);
+ }
+ }
+
+ return NULL;
+}
+
+// Initialize the state tree iterator. Return false if there is nothing left to draw.
+bool SkPicturePlayback::initIterator(SkPictureStateTree::Iterator* iter,
+ SkCanvas* canvas,
+ const SkPicture::OperationList *activeOpsList) {
+
+ if (NULL != activeOpsList) {
+ if (0 == activeOpsList->numOps()) {
+ return false; // nothing to draw
+ }
+
+ fPictureData->fStateTree->initIterator(iter, activeOpsList->fOps, canvas);
+ }
+
+ return true;
+}
+
+bool SkPicturePlayback::replaceOps(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader,
+ SkCanvas* canvas,
+ const SkMatrix& initialMatrix) {
+ if (NULL != fReplacements) {
+ // Potentially replace a block of operations with a single drawBitmap call
+ SkPicturePlayback::PlaybackReplacements::ReplacementInfo* temp =
+ fReplacements->lookupByStart(reader->offset());
+ if (NULL != temp) {
+ SkASSERT(NULL != temp->fBM);
+ SkASSERT(NULL != temp->fPaint);
+ canvas->save();
+ canvas->setMatrix(initialMatrix);
+ SkRect src = SkRect::Make(temp->fSrcRect);
+ SkRect dst = SkRect::MakeXYWH(temp->fPos.fX, temp->fPos.fY,
+ temp->fSrcRect.width(),
+ temp->fSrcRect.height());
+ canvas->drawBitmapRectToRect(*temp->fBM, &src, dst, temp->fPaint);
+ canvas->restore();
+
+ if (iter->isValid()) {
+ // This save is needed since the BBH will automatically issue
+ // a restore to balanced the saveLayer we're skipping
+ canvas->save();
+
+ // At this point we know that the PictureStateTree was aiming
+ // for some draw op within temp's saveLayer (although potentially
+ // in a separate saveLayer nested inside it).
+ // We need to skip all the operations inside temp's range
+ // along with all the associated state changes but update
+ // the state tree to the first operation outside temp's range.
+
+ uint32_t skipTo;
+ do {
+ skipTo = iter->nextDraw();
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ break;
+ }
+
+ if (skipTo <= temp->fStop) {
+ reader->setOffset(skipTo);
+ uint32_t size;
+ DrawType op = ReadOpAndSize(reader, &size);
+ // Since we are relying on the normal SkPictureStateTree
+ // playback we need to convert any nested saveLayer calls
+ // it may issue into saves (so that all its internal
+ // restores will be balanced).
+ if (SAVE_LAYER == op) {
+ canvas->save();
+ }
+ }
+ } while (skipTo <= temp->fStop);
+
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ return true;
}
- activeOps = &(activeOpsList.get()->fOps);
+ reader->setOffset(skipTo);
+ } else {
+ reader->setOffset(temp->fStop);
+ uint32_t size;
+ SkDEBUGCODE(DrawType op = ) ReadOpAndSize(reader, &size);
+ SkASSERT(RESTORE == op);
}
+
+ return true;
}
}
- SkPictureStateTree::Iterator it = (NULL == activeOps) ?
- SkPictureStateTree::Iterator() :
- fPictureData->fStateTree->getIterator(*activeOps, canvas);
+ return false;
+}
- if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- return;
+// If 'iter' is valid use it to skip forward through the picture.
+void SkPicturePlayback::StepIterator(SkPictureStateTree::Iterator* iter, SkReader32* reader) {
+ if (iter->isValid()) {
+ uint32_t skipTo = iter->nextDraw();
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ } else {
+ reader->setOffset(skipTo);
}
- reader.setOffset(skipTo);
}
+}
+
+// Update the iterator and state tree to catch up with the skipped ops.
+void SkPicturePlayback::SkipIterTo(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader,
+ uint32_t skipTo) {
+ SkASSERT(skipTo <= reader->size());
+ SkASSERT(reader->offset() <= skipTo); // should only be skipping forward
+
+ if (iter->isValid()) {
+ // If using a bounding box hierarchy, advance the state tree
+ // iterator until at or after skipTo
+ uint32_t adjustedSkipTo;
+ do {
+ adjustedSkipTo = iter->nextDraw();
+ } while (adjustedSkipTo < skipTo);
+ skipTo = adjustedSkipTo;
+ }
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ } else {
+ reader->setOffset(skipTo);
+ }
+}
+
+void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback) {
+ AutoResetOpID aroi(this);
+ SkASSERT(0 == fCurOffset);
+
+ SkAutoTDelete<const SkPicture::OperationList> activeOpsList(this->getActiveOps(canvas));
+ SkPictureStateTree::Iterator it;
+
+ if (!this->initIterator(&it, canvas, activeOpsList.get())) {
+ return; // nothing to draw
+ }
+
+ SkReader32 reader(fPictureData->opData()->bytes(), fPictureData->opData()->size());
+
+ StepIterator(&it, &reader);
// Record this, so we can concat w/ it if we encounter a setMatrix()
SkMatrix initialMatrix = canvas->getTotalMatrix();
@@ -153,109 +266,26 @@ void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback)
SkAutoCanvasRestore acr(canvas, false);
while (!reader.eof()) {
- if (callback && callback->abortDrawing()) {
+ if (NULL != callback && callback->abortDrawing()) {
return;
}
- if (NULL != fReplacements) {
- // Potentially replace a block of operations with a single drawBitmap call
- SkPicturePlayback::PlaybackReplacements::ReplacementInfo* temp =
- fReplacements->lookupByStart(reader.offset());
- if (NULL != temp) {
- SkASSERT(NULL != temp->fBM);
- SkASSERT(NULL != temp->fPaint);
- canvas->save();
- canvas->setMatrix(initialMatrix);
- SkRect src = SkRect::Make(temp->fSrcRect);
- SkRect dst = SkRect::MakeXYWH(temp->fPos.fX, temp->fPos.fY,
- temp->fSrcRect.width(),
- temp->fSrcRect.height());
- canvas->drawBitmapRectToRect(*temp->fBM, &src, dst, temp->fPaint);
- canvas->restore();
-
- if (it.isValid()) {
- // This save is needed since the BBH will automatically issue
- // a restore to balanced the saveLayer we're skipping
- canvas->save();
-
- // At this point we know that the PictureStateTree was aiming
- // for some draw op within temp's saveLayer (although potentially
- // in a separate saveLayer nested inside it).
- // We need to skip all the operations inside temp's range
- // along with all the associated state changes but update
- // the state tree to the first operation outside temp's range.
-
- uint32_t skipTo;
- do {
- skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- break;
- }
-
- if (skipTo <= temp->fStop) {
- reader.setOffset(skipTo);
- uint32_t size;
- DrawType op = ReadOpAndSize(&reader, &size);
- // Since we are relying on the normal SkPictureStateTree
- // playback we need to convert any nested saveLayer calls
- // it may issue into saves (so that all its internal
- // restores will be balanced).
- if (SAVE_LAYER == op) {
- canvas->save();
- }
- }
- } while (skipTo <= temp->fStop);
-
- if (kDrawComplete == skipTo) {
- break;
- }
-
- reader.setOffset(skipTo);
- } else {
- reader.setOffset(temp->fStop);
- uint32_t size;
- SkDEBUGCODE(DrawType op = ) ReadOpAndSize(&reader, &size);
- SkASSERT(RESTORE == op);
- }
- continue;
- }
+ if (this->replaceOps(&it, &reader, canvas, initialMatrix)) {
+ continue;
}
fCurOffset = reader.offset();
uint32_t size;
DrawType op = ReadOpAndSize(&reader, &size);
- size_t skipTo = 0;
if (NOOP == op) {
// NOOPs are to be ignored - do not propagate them any further
- skipTo = fCurOffset + size;
- }
-
- if (0 != skipTo) {
- if (it.isValid()) {
- // If using a bounding box hierarchy, advance the state tree
- // iterator until at or after skipTo
- uint32_t adjustedSkipTo;
- do {
- adjustedSkipTo = it.nextDraw();
- } while (adjustedSkipTo < skipTo);
- skipTo = adjustedSkipTo;
- }
- if (kDrawComplete == skipTo) {
- break;
- }
- reader.setOffset(skipTo);
+ SkipIterTo(&it, &reader, fCurOffset + size);
continue;
}
this->handleOp(&reader, op, size, canvas, initialMatrix);
- if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- break;
- }
- reader.setOffset(skipTo);
- }
+ StepIterator(&it, &reader);
}
}
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