Index: net/socket/unix_domain_client_socket_posix_unittest.cc |
diff --git a/net/socket/unix_domain_client_socket_posix_unittest.cc b/net/socket/unix_domain_client_socket_posix_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..62c0518c83222745151f1e92ea17ca9dd458e30f |
--- /dev/null |
+++ b/net/socket/unix_domain_client_socket_posix_unittest.cc |
@@ -0,0 +1,226 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/socket/unix_domain_client_socket_posix.h" |
+ |
+#include "base/bind.h" |
+#include "base/file_util.h" |
+#include "base/files/file_path.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/run_loop.h" |
+#include "net/base/io_buffer.h" |
+#include "net/base/net_errors.h" |
+#include "net/socket/unix_domain_server_socket_posix.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace net { |
+ |
+namespace { |
+ |
+const char kSocketFilename[] = "unix_domain_socket_for_testing"; |
+ |
+bool UserCanConnectCallback(bool allow_user, uid_t uid, gid_t gid) { |
+ return allow_user; |
+} |
+ |
+UnixDomainServerSocket::AuthCallback CreateAuthCallback(bool allow_user) { |
+ return base::Bind(&UserCanConnectCallback, allow_user); |
+} |
+ |
+void CallbackWithExpectedResultValue(int expected_rv, int rv) { |
+ EXPECT_EQ(expected_rv, rv); |
+} |
+ |
+CompletionCallback GetCompletionCallback(int expected_rv) { |
+ return base::Bind(&CallbackWithExpectedResultValue, expected_rv); |
+} |
+ |
+} // namespace |
+ |
+class UnixDomainClientSocketTest : public testing::Test { |
+ protected: |
+ virtual void SetUp() OVERRIDE { |
mmenke
2014/07/11 20:44:03
Can just do this in the constructor / destructor (
byungchul
2014/07/14 17:49:22
Done.
|
+ // Builds a socket path under a temp directory created newly. |
+ base::FilePath temp_dir; |
+ base::CreateNewTempDirectory("", &temp_dir); |
+ socket_path_ = temp_dir.Append(kSocketFilename).value(); |
mmenke
2014/07/11 20:44:04
Suggest you use base/files/scoped_temp_dir.h. Sor
byungchul
2014/07/14 17:49:22
Done. Thank you for good suggestion.
|
+ } |
+ |
+ virtual void TearDown() OVERRIDE { |
+ // Deletes the temp dir created by SetUp(). |
+ base::DeleteFile(base::FilePath(socket_path_).DirName(), true); |
+ } |
+ |
+ std::string socket_path_; |
+}; |
+ |
+TEST_F(UnixDomainClientSocketTest, Connect) { |
+ const bool kUseAbstractNamespace = false; |
+ |
+ UnixDomainServerSocket server_socket(CreateAuthCallback(true), |
+ kUseAbstractNamespace); |
+ EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
+ |
+ scoped_ptr<StreamSocket> accepted_socket; |
+ EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
+ GetCompletionCallback(OK))); |
+ EXPECT_TRUE(!accepted_socket); |
mmenke
2014/07/11 20:44:04
nit: EXPECT_TRUE(!...) is the same as EXPECT_FALS
byungchul
2014/07/14 17:49:23
Done.
|
+ |
+ UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
+ EXPECT_FALSE(client_socket.IsConnected()); |
+ |
+ EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
mmenke
2014/07/11 20:44:03
Why is this synchronous? The server hasn't even c
byungchul
2014/07/14 17:49:22
It might be because kernel accepts the connection.
|
+ EXPECT_TRUE(client_socket.IsConnected()); |
+ // Not yet notified to server. |
mmenke
2014/07/11 20:44:02
Maybe: "Server has not yet been notified of the c
byungchul
2014/07/14 17:49:22
Done.
|
+ EXPECT_TRUE(!accepted_socket); |
+ |
+ base::RunLoop().RunUntilIdle(); |
mmenke
2014/07/11 20:44:04
Is the connect message guaranteed to already be qu
byungchul
2014/07/14 17:49:23
They are unix domain sockets in same process and s
|
+ EXPECT_TRUE(accepted_socket); |
+ EXPECT_TRUE(accepted_socket->IsConnected()); |
mmenke
2014/07/11 20:44:04
Maybe disconnect and then check IsConnected?
byungchul
2014/07/14 17:49:22
Done in 2 other unittests disconnecting from each
|
+} |
+ |
+TEST_F(UnixDomainClientSocketTest, ConnectWithAbstractNamespace) { |
+ const bool kUseAbstractNamespace = true; |
+ |
+ UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
+ EXPECT_FALSE(client_socket.IsConnected()); |
+ |
+#if defined(OS_ANDROID) || defined(OS_LINUX) |
+ UnixDomainServerSocket server_socket(CreateAuthCallback(true), |
+ kUseAbstractNamespace); |
+ EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
+ |
+ scoped_ptr<StreamSocket> accepted_socket; |
+ EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
+ GetCompletionCallback(OK))); |
+ EXPECT_TRUE(!accepted_socket); |
+ |
+ EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
+ EXPECT_TRUE(client_socket.IsConnected()); |
+ // Not yet notified to server. |
+ EXPECT_TRUE(!accepted_socket); |
+ |
+ base::RunLoop().RunUntilIdle(); |
+ EXPECT_TRUE(accepted_socket); |
+ EXPECT_TRUE(accepted_socket->IsConnected()); |
+#else |
+ EXPECT_EQ(ERR_ADDRESS_INVALID, |
+ client_socket.Connect(GetCompletionCallback(OK))); |
+#endif |
+} |
+ |
+TEST_F(UnixDomainClientSocketTest, ConnectToNonExistingSocket) { |
mmenke
2014/07/11 20:44:03
ConnectToNonExistentServer, maybe? (And same for
byungchul
2014/07/14 17:49:22
Done.
|
+ const bool kUseAbstractNamespace = false; |
+ |
+ UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
+ EXPECT_FALSE(client_socket.IsConnected()); |
+ EXPECT_EQ(ERR_FILE_NOT_FOUND, |
+ client_socket.Connect(GetCompletionCallback(OK))); |
+} |
+ |
+TEST_F(UnixDomainClientSocketTest, |
+ ConnectToNonExistingSocketWithAbstractNamespace) { |
+ const bool kUseAbstractNamespace = true; |
+ |
+ UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
+ EXPECT_FALSE(client_socket.IsConnected()); |
+#if defined(OS_ANDROID) || defined(OS_LINUX) |
+ EXPECT_EQ(ERR_CONNECTION_REFUSED, |
+ client_socket.Connect(GetCompletionCallback(OK))); |
+#else |
+ EXPECT_EQ(ERR_ADDRESS_INVALID, |
+ client_socket.Connect(GetCompletionCallback(OK))); |
+#endif |
+} |
+ |
+TEST_F(UnixDomainClientSocketTest, ReadWrite) { |
+ UnixDomainServerSocket server_socket(CreateAuthCallback(true), false); |
+ EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
+ scoped_ptr<StreamSocket> accepted_socket; |
+ EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
+ GetCompletionCallback(OK))); |
+ UnixDomainClientSocket client_socket(socket_path_, false); |
+ EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
+ |
+ base::RunLoop().RunUntilIdle(); |
+ EXPECT_TRUE(accepted_socket->IsConnected()); |
+ EXPECT_TRUE(client_socket.IsConnected()); |
+ |
+ // Sends data from client to server. |
mmenke
2014/07/11 20:44:02
nit: I believe imperatives ("Send data from clien
byungchul
2014/07/14 17:49:22
Done.
|
+ const int write_data_size = 10; |
+ scoped_refptr<IOBuffer> write_buffer( |
+ new StringIOBuffer(std::string(write_data_size, 'd'))); |
+ EXPECT_EQ(write_data_size, |
+ client_socket.Write(write_buffer, write_data_size, |
+ GetCompletionCallback(OK))); |
mmenke
2014/07/11 20:44:03
Are we guaranteed the entire buffer will be writte
byungchul
2014/07/14 17:49:22
Default socket write buffer must be much greater t
|
+ // Buffer bigger than write data size. |
mmenke
2014/07/11 20:44:04
Per google style guide, comments should generally
byungchul
2014/07/14 17:49:22
Done.
|
+ const int read_buffer_size = write_data_size * 2; |
+ scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size)); |
+ EXPECT_EQ(write_data_size, |
+ accepted_socket->Read(read_buffer, read_buffer_size, |
+ GetCompletionCallback(OK))); |
mmenke
2014/07/11 20:44:03
Should compare buffer contents here, and below, ou
mmenke
2014/07/11 20:44:04
Again, are we guaranteed the entire thing will be
byungchul
2014/07/14 17:49:22
I think so, because they are running in same proce
byungchul
2014/07/14 17:49:22
Done.
|
+ |
+ // Sends data from server and client |
mmenke
2014/07/11 20:44:02
nit: period
byungchul
2014/07/14 17:49:23
Done.
|
+ EXPECT_EQ(write_data_size, |
+ accepted_socket->Write(write_buffer, write_data_size, |
+ GetCompletionCallback(OK))); |
+ // Reads multiple times. |
+ const int small_read_buffer_size = write_data_size / 3; |
+ EXPECT_EQ(small_read_buffer_size, |
+ client_socket.Read(read_buffer, small_read_buffer_size, |
+ GetCompletionCallback(OK))); |
+ EXPECT_EQ(write_data_size - small_read_buffer_size, |
+ client_socket.Read(read_buffer, read_buffer_size, |
+ GetCompletionCallback(OK))); |
+ // No more data. |
+ EXPECT_EQ(ERR_IO_PENDING, |
+ client_socket.Read(read_buffer, read_buffer_size, |
+ GetCompletionCallback(ERR_CONNECTION_CLOSED))); |
mmenke
2014/07/11 20:44:02
Should we wait to get the close message from the s
byungchul
2014/07/14 17:49:23
Done.
|
+} |
+ |
+TEST_F(UnixDomainClientSocketTest, ReadWriteAsynchronously) { |
mmenke
2014/07/11 20:44:03
There are no asyncronous writes here. Maybe ReadB
byungchul
2014/07/14 17:49:22
Done.
|
+ UnixDomainServerSocket server_socket(CreateAuthCallback(true), false); |
+ EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
+ scoped_ptr<StreamSocket> accepted_socket; |
+ EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
+ GetCompletionCallback(OK))); |
+ UnixDomainClientSocket client_socket(socket_path_, false); |
+ EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
+ |
+ base::RunLoop().RunUntilIdle(); |
+ EXPECT_TRUE(accepted_socket->IsConnected()); |
+ EXPECT_TRUE(client_socket.IsConnected()); |
+ |
+ // Waits for data from client. |
+ const int write_data_size = 10; |
+ const int read_buffer_size = write_data_size * 2; |
+ const int small_read_buffer_size = write_data_size / 3; |
+ // Reads smaller than write data size first. |
+ scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size)); |
+ EXPECT_EQ( |
+ ERR_IO_PENDING, |
+ accepted_socket->Read(read_buffer, small_read_buffer_size, |
+ GetCompletionCallback(small_read_buffer_size))); |
+ |
+ scoped_refptr<IOBuffer> write_buffer( |
+ new StringIOBuffer(std::string(write_data_size, 'd'))); |
+ EXPECT_EQ(write_data_size, |
+ client_socket.Write(write_buffer, write_data_size, |
+ GetCompletionCallback(OK))); |
+ |
+ base::RunLoop().RunUntilIdle(); |
+ // First read completed. |
+ |
+ // Reads remaining data. |
+ EXPECT_EQ(write_data_size - small_read_buffer_size, |
+ accepted_socket->Read(read_buffer, read_buffer_size, |
+ GetCompletionCallback(OK))); |
+ // No more data. |
+ EXPECT_EQ(ERR_IO_PENDING, |
+ accepted_socket->Read( |
+ read_buffer, read_buffer_size, |
+ GetCompletionCallback(ERR_CONNECTION_CLOSED))); |
+} |
+ |
+} // namespace net |