Chromium Code Reviews| Index: net/socket/unix_domain_client_socket_posix_unittest.cc |
| diff --git a/net/socket/unix_domain_client_socket_posix_unittest.cc b/net/socket/unix_domain_client_socket_posix_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..62c0518c83222745151f1e92ea17ca9dd458e30f |
| --- /dev/null |
| +++ b/net/socket/unix_domain_client_socket_posix_unittest.cc |
| @@ -0,0 +1,226 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "net/socket/unix_domain_client_socket_posix.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/file_util.h" |
| +#include "base/files/file_path.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/run_loop.h" |
| +#include "net/base/io_buffer.h" |
| +#include "net/base/net_errors.h" |
| +#include "net/socket/unix_domain_server_socket_posix.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +namespace net { |
| + |
| +namespace { |
| + |
| +const char kSocketFilename[] = "unix_domain_socket_for_testing"; |
| + |
| +bool UserCanConnectCallback(bool allow_user, uid_t uid, gid_t gid) { |
| + return allow_user; |
| +} |
| + |
| +UnixDomainServerSocket::AuthCallback CreateAuthCallback(bool allow_user) { |
| + return base::Bind(&UserCanConnectCallback, allow_user); |
| +} |
| + |
| +void CallbackWithExpectedResultValue(int expected_rv, int rv) { |
| + EXPECT_EQ(expected_rv, rv); |
| +} |
| + |
| +CompletionCallback GetCompletionCallback(int expected_rv) { |
| + return base::Bind(&CallbackWithExpectedResultValue, expected_rv); |
| +} |
| + |
| +} // namespace |
| + |
| +class UnixDomainClientSocketTest : public testing::Test { |
| + protected: |
| + virtual void SetUp() OVERRIDE { |
|
mmenke
2014/07/11 20:44:03
Can just do this in the constructor / destructor (
byungchul
2014/07/14 17:49:22
Done.
|
| + // Builds a socket path under a temp directory created newly. |
| + base::FilePath temp_dir; |
| + base::CreateNewTempDirectory("", &temp_dir); |
| + socket_path_ = temp_dir.Append(kSocketFilename).value(); |
|
mmenke
2014/07/11 20:44:04
Suggest you use base/files/scoped_temp_dir.h. Sor
byungchul
2014/07/14 17:49:22
Done. Thank you for good suggestion.
|
| + } |
| + |
| + virtual void TearDown() OVERRIDE { |
| + // Deletes the temp dir created by SetUp(). |
| + base::DeleteFile(base::FilePath(socket_path_).DirName(), true); |
| + } |
| + |
| + std::string socket_path_; |
| +}; |
| + |
| +TEST_F(UnixDomainClientSocketTest, Connect) { |
| + const bool kUseAbstractNamespace = false; |
| + |
| + UnixDomainServerSocket server_socket(CreateAuthCallback(true), |
| + kUseAbstractNamespace); |
| + EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
| + |
| + scoped_ptr<StreamSocket> accepted_socket; |
| + EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
| + GetCompletionCallback(OK))); |
| + EXPECT_TRUE(!accepted_socket); |
|
mmenke
2014/07/11 20:44:04
nit: EXPECT_TRUE(!...) is the same as EXPECT_FALS
byungchul
2014/07/14 17:49:23
Done.
|
| + |
| + UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
| + EXPECT_FALSE(client_socket.IsConnected()); |
| + |
| + EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
|
mmenke
2014/07/11 20:44:03
Why is this synchronous? The server hasn't even c
byungchul
2014/07/14 17:49:22
It might be because kernel accepts the connection.
|
| + EXPECT_TRUE(client_socket.IsConnected()); |
| + // Not yet notified to server. |
|
mmenke
2014/07/11 20:44:02
Maybe: "Server has not yet been notified of the c
byungchul
2014/07/14 17:49:22
Done.
|
| + EXPECT_TRUE(!accepted_socket); |
| + |
| + base::RunLoop().RunUntilIdle(); |
|
mmenke
2014/07/11 20:44:04
Is the connect message guaranteed to already be qu
byungchul
2014/07/14 17:49:23
They are unix domain sockets in same process and s
|
| + EXPECT_TRUE(accepted_socket); |
| + EXPECT_TRUE(accepted_socket->IsConnected()); |
|
mmenke
2014/07/11 20:44:04
Maybe disconnect and then check IsConnected?
byungchul
2014/07/14 17:49:22
Done in 2 other unittests disconnecting from each
|
| +} |
| + |
| +TEST_F(UnixDomainClientSocketTest, ConnectWithAbstractNamespace) { |
| + const bool kUseAbstractNamespace = true; |
| + |
| + UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
| + EXPECT_FALSE(client_socket.IsConnected()); |
| + |
| +#if defined(OS_ANDROID) || defined(OS_LINUX) |
| + UnixDomainServerSocket server_socket(CreateAuthCallback(true), |
| + kUseAbstractNamespace); |
| + EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
| + |
| + scoped_ptr<StreamSocket> accepted_socket; |
| + EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
| + GetCompletionCallback(OK))); |
| + EXPECT_TRUE(!accepted_socket); |
| + |
| + EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
| + EXPECT_TRUE(client_socket.IsConnected()); |
| + // Not yet notified to server. |
| + EXPECT_TRUE(!accepted_socket); |
| + |
| + base::RunLoop().RunUntilIdle(); |
| + EXPECT_TRUE(accepted_socket); |
| + EXPECT_TRUE(accepted_socket->IsConnected()); |
| +#else |
| + EXPECT_EQ(ERR_ADDRESS_INVALID, |
| + client_socket.Connect(GetCompletionCallback(OK))); |
| +#endif |
| +} |
| + |
| +TEST_F(UnixDomainClientSocketTest, ConnectToNonExistingSocket) { |
|
mmenke
2014/07/11 20:44:03
ConnectToNonExistentServer, maybe? (And same for
byungchul
2014/07/14 17:49:22
Done.
|
| + const bool kUseAbstractNamespace = false; |
| + |
| + UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
| + EXPECT_FALSE(client_socket.IsConnected()); |
| + EXPECT_EQ(ERR_FILE_NOT_FOUND, |
| + client_socket.Connect(GetCompletionCallback(OK))); |
| +} |
| + |
| +TEST_F(UnixDomainClientSocketTest, |
| + ConnectToNonExistingSocketWithAbstractNamespace) { |
| + const bool kUseAbstractNamespace = true; |
| + |
| + UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace); |
| + EXPECT_FALSE(client_socket.IsConnected()); |
| +#if defined(OS_ANDROID) || defined(OS_LINUX) |
| + EXPECT_EQ(ERR_CONNECTION_REFUSED, |
| + client_socket.Connect(GetCompletionCallback(OK))); |
| +#else |
| + EXPECT_EQ(ERR_ADDRESS_INVALID, |
| + client_socket.Connect(GetCompletionCallback(OK))); |
| +#endif |
| +} |
| + |
| +TEST_F(UnixDomainClientSocketTest, ReadWrite) { |
| + UnixDomainServerSocket server_socket(CreateAuthCallback(true), false); |
| + EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
| + scoped_ptr<StreamSocket> accepted_socket; |
| + EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
| + GetCompletionCallback(OK))); |
| + UnixDomainClientSocket client_socket(socket_path_, false); |
| + EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
| + |
| + base::RunLoop().RunUntilIdle(); |
| + EXPECT_TRUE(accepted_socket->IsConnected()); |
| + EXPECT_TRUE(client_socket.IsConnected()); |
| + |
| + // Sends data from client to server. |
|
mmenke
2014/07/11 20:44:02
nit: I believe imperatives ("Send data from clien
byungchul
2014/07/14 17:49:22
Done.
|
| + const int write_data_size = 10; |
| + scoped_refptr<IOBuffer> write_buffer( |
| + new StringIOBuffer(std::string(write_data_size, 'd'))); |
| + EXPECT_EQ(write_data_size, |
| + client_socket.Write(write_buffer, write_data_size, |
| + GetCompletionCallback(OK))); |
|
mmenke
2014/07/11 20:44:03
Are we guaranteed the entire buffer will be writte
byungchul
2014/07/14 17:49:22
Default socket write buffer must be much greater t
|
| + // Buffer bigger than write data size. |
|
mmenke
2014/07/11 20:44:04
Per google style guide, comments should generally
byungchul
2014/07/14 17:49:22
Done.
|
| + const int read_buffer_size = write_data_size * 2; |
| + scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size)); |
| + EXPECT_EQ(write_data_size, |
| + accepted_socket->Read(read_buffer, read_buffer_size, |
| + GetCompletionCallback(OK))); |
|
mmenke
2014/07/11 20:44:03
Should compare buffer contents here, and below, ou
mmenke
2014/07/11 20:44:04
Again, are we guaranteed the entire thing will be
byungchul
2014/07/14 17:49:22
I think so, because they are running in same proce
byungchul
2014/07/14 17:49:22
Done.
|
| + |
| + // Sends data from server and client |
|
mmenke
2014/07/11 20:44:02
nit: period
byungchul
2014/07/14 17:49:23
Done.
|
| + EXPECT_EQ(write_data_size, |
| + accepted_socket->Write(write_buffer, write_data_size, |
| + GetCompletionCallback(OK))); |
| + // Reads multiple times. |
| + const int small_read_buffer_size = write_data_size / 3; |
| + EXPECT_EQ(small_read_buffer_size, |
| + client_socket.Read(read_buffer, small_read_buffer_size, |
| + GetCompletionCallback(OK))); |
| + EXPECT_EQ(write_data_size - small_read_buffer_size, |
| + client_socket.Read(read_buffer, read_buffer_size, |
| + GetCompletionCallback(OK))); |
| + // No more data. |
| + EXPECT_EQ(ERR_IO_PENDING, |
| + client_socket.Read(read_buffer, read_buffer_size, |
| + GetCompletionCallback(ERR_CONNECTION_CLOSED))); |
|
mmenke
2014/07/11 20:44:02
Should we wait to get the close message from the s
byungchul
2014/07/14 17:49:23
Done.
|
| +} |
| + |
| +TEST_F(UnixDomainClientSocketTest, ReadWriteAsynchronously) { |
|
mmenke
2014/07/11 20:44:03
There are no asyncronous writes here. Maybe ReadB
byungchul
2014/07/14 17:49:22
Done.
|
| + UnixDomainServerSocket server_socket(CreateAuthCallback(true), false); |
| + EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1)); |
| + scoped_ptr<StreamSocket> accepted_socket; |
| + EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket, |
| + GetCompletionCallback(OK))); |
| + UnixDomainClientSocket client_socket(socket_path_, false); |
| + EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK))); |
| + |
| + base::RunLoop().RunUntilIdle(); |
| + EXPECT_TRUE(accepted_socket->IsConnected()); |
| + EXPECT_TRUE(client_socket.IsConnected()); |
| + |
| + // Waits for data from client. |
| + const int write_data_size = 10; |
| + const int read_buffer_size = write_data_size * 2; |
| + const int small_read_buffer_size = write_data_size / 3; |
| + // Reads smaller than write data size first. |
| + scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size)); |
| + EXPECT_EQ( |
| + ERR_IO_PENDING, |
| + accepted_socket->Read(read_buffer, small_read_buffer_size, |
| + GetCompletionCallback(small_read_buffer_size))); |
| + |
| + scoped_refptr<IOBuffer> write_buffer( |
| + new StringIOBuffer(std::string(write_data_size, 'd'))); |
| + EXPECT_EQ(write_data_size, |
| + client_socket.Write(write_buffer, write_data_size, |
| + GetCompletionCallback(OK))); |
| + |
| + base::RunLoop().RunUntilIdle(); |
| + // First read completed. |
| + |
| + // Reads remaining data. |
| + EXPECT_EQ(write_data_size - small_read_buffer_size, |
| + accepted_socket->Read(read_buffer, read_buffer_size, |
| + GetCompletionCallback(OK))); |
| + // No more data. |
| + EXPECT_EQ(ERR_IO_PENDING, |
| + accepted_socket->Read( |
| + read_buffer, read_buffer_size, |
| + GetCompletionCallback(ERR_CONNECTION_CLOSED))); |
| +} |
| + |
| +} // namespace net |