Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 1adac654a68f8da56306a979b33ed457bb7129f8..e306293e318091e443eb4dac07d7372e87987033 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -85,12 +85,12 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
//////////////////////////////////////////////////////////////////////////////// |
// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
-// Sets the color of GrPaint to the value of the parameter grColor |
+// Sets the color of GrPaint to the value of the parameter paintColor |
// Callers may subsequently modify the GrPaint. Setting constantColor indicates |
// that the final paint will draw the same color at every pixel. This allows |
// an optimization where the the color filter can be applied to the SkPaint's |
// color once while converting to GrPaint and then ignored. |
-void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor grColor, |
+void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, |
bool constantColor, GrPaint* grPaint); |
// This function is similar to skPaint2GrPaintNoShader but also converts |