| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 1adac654a68f8da56306a979b33ed457bb7129f8..e306293e318091e443eb4dac07d7372e87987033 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -85,12 +85,12 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
|
| -// Sets the color of GrPaint to the value of the parameter grColor
|
| +// Sets the color of GrPaint to the value of the parameter paintColor
|
| // Callers may subsequently modify the GrPaint. Setting constantColor indicates
|
| // that the final paint will draw the same color at every pixel. This allows
|
| // an optimization where the the color filter can be applied to the SkPaint's
|
| // color once while converting to GrPaint and then ignored.
|
| -void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor grColor,
|
| +void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
|
| bool constantColor, GrPaint* grPaint);
|
|
|
| // This function is similar to skPaint2GrPaintNoShader but also converts
|
|
|