Chromium Code Reviews| Index: src/utils/SkTextureCompressor.cpp |
| diff --git a/src/utils/SkTextureCompressor.cpp b/src/utils/SkTextureCompressor.cpp |
| index 52bf09afb8a3b52acd3d8ae29d3afe4a127b67b2..a8c3415c7efd93b4043998ab5d59c527d6c60c98 100644 |
| --- a/src/utils/SkTextureCompressor.cpp |
| +++ b/src/utils/SkTextureCompressor.cpp |
| @@ -280,8 +280,8 @@ static uint64_t compress_latc_block(const uint8_t pixels[]) { |
| } |
| } |
| -static bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src, |
| - int width, int height, int rowBytes) { |
| +static inline bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src, |
| + int width, int height, int rowBytes) { |
| return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_latc_block); |
| } |
| @@ -291,6 +291,10 @@ static bool compress_a8_to_latc(uint8_t* dst, const uint8_t* src, |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| +// #define COMPRESS_R11_EAC_SLOW 1 |
| +// #define COMPRESS_R11_EAC_FAST 1 |
| +#define COMPRESS_R11_EAC_FASTEST 1 |
| + |
| // Blocks compressed into R11 EAC are represented as follows: |
| // 0000000000000000000000000000000000000000000000000000000000000000 |
| // |base_cw|mod|mul| ----------------- indices ------------------- |
| @@ -327,6 +331,7 @@ static const int kR11EACModifierPalettes[kNumR11EACPalettes][kR11EACPaletteSize] |
| {-3, -5, -7, -9, 2, 4, 6, 8} |
| }; |
| +#if COMPRESS_R11_EAC_SLOW |
| // Pack the base codeword, palette, and multiplier into the 64 bits necessary |
| // to decode it. |
| static uint64_t pack_r11eac_block(uint16_t base_cw, uint16_t palette, uint16_t multiplier, |
| @@ -354,7 +359,7 @@ static uint16_t compute_r11eac_pixel(int base_cw, int modifier, int multiplier) |
| // 2. Choose a multiplier based roughly on the size of the span of block values |
| // 3. Iterate through each palette and choose the one with the most accurate |
| // modifiers. |
| -static uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| +static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| // Find the center of the data... |
| uint16_t bmin = block[0]; |
| uint16_t bmax = block[0]; |
| @@ -432,7 +437,33 @@ static uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| // Finally, pack everything together... |
| return pack_r11eac_block(center, bestPalette, multiplier, bestIndices); |
| } |
| +#endif // COMPRESS_R11_EAC_SLOW |
| + |
| +#if COMPRESS_R11_EAC_FAST |
|
robertphillips
2014/07/09 12:24:25
// This works by ... ?
krajcevski
2014/07/09 15:18:08
Done.
|
| +static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| + uint64_t retVal = static_cast<uint64_t>(0x8490) << 48; |
| + for(int i = 0; i < 4; ++i) { |
| + for(int j = 0; j < 4; ++j) { |
| + const int shift = 45-3*(j*4+i); |
| + SkASSERT(shift <= 45); |
| + const uint64_t idx = block[i*4+j] >> 5; |
| + SkASSERT(idx < 8); |
| + switch(idx) { |
|
robertphillips
2014/07/09 12:24:26
each of these guys on their own line ?
krajcevski
2014/07/09 15:18:07
Done.
|
| + case 0: case 1: case 2: case 3: |
| + retVal |= (3-idx) << shift; |
| + break; |
| + default: |
| + retVal |= idx << shift; |
| + break; |
| + } |
| + } |
| + } |
| + return SkEndian_SwapBE64(retVal); |
| +} |
| +#endif // COMPRESS_R11_EAC_FAST |
| + |
| +#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| static uint64_t compress_r11eac_block(const uint8_t block[16]) { |
| // Are all blocks a solid color? |
| bool solid = true; |
| @@ -443,62 +474,246 @@ static uint64_t compress_r11eac_block(const uint8_t block[16]) { |
| } |
| } |
| - // Fully transparent? We know the encoding... |
| - if (solid && 0 == block[0]) { |
| - // (0x0060 << 48) produces the following: |
| - // basw_cw: 0 |
| - // mod: 6, palette: {-4, -7, -8, -11, 3, 6, 7, 10} |
| - // mod_val: -3 |
| - // |
| - // this gives the following formula: |
| - // clamp[0, 2047](0*8+4+(-4)) = 0 |
| - return SkEndian_SwapBE64(static_cast<uint64_t>(0x0060) << 48); |
| - |
| - // Fully opaque? We know this encoding too... |
| - } else if (solid && 255 == block[0]) { |
| - // -1 produces the following: |
| - // basw_cw: 255 |
| - // mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8} |
| - // mod_val: 8 |
| - // |
| - // this gives the following formula: |
| - // clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047 |
| - return static_cast<uint64_t>(-1); |
| + if (solid) { |
| + switch(block[0]) { |
| + // Fully transparent? We know the encoding... |
| + case 0: |
| + // (0x0020 << 48) produces the following: |
| + // basw_cw: 0 |
| + // mod: 0, palette: {-3, -6, -9, -15, 2, 5, 8, 14} |
| + // multiplier: 2 |
| + // mod_val: -3 |
| + // |
| + // this gives the following formula: |
| + // clamp[0, 2047](0*8+4+(-3)*2*8) = 0 |
| + // |
| + // Furthermore, it is impervious to endianness: |
| + // 0x0020000000002000ULL |
| + // Will produce one pixel with index 2, which gives: |
| + // clamp[0, 2047](0*8+4+(-9)*2*8) = 0 |
| + return 0x0020000000002000ULL; |
| + |
| + // Fully opaque? We know this encoding too... |
| + case 255: |
| + |
| + // -1 produces the following: |
| + // basw_cw: 255 |
| + // mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8} |
| + // mod_val: 8 |
| + // |
| + // this gives the following formula: |
| + // clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047 |
| + return -1ULL; |
| + |
| + default: |
| + // !TODO! krajcevski: |
| + // This will probably never happen, since we're using this format |
| + // primarily for compressing alpha maps. Usually the only |
| + // non-fullly opaque or fully transparent blocks are not a solid |
| + // intermediate color. If we notice that they are, then we can |
| + // add another optimization... |
| + break; |
| + } |
| } |
| -#if 0 |
| - else if (solid) { |
| - // !TODO! krajcevski: |
| - // This will probably never happen, since we're using this format |
| - // primarily for compressing alpha maps. Usually the only |
| - // non-fullly opaque or fully transparent blocks are not a solid |
| - // intermediate color. If we notice that they are, then we can |
| - // add another optimization... |
| - } |
| + return compress_heterogeneous_r11eac_block(block); |
| +} |
| +#endif // (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| + |
| +#if COMPRESS_R11_EAC_FASTEST |
| +static inline uint64_t interleave6(uint64_t a, uint64_t b) { |
| + // If our block indices are laid out as: |
| + // a b c d |
| + // e f g h |
| + // i j k l |
| + // m n o p |
| + // |
|
robertphillips
2014/07/09 12:24:25
May want to pick different input names. 'a' and 'b
krajcevski
2014/07/09 15:18:08
Done.
|
| + // This function expects a and b to contain the first two rows interleaved |
| + // in the least significant bits of a and b. In other words... |
| + // |
| + // If the architecture is big endian, then a and b will contain the following: |
| + // Bits 0-31: |
| + // a: 00 a e 00 b f 00 c g 00 d h |
| + // b: 00 i m 00 j n 00 k o 00 l p |
| + // |
| + // If the architecture is little endian, then a and b will contain the following: |
| + // Bits 0-31: |
| + // a: 00 d h 00 c g 00 b f 00 a e |
| + // b: 00 l p 00 k o 00 j n 00 i m |
| + // |
| + // This function returns a packing of the form: |
| + // a e i m b f j n c g k o d h l p |
| + // |
| + // !SPEED! this function might be even faster if certain SIMD intrinsics are |
| + // used.. |
| + |
| + // For both architectures, we can figure out a packing of the bits by |
| + // using a shuffle and a few shift-rotates... |
| + uint64_t x = (static_cast<uint64_t>(a) << 32) | static_cast<uint64_t>(b); |
| + |
| + // x: 00 a e 00 b f 00 c g 00 d h 00 i m 00 j n 00 k o 00 l p |
| + |
| + uint64_t t = (x ^ (x >> 10)) & 0x3FC0003FC00000ULL; |
| + x = x ^ t ^ (t << 10); |
| + |
| + // x: b f 00 00 00 a e c g i m 00 00 00 d h j n 00 k o 00 l p |
| + |
| + x |= ((x << 52) & (0x3FULL << 52)); |
| + x = (x | ((x << 20) & (0x3FULL << 28))) >> 16; |
| + |
| +#if defined (SK_CPU_BENDIAN) |
| + // x: 00 00 00 00 00 00 00 00 b f l p a e c g i m k o d h j n |
| + |
| + t = (x ^ (x >> 6)) & 0xFC0000ULL; |
| + x = x ^ t ^ (t << 6); |
| + |
| + // x: 00 00 00 00 00 00 00 00 b f l p a e i m c g k o d h j n |
| + |
| + t = (x ^ (x >> 36)) & 0x3FULL; |
| + x = x ^ t ^ (t << 36); |
| + |
| + // x: 00 00 00 00 00 00 00 00 b f j n a e i m c g k o d h l p |
| + |
| + t = (x ^ (x >> 12)) & 0xFFF000000ULL; |
| + x = x ^ t ^ (t << 12); |
| + |
| + // x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p |
| + return x; |
| +#else |
| + // If our CPU is little endian, then the above logic will |
| + // produce the following indices: |
| + // x: 00 00 00 00 00 00 00 00 c g i m d h b f l p j n a e k o |
| + |
| + t = (x ^ (x >> 6)) & 0xFC0000ULL; |
| + x = x ^ t ^ (t << 6); |
| + |
| + // x: 00 00 00 00 00 00 00 00 c g i m d h l p b f j n a e k o |
| + |
| + t = (x ^ (x >> 36)) & 0xFC0ULL; |
| + x = x ^ t ^ (t << 36); |
| + |
| + // x: 00 00 00 00 00 00 00 00 a e i m d h l p b f j n c g k o |
| + |
| + x = (x & (0xFFFULL << 36)) | ((x & 0xFFFFFFULL) << 12) | ((x >> 24) & 0xFFFULL); |
| + |
| + // x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p |
| + |
| + return x; |
| #endif |
| +} |
| - return compress_heterogeneous_r11eac_block(block); |
| +// This function converts an integer containing four bytes of alpha |
| +// values into an integer containing four bytes of indices into R11 EAC. |
| +// Note, there needs to be a mapping of indices: |
| +// 0 1 2 3 4 5 6 7 |
| +// 3 2 1 0 4 5 6 7 |
| +// |
| +// To compute this, we first negate each byte, and then add three, which |
| +// gives the mapping |
| +// 3 2 1 0 -1 -2 -3 -4 |
| +// |
| +// Then we mask out the negative values, take their absolute value, and |
| +// add three. |
| +// |
| +// Most of the voodoo in this function comes from Hacker's Delight, section 2-18 |
|
robertphillips
2014/07/09 12:24:26
inline ?
krajcevski
2014/07/09 15:18:07
Done.
|
| +static uint32_t convert_indices(uint32_t x) { |
| + // Take the top three bits... |
| + x = (x & 0xE0E0E0E0) >> 5; |
| + |
| + // Negate... |
| + x = ~((0x80808080 - x) ^ 0x7F7F7F7F); |
| + |
| + // Add three |
| + uint32_t s = (x & 0x7F7F7F7F) + 0x03030303; |
| + x = ((x ^ 0x03030303) & 0x80808080) ^ s; |
| + |
| + // Absolute value |
| + uint32_t a = x & 0x80808080; |
| + |
| + // Aside: mask negatives (m is three if the byte was negative) |
| + uint32_t m = a >> 6; |
| + m |= m >> 1; |
| + |
| + // .. continue absolute value |
| + uint32_t b = a >> 7; |
| + x = (x ^ ((a - b) | a)) + b; |
| + |
| + // Add three |
| + return x + m; |
| } |
| -static bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src, |
| - int width, int height, int rowBytes) { |
| +static uint64_t compress_r11eac_block_fast(const uint8_t* src, int rowBytes) { |
|
robertphillips
2014/07/09 12:24:26
ri* -> inputRow* ?
ri* -> alphaRow* ?
krajcevski
2014/07/09 15:18:08
Done.
|
| + const uint32_t ri1 = *(reinterpret_cast<const uint32_t*>(src)); |
| + const uint32_t ri2 = *(reinterpret_cast<const uint32_t*>(src + rowBytes)); |
| + const uint32_t ri3 = *(reinterpret_cast<const uint32_t*>(src + 2*rowBytes)); |
| + const uint32_t ri4 = *(reinterpret_cast<const uint32_t*>(src + 3*rowBytes)); |
| + |
| + if (ri1 == ri2 && ri1 == ri3 && ri1 == ri4) { |
| + if (0 == ri1) { |
|
robertphillips
2014/07/09 12:24:26
// Fully transparent block ?
krajcevski
2014/07/09 15:18:07
Done.
|
| + return 0x0020000000002000ULL; |
| + } else if (0xFFFFFFFF == ri1) { |
|
robertphillips
2014/07/09 12:24:25
// Fully opaque block ?
krajcevski
2014/07/09 15:18:08
Done.
|
| + return -1ULL; |
| + } |
| + } |
| + |
|
robertphillips
2014/07/09 12:24:26
r* -> indexRow* ?
krajcevski
2014/07/09 15:18:08
Done.
|
| + const uint32_t r1 = convert_indices(ri1); |
| + const uint32_t r2 = convert_indices(ri2); |
| + const uint32_t r3 = convert_indices(ri3); |
| + const uint32_t r4 = convert_indices(ri4); |
|
robertphillips
2014/07/09 12:24:26
// comment ?
krajcevski
2014/07/09 15:18:07
Done.
|
| + const uint32_t r1r2 = (r1 << 3) | r2; |
| + const uint32_t r3r4 = (r3 << 3) | r4; |
| + const uint64_t indices = interleave6(r1r2, r3r4); |
|
robertphillips
2014/07/09 12:24:25
// comment ?
krajcevski
2014/07/09 15:18:08
Done.
|
| + return SkEndian_SwapBE64(0x8490000000000000ULL | indices); |
| +} |
| + |
| +static bool compress_a8_to_r11eac_fast(uint8_t* dst, const uint8_t* src, |
| + int width, int height, int rowBytes) { |
| + // Make sure that our data is well-formed enough to be considered for compression |
| + if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) { |
| + return false; |
| + } |
| + |
|
robertphillips
2014/07/09 12:24:25
const ?
krajcevski
2014/07/09 15:18:07
Done.
|
| + int blocksX = width >> 2; |
| + int blocksY = height >> 2; |
| + |
| + uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst); |
| + for (int y = 0; y < blocksY; ++y) { |
| + for (int x = 0; x < blocksX; ++x) { |
| + // Compress it |
| + *encPtr = compress_r11eac_block_fast(src + 4*x, rowBytes); |
| + ++encPtr; |
| + } |
| + src += 4 * rowBytes; |
| + } |
| + return true; |
| +} |
| +#endif // COMPRESS_R11_EAC_FASTEST |
| + |
| +static inline bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src, |
| + int width, int height, int rowBytes) { |
| +#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_r11eac_block); |
| +#elif COMPRESS_R11_EAC_FASTEST |
| + return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes); |
| +#else |
| +#error "Must choose R11 EAC algorithm" |
| +#endif |
| } |
| //////////////////////////////////////////////////////////////////////////////// |
| namespace SkTextureCompressor { |
| -static size_t get_compressed_data_size(Format fmt, int width, int height) { |
| +static inline size_t get_compressed_data_size(Format fmt, int width, int height) { |
| switch (fmt) { |
| + // These formats are 64 bits per 4x4 block. |
| case kR11_EAC_Format: |
| case kLATC_Format: |
| { |
| - // The LATC format is 64 bits per 4x4 block. |
| static const int kLATCEncodedBlockSize = 8; |
| - int blocksX = width / kLATCBlockSize; |
| - int blocksY = height / kLATCBlockSize; |
| + const int blocksX = width / kLATCBlockSize; |
| + const int blocksY = height / kLATCBlockSize; |
| return blocksX * blocksY * kLATCEncodedBlockSize; |
| } |
| @@ -520,7 +735,7 @@ bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcCol |
| kProcMap[kLATC_Format][kAlpha_8_SkColorType] = compress_a8_to_latc; |
| kProcMap[kR11_EAC_Format][kAlpha_8_SkColorType] = compress_a8_to_r11eac; |
| - |
| + |
| CompressBitmapProc proc = kProcMap[format][srcColorType]; |
| if (NULL != proc) { |
| return proc(dst, src, width, height, rowBytes); |