Index: src/field-index.h |
diff --git a/src/field-index.h b/src/field-index.h |
index b25e624736e95489ed11e618c27949bca0ce311b..096b33509f7d40dd16d7f046df897b70d511fdf5 100644 |
--- a/src/field-index.h |
+++ b/src/field-index.h |
@@ -28,6 +28,8 @@ class FieldIndex V8_FINAL { |
static FieldIndex ForLoadByFieldIndex(Map* map, int index); |
static FieldIndex ForKeyedLookupCacheIndex(Map* map, int index); |
+ int GetLoadByFieldIndex() const; |
+ |
bool is_inobject() const { |
return IsInObjectBits::decode(bit_field_); |
} |
@@ -40,6 +42,7 @@ class FieldIndex V8_FINAL { |
return index() * kPointerSize; |
} |
+ // Zero-indexed from beginning of the object. |
int index() const { |
return IndexBits::decode(bit_field_); |
} |
@@ -49,6 +52,8 @@ class FieldIndex V8_FINAL { |
return index() - first_inobject_property_offset() / kPointerSize; |
} |
+ // Zero-based from the first inobject property. Overflows to out-of-object |
+ // properties. |
int property_index() const { |
ASSERT(!IsHiddenField::decode(bit_field_)); |
int result = index() - first_inobject_property_offset() / kPointerSize; |
@@ -58,21 +63,6 @@ class FieldIndex V8_FINAL { |
return result; |
} |
- int GetLoadByFieldIndex() const { |
- // For efficiency, the LoadByFieldIndex instruction takes an index that is |
- // optimized for quick access. If the property is inline, the index is |
- // positive. If it's out-of-line, the encoded index is -raw_index - 1 to |
- // disambiguate the zero out-of-line index from the zero inobject case. |
- // The index itself is shifted up by one bit, the lower-most bit |
- // signifying if the field is a mutable double box (1) or not (0). |
- int result = index() - first_inobject_property_offset() / kPointerSize; |
- if (!is_inobject()) { |
- result = -result - 1; |
- } |
- result <<= 1; |
- return is_double() ? (result | 1) : result; |
- } |
- |
int GetKeyedLookupCacheIndex() const; |
int GetLoadFieldStubKey() const { |
@@ -100,11 +90,14 @@ class FieldIndex V8_FINAL { |
static const int kIndexBitsSize = kDescriptorIndexBitCount + 1; |
+ // Index from beginning of object. |
class IndexBits: public BitField<int, 0, kIndexBitsSize> {}; |
class IsInObjectBits: public BitField<bool, IndexBits::kNext, 1> {}; |
class IsDoubleBits: public BitField<bool, IsInObjectBits::kNext, 1> {}; |
+ // Number of inobject properties. |
class InObjectPropertyBits: public BitField<int, IsDoubleBits::kNext, |
kDescriptorIndexBitCount> {}; |
+ // Offset of first inobject property from beginning of object. |
class FirstInobjectPropertyOffsetBits: |
public BitField<int, InObjectPropertyBits::kNext, 7> {}; |
class IsHiddenField: |