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Unified Diff: cc/resources/tile_manager_unittest.cc

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 5 months ago
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Index: cc/resources/tile_manager_unittest.cc
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
index 196a946326b41c3345f1a9ace76a56c3c1ae29a0..e7dab6eb34c6183e87fbd2d471516e21ec7d2cf0 100644
--- a/cc/resources/tile_manager_unittest.cc
+++ b/cc/resources/tile_manager_unittest.cc
@@ -20,410 +20,6 @@
namespace cc {
namespace {
-class TileManagerTest : public testing::TestWithParam<bool>,
- public TileManagerClient {
- public:
- typedef std::vector<scoped_refptr<Tile> > TileVector;
-
- TileManagerTest()
- : memory_limit_policy_(ALLOW_ANYTHING),
- max_tiles_(0),
- ready_to_activate_(false) {}
-
- void Initialize(int max_tiles,
- TileMemoryLimitPolicy memory_limit_policy,
- TreePriority tree_priority) {
- output_surface_ = FakeOutputSurface::Create3d();
- CHECK(output_surface_->BindToClient(&output_surface_client_));
-
- shared_bitmap_manager_.reset(new TestSharedBitmapManager());
- resource_provider_ = ResourceProvider::Create(
- output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
- false);
- resource_pool_ = ResourcePool::Create(
- resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
- tile_manager_ =
- make_scoped_ptr(new FakeTileManager(this, resource_pool_.get()));
-
- memory_limit_policy_ = memory_limit_policy;
- max_tiles_ = max_tiles;
- picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
-
- SetTreePriority(tree_priority);
- }
-
- void SetTreePriority(TreePriority tree_priority) {
- GlobalStateThatImpactsTilePriority state;
- gfx::Size tile_size = settings_.default_tile_size;
-
- if (UsingMemoryLimit()) {
- state.soft_memory_limit_in_bytes =
- max_tiles_ * 4 * tile_size.width() * tile_size.height();
- state.num_resources_limit = 100;
- } else {
- state.soft_memory_limit_in_bytes = 100 * 1000 * 1000;
- state.num_resources_limit = max_tiles_;
- }
- state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2;
- state.memory_limit_policy = memory_limit_policy_;
- state.tree_priority = tree_priority;
-
- global_state_ = state;
- resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes,
- state.soft_memory_limit_in_bytes,
- state.num_resources_limit);
- tile_manager_->SetGlobalStateForTesting(state);
- }
-
- virtual void TearDown() OVERRIDE {
- tile_manager_.reset(NULL);
- picture_pile_ = NULL;
-
- testing::Test::TearDown();
- }
-
- // TileManagerClient implementation.
- virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() OVERRIDE {
- return picture_layers_;
- }
- virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; }
- virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {}
-
- TileVector CreateTilesWithSize(int count,
- TilePriority active_priority,
- TilePriority pending_priority,
- const gfx::Size& tile_size) {
- TileVector tiles;
- for (int i = 0; i < count; ++i) {
- scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(),
- tile_size,
- gfx::Rect(),
- gfx::Rect(),
- 1.0,
- 0,
- 0,
- 0);
- tile->SetPriority(ACTIVE_TREE, active_priority);
- tile->SetPriority(PENDING_TREE, pending_priority);
- tiles.push_back(tile);
- }
- return tiles;
- }
-
- TileVector CreateTiles(int count,
- TilePriority active_priority,
- TilePriority pending_priority) {
- return CreateTilesWithSize(
- count, active_priority, pending_priority, settings_.default_tile_size);
- }
-
- FakeTileManager* tile_manager() { return tile_manager_.get(); }
-
- int AssignedMemoryCount(const TileVector& tiles) {
- int has_memory_count = 0;
- for (TileVector::const_iterator it = tiles.begin(); it != tiles.end();
- ++it) {
- if (tile_manager_->HasBeenAssignedMemory(*it))
- ++has_memory_count;
- }
- return has_memory_count;
- }
-
- bool ready_to_activate() const { return ready_to_activate_; }
-
- // The parametrization specifies whether the max tile limit should
- // be applied to memory or resources.
- bool UsingResourceLimit() { return !GetParam(); }
- bool UsingMemoryLimit() { return GetParam(); }
-
- protected:
- GlobalStateThatImpactsTilePriority global_state_;
-
- private:
- LayerTreeSettings settings_;
- scoped_ptr<FakeTileManager> tile_manager_;
- scoped_refptr<FakePicturePileImpl> picture_pile_;
- FakeOutputSurfaceClient output_surface_client_;
- scoped_ptr<FakeOutputSurface> output_surface_;
- scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
- scoped_ptr<ResourceProvider> resource_provider_;
- scoped_ptr<ResourcePool> resource_pool_;
- TileMemoryLimitPolicy memory_limit_policy_;
- int max_tiles_;
- bool ready_to_activate_;
- std::vector<PictureLayerImpl*> picture_layers_;
-};
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAnything) {
- // A few tiles of each type of priority, with enough memory for all tiles.
-
- Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never bin.
-
- Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) {
- // A few low-res tiles required for activation, with enough memory for all
- // tiles.
-
- Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES);
- TileVector pending_low_res =
- CreateTiles(5, TilePriority(), TilePriorityLowRes());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(pending_low_res));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never and soon bins.
-
- Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowNothing) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // but allow nothing should not assign any memory.
-
- Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(0, AssignedMemoryCount(active_now));
- EXPECT_EQ(0, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToPending) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are
- // required for activation, but only enough memory for 8 tiles. The result
- // is all pending tree tiles get memory, and 3 of the active tree tiles
- // get memory. None of these tiles is needed to avoid calimity (flickering or
- // raster-on-demand) so the soft memory limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation());
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles));
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToActive) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. The result is all active tree tiles
- // get memory, and 3 of the pending tree tiles get memory.
- // The pending tiles are not needed to avoid calimity (flickering or
- // raster-on-demand) and the active tiles fit, so the soft limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToPending) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) {
- // 10 tiles on active tree soon bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForSoonBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToActive) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin,
- // but only enough memory for 4 tiles. The result is 4 active tree tiles
- // get memory, and none of the pending tree tiles get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Active tiles are required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) {
- // 10 tiles on active tree now bin, 10 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. Any tile missing would cause
- // a calamity (flickering or raster-on-demand). Depending on mode,
- // we should use varying amounts of the higher hard memory limit.
- if (UsingResourceLimit())
- return;
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- // Active tiles are required to avoid calimity. The hard-limit is used and all
- // active-tiles fit. No pending tiles are needed to avoid calamity so only 10
- // tiles total are used.
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- // Even the hard-limit won't save us now. All tiles are required to avoid
- // a clamity but we only have 16. The tiles will be distribted randomly
- // given they are identical, in practice depending on their screen location.
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(16,
- AssignedMemoryCount(active_tree_tiles) +
- AssignedMemoryCount(pending_tree_tiles));
-
- // The pending tree is now more important. Active tiles will take higher
- // priority if they are ready-to-draw in practice. Importantly though,
- // pending tiles also utilize the hard-limit.
- SetTreePriority(NEW_CONTENT_TAKES_PRIORITY);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles));
-}
-
-// If true, the max tile limit should be applied as bytes; if false,
-// as num_resources_limit.
-INSTANTIATE_TEST_CASE_P(TileManagerTests,
- TileManagerTest,
- ::testing::Values(true, false));
-
class TileManagerTileIteratorTest : public testing::Test {
public:
TileManagerTileIteratorTest()
@@ -537,74 +133,26 @@ class TileManagerTileIteratorTest : public testing::Test {
FakePictureLayerImpl* active_layer_;
};
-TEST_F(TileManagerTileIteratorTest, PairedPictureLayers) {
- host_impl_.CreatePendingTree();
- host_impl_.ActivateSyncTree();
- host_impl_.CreatePendingTree();
-
- LayerTreeImpl* active_tree = host_impl_.active_tree();
- LayerTreeImpl* pending_tree = host_impl_.pending_tree();
- EXPECT_NE(active_tree, pending_tree);
-
- scoped_ptr<FakePictureLayerImpl> active_layer =
- FakePictureLayerImpl::Create(active_tree, 10);
- scoped_ptr<FakePictureLayerImpl> pending_layer =
- FakePictureLayerImpl::Create(pending_tree, 10);
-
- TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager();
- EXPECT_TRUE(tile_manager);
-
- std::vector<TileManager::PairedPictureLayer> paired_layers;
- tile_manager->GetPairedPictureLayers(&paired_layers);
-
- EXPECT_EQ(2u, paired_layers.size());
- if (paired_layers[0].active_layer) {
- EXPECT_EQ(active_layer.get(), paired_layers[0].active_layer);
- EXPECT_EQ(NULL, paired_layers[0].pending_layer);
- } else {
- EXPECT_EQ(pending_layer.get(), paired_layers[0].pending_layer);
- EXPECT_EQ(NULL, paired_layers[0].active_layer);
- }
-
- if (paired_layers[1].active_layer) {
- EXPECT_EQ(active_layer.get(), paired_layers[1].active_layer);
- EXPECT_EQ(NULL, paired_layers[1].pending_layer);
- } else {
- EXPECT_EQ(pending_layer.get(), paired_layers[1].pending_layer);
- EXPECT_EQ(NULL, paired_layers[1].active_layer);
- }
-
- active_layer->set_twin_layer(pending_layer.get());
- pending_layer->set_twin_layer(active_layer.get());
-
- tile_manager->GetPairedPictureLayers(&paired_layers);
- EXPECT_EQ(1u, paired_layers.size());
-
- EXPECT_EQ(active_layer.get(), paired_layers[0].active_layer);
- EXPECT_EQ(pending_layer.get(), paired_layers[0].pending_layer);
-}
-
-TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
+TEST_F(TileManagerTileIteratorTest, RasterTilePriorityQueue) {
SetupDefaultTrees(gfx::Size(1000, 1000));
- TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager();
- EXPECT_TRUE(tile_manager);
active_layer_->CreateDefaultTilingsAndTiles();
pending_layer_->CreateDefaultTilingsAndTiles();
- std::vector<TileManager::PairedPictureLayer> paired_layers;
- tile_manager->GetPairedPictureLayers(&paired_layers);
+ std::vector<PairedPictureLayer> paired_layers;
+ host_impl_.GetPairedPictureLayers(&paired_layers);
EXPECT_EQ(1u, paired_layers.size());
- TileManager::RasterTileIterator it(tile_manager,
- SAME_PRIORITY_FOR_BOTH_TREES);
- EXPECT_TRUE(it);
+ RasterTilePriorityQueue queue;
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES);
+ EXPECT_FALSE(queue.IsEmpty());
size_t tile_count = 0;
std::set<Tile*> all_tiles;
- for (; it; ++it) {
- EXPECT_TRUE(*it);
- all_tiles.insert(*it);
+ for (; !queue.IsEmpty(); queue.Pop()) {
+ Tile* tile = queue.Top();
+ EXPECT_TRUE(tile);
+ all_tiles.insert(tile);
++tile_count;
}
@@ -613,11 +161,10 @@ TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
// Sanity check, all tiles should be visible.
std::set<Tile*> smoothness_tiles;
- for (TileManager::RasterTileIterator it(tile_manager,
- SMOOTHNESS_TAKES_PRIORITY);
- it;
- ++it) {
- Tile* tile = *it;
+ queue.Reset();
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
+ for (; !queue.IsEmpty(); queue.Pop()) {
+ Tile* tile = queue.Top();
EXPECT_TRUE(tile);
EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin);
EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin);
@@ -674,21 +221,25 @@ TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
// Populate all tiles directly from the tilings.
all_tiles.clear();
+ pending_layer_->HighResTiling()->CreateAllTilesForTesting();
std::vector<Tile*> pending_high_res_tiles =
pending_layer_->HighResTiling()->AllTilesForTesting();
for (size_t i = 0; i < pending_high_res_tiles.size(); ++i)
all_tiles.insert(pending_high_res_tiles[i]);
+ pending_layer_->LowResTiling()->CreateAllTilesForTesting();
std::vector<Tile*> pending_low_res_tiles =
pending_layer_->LowResTiling()->AllTilesForTesting();
for (size_t i = 0; i < pending_low_res_tiles.size(); ++i)
all_tiles.insert(pending_low_res_tiles[i]);
+ active_layer_->HighResTiling()->CreateAllTilesForTesting();
std::vector<Tile*> active_high_res_tiles =
active_layer_->HighResTiling()->AllTilesForTesting();
for (size_t i = 0; i < active_high_res_tiles.size(); ++i)
all_tiles.insert(active_high_res_tiles[i]);
+ active_layer_->LowResTiling()->CreateAllTilesForTesting();
std::vector<Tile*> active_low_res_tiles =
active_layer_->LowResTiling()->AllTilesForTesting();
for (size_t i = 0; i < active_low_res_tiles.size(); ++i)
@@ -699,11 +250,10 @@ TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
tile_count = 0;
size_t increasing_distance_tiles = 0u;
// Here we expect to get increasing ACTIVE_TREE priority_bin.
- for (TileManager::RasterTileIterator it(tile_manager,
- SMOOTHNESS_TAKES_PRIORITY);
- it;
- ++it) {
- Tile* tile = *it;
+ queue.Reset();
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
+ for (; !queue.IsEmpty(); queue.Pop()) {
+ Tile* tile = queue.Top();
EXPECT_TRUE(tile);
if (!last_tile)
@@ -740,11 +290,10 @@ TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
last_tile = NULL;
increasing_distance_tiles = 0u;
// Here we expect to get increasing PENDING_TREE priority_bin.
- for (TileManager::RasterTileIterator it(tile_manager,
- NEW_CONTENT_TAKES_PRIORITY);
- it;
- ++it) {
- Tile* tile = *it;
+ queue.Reset();
+ host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY);
+ for (; !queue.IsEmpty(); queue.Pop()) {
+ Tile* tile = queue.Top();
EXPECT_TRUE(tile);
if (!last_tile)
@@ -777,46 +326,48 @@ TEST_F(TileManagerTileIteratorTest, RasterTileIterator) {
EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4);
}
-TEST_F(TileManagerTileIteratorTest, EvictionTileIterator) {
+TEST_F(TileManagerTileIteratorTest, EvictionTileQueue) {
SetupDefaultTrees(gfx::Size(1000, 1000));
- TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager();
- EXPECT_TRUE(tile_manager);
active_layer_->CreateDefaultTilingsAndTiles();
pending_layer_->CreateDefaultTilingsAndTiles();
- std::vector<TileManager::PairedPictureLayer> paired_layers;
- tile_manager->GetPairedPictureLayers(&paired_layers);
+ std::vector<PairedPictureLayer> paired_layers;
+ host_impl_.GetPairedPictureLayers(&paired_layers);
EXPECT_EQ(1u, paired_layers.size());
- TileManager::EvictionTileIterator empty_it(tile_manager,
- SAME_PRIORITY_FOR_BOTH_TREES);
- EXPECT_FALSE(empty_it);
+ EvictionTilePriorityQueue empty_queue;
+ host_impl_.BuildEvictionQueue(&empty_queue, SAME_PRIORITY_FOR_BOTH_TREES);
+ EXPECT_TRUE(empty_queue.IsEmpty());
std::set<Tile*> all_tiles;
size_t tile_count = 0;
- for (TileManager::RasterTileIterator raster_it(tile_manager,
- SAME_PRIORITY_FOR_BOTH_TREES);
- raster_it;
- ++raster_it) {
+ RasterTilePriorityQueue raster_queue;
+ host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES);
+ for (; !raster_queue.IsEmpty(); raster_queue.Pop()) {
+ Tile* tile = raster_queue.Top();
++tile_count;
- EXPECT_TRUE(*raster_it);
- all_tiles.insert(*raster_it);
+ EXPECT_TRUE(tile);
+ all_tiles.insert(tile);
}
EXPECT_EQ(tile_count, all_tiles.size());
EXPECT_EQ(17u, tile_count);
+ TileManager* tile_manager = host_impl_.tile_manager();
+ ASSERT_TRUE(tile_manager);
+
tile_manager->InitializeTilesWithResourcesForTesting(
std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
- TileManager::EvictionTileIterator it(tile_manager, SMOOTHNESS_TAKES_PRIORITY);
- EXPECT_TRUE(it);
+ EvictionTilePriorityQueue eviction_queue;
+ host_impl_.BuildEvictionQueue(&eviction_queue, SMOOTHNESS_TAKES_PRIORITY);
+ EXPECT_FALSE(eviction_queue.IsEmpty());
// Sanity check, all tiles should be visible.
std::set<Tile*> smoothness_tiles;
- for (; it; ++it) {
- Tile* tile = *it;
+ for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) {
+ Tile* tile = eviction_queue.Top();
EXPECT_TRUE(tile);
EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin);
EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin);
@@ -904,11 +455,10 @@ TEST_F(TileManagerTileIteratorTest, EvictionTileIterator) {
smoothness_tiles.clear();
tile_count = 0;
// Here we expect to get increasing ACTIVE_TREE priority_bin.
- for (TileManager::EvictionTileIterator it(tile_manager,
- SMOOTHNESS_TAKES_PRIORITY);
- it;
- ++it) {
- Tile* tile = *it;
+ eviction_queue.Reset();
+ host_impl_.BuildEvictionQueue(&eviction_queue, SMOOTHNESS_TAKES_PRIORITY);
+ for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) {
+ Tile* tile = eviction_queue.Top();
EXPECT_TRUE(tile);
EXPECT_TRUE(tile->HasResources());
@@ -934,11 +484,10 @@ TEST_F(TileManagerTileIteratorTest, EvictionTileIterator) {
std::set<Tile*> new_content_tiles;
last_tile = NULL;
// Here we expect to get increasing PENDING_TREE priority_bin.
- for (TileManager::EvictionTileIterator it(tile_manager,
- NEW_CONTENT_TAKES_PRIORITY);
- it;
- ++it) {
- Tile* tile = *it;
+ eviction_queue.Reset();
+ host_impl_.BuildEvictionQueue(&eviction_queue, NEW_CONTENT_TAKES_PRIORITY);
+ for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) {
+ Tile* tile = eviction_queue.Top();
EXPECT_TRUE(tile);
if (!last_tile)

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