OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile.h" | 5 #include "cc/resources/tile.h" |
6 #include "cc/resources/tile_priority.h" | 6 #include "cc/resources/tile_priority.h" |
7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
10 #include "cc/test/fake_output_surface_client.h" | 10 #include "cc/test/fake_output_surface_client.h" |
11 #include "cc/test/fake_picture_layer_impl.h" | 11 #include "cc/test/fake_picture_layer_impl.h" |
12 #include "cc/test/fake_picture_pile_impl.h" | 12 #include "cc/test/fake_picture_pile_impl.h" |
13 #include "cc/test/fake_tile_manager.h" | 13 #include "cc/test/fake_tile_manager.h" |
14 #include "cc/test/impl_side_painting_settings.h" | 14 #include "cc/test/impl_side_painting_settings.h" |
15 #include "cc/test/test_shared_bitmap_manager.h" | 15 #include "cc/test/test_shared_bitmap_manager.h" |
16 #include "cc/test/test_tile_priorities.h" | 16 #include "cc/test/test_tile_priorities.h" |
17 #include "cc/trees/layer_tree_impl.h" | 17 #include "cc/trees/layer_tree_impl.h" |
18 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
19 | 19 |
20 namespace cc { | 20 namespace cc { |
21 namespace { | 21 namespace { |
22 | 22 |
23 class TileManagerTest : public testing::TestWithParam<bool>, | |
24 public TileManagerClient { | |
25 public: | |
26 typedef std::vector<scoped_refptr<Tile> > TileVector; | |
27 | |
28 TileManagerTest() | |
29 : memory_limit_policy_(ALLOW_ANYTHING), | |
30 max_tiles_(0), | |
31 ready_to_activate_(false) {} | |
32 | |
33 void Initialize(int max_tiles, | |
34 TileMemoryLimitPolicy memory_limit_policy, | |
35 TreePriority tree_priority) { | |
36 output_surface_ = FakeOutputSurface::Create3d(); | |
37 CHECK(output_surface_->BindToClient(&output_surface_client_)); | |
38 | |
39 shared_bitmap_manager_.reset(new TestSharedBitmapManager()); | |
40 resource_provider_ = ResourceProvider::Create( | |
41 output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1, | |
42 false); | |
43 resource_pool_ = ResourcePool::Create( | |
44 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); | |
45 tile_manager_ = | |
46 make_scoped_ptr(new FakeTileManager(this, resource_pool_.get())); | |
47 | |
48 memory_limit_policy_ = memory_limit_policy; | |
49 max_tiles_ = max_tiles; | |
50 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); | |
51 | |
52 SetTreePriority(tree_priority); | |
53 } | |
54 | |
55 void SetTreePriority(TreePriority tree_priority) { | |
56 GlobalStateThatImpactsTilePriority state; | |
57 gfx::Size tile_size = settings_.default_tile_size; | |
58 | |
59 if (UsingMemoryLimit()) { | |
60 state.soft_memory_limit_in_bytes = | |
61 max_tiles_ * 4 * tile_size.width() * tile_size.height(); | |
62 state.num_resources_limit = 100; | |
63 } else { | |
64 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; | |
65 state.num_resources_limit = max_tiles_; | |
66 } | |
67 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; | |
68 state.memory_limit_policy = memory_limit_policy_; | |
69 state.tree_priority = tree_priority; | |
70 | |
71 global_state_ = state; | |
72 resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, | |
73 state.soft_memory_limit_in_bytes, | |
74 state.num_resources_limit); | |
75 tile_manager_->SetGlobalStateForTesting(state); | |
76 } | |
77 | |
78 virtual void TearDown() OVERRIDE { | |
79 tile_manager_.reset(NULL); | |
80 picture_pile_ = NULL; | |
81 | |
82 testing::Test::TearDown(); | |
83 } | |
84 | |
85 // TileManagerClient implementation. | |
86 virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() OVERRIDE { | |
87 return picture_layers_; | |
88 } | |
89 virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; } | |
90 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {} | |
91 | |
92 TileVector CreateTilesWithSize(int count, | |
93 TilePriority active_priority, | |
94 TilePriority pending_priority, | |
95 const gfx::Size& tile_size) { | |
96 TileVector tiles; | |
97 for (int i = 0; i < count; ++i) { | |
98 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), | |
99 tile_size, | |
100 gfx::Rect(), | |
101 gfx::Rect(), | |
102 1.0, | |
103 0, | |
104 0, | |
105 0); | |
106 tile->SetPriority(ACTIVE_TREE, active_priority); | |
107 tile->SetPriority(PENDING_TREE, pending_priority); | |
108 tiles.push_back(tile); | |
109 } | |
110 return tiles; | |
111 } | |
112 | |
113 TileVector CreateTiles(int count, | |
114 TilePriority active_priority, | |
115 TilePriority pending_priority) { | |
116 return CreateTilesWithSize( | |
117 count, active_priority, pending_priority, settings_.default_tile_size); | |
118 } | |
119 | |
120 FakeTileManager* tile_manager() { return tile_manager_.get(); } | |
121 | |
122 int AssignedMemoryCount(const TileVector& tiles) { | |
123 int has_memory_count = 0; | |
124 for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); | |
125 ++it) { | |
126 if (tile_manager_->HasBeenAssignedMemory(*it)) | |
127 ++has_memory_count; | |
128 } | |
129 return has_memory_count; | |
130 } | |
131 | |
132 bool ready_to_activate() const { return ready_to_activate_; } | |
133 | |
134 // The parametrization specifies whether the max tile limit should | |
135 // be applied to memory or resources. | |
136 bool UsingResourceLimit() { return !GetParam(); } | |
137 bool UsingMemoryLimit() { return GetParam(); } | |
138 | |
139 protected: | |
140 GlobalStateThatImpactsTilePriority global_state_; | |
141 | |
142 private: | |
143 LayerTreeSettings settings_; | |
144 scoped_ptr<FakeTileManager> tile_manager_; | |
145 scoped_refptr<FakePicturePileImpl> picture_pile_; | |
146 FakeOutputSurfaceClient output_surface_client_; | |
147 scoped_ptr<FakeOutputSurface> output_surface_; | |
148 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; | |
149 scoped_ptr<ResourceProvider> resource_provider_; | |
150 scoped_ptr<ResourcePool> resource_pool_; | |
151 TileMemoryLimitPolicy memory_limit_policy_; | |
152 int max_tiles_; | |
153 bool ready_to_activate_; | |
154 std::vector<PictureLayerImpl*> picture_layers_; | |
155 }; | |
156 | |
157 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | |
158 // A few tiles of each type of priority, with enough memory for all tiles. | |
159 | |
160 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
161 TileVector active_now = | |
162 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
163 TileVector pending_now = | |
164 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
165 TileVector active_pending_soon = | |
166 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
167 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
168 | |
169 tile_manager()->AssignMemoryToTiles(global_state_); | |
170 | |
171 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
172 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
173 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
174 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
175 } | |
176 | |
177 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | |
178 // A few tiles of each type of priority, with enough memory for all tiles, | |
179 // with the exception of never bin. | |
180 | |
181 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | |
182 TileVector active_now = | |
183 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
184 TileVector pending_now = | |
185 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
186 TileVector active_pending_soon = | |
187 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
188 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
189 | |
190 tile_manager()->AssignMemoryToTiles(global_state_); | |
191 | |
192 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
193 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
194 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
195 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
196 } | |
197 | |
198 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | |
199 // A few low-res tiles required for activation, with enough memory for all | |
200 // tiles. | |
201 | |
202 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | |
203 TileVector pending_low_res = | |
204 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | |
205 | |
206 tile_manager()->AssignMemoryToTiles(global_state_); | |
207 | |
208 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | |
209 } | |
210 | |
211 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | |
212 // A few tiles of each type of priority, with enough memory for all tiles, | |
213 // with the exception of never and soon bins. | |
214 | |
215 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | |
216 TileVector active_now = | |
217 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
218 TileVector pending_now = | |
219 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
220 TileVector active_pending_soon = | |
221 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
223 | |
224 tile_manager()->AssignMemoryToTiles(global_state_); | |
225 | |
226 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
227 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
230 } | |
231 | |
232 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | |
233 // A few tiles of each type of priority, with enough memory for all tiles, | |
234 // but allow nothing should not assign any memory. | |
235 | |
236 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | |
237 TileVector active_now = | |
238 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
239 TileVector pending_now = | |
240 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
241 TileVector active_pending_soon = | |
242 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
243 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
244 | |
245 tile_manager()->AssignMemoryToTiles(global_state_); | |
246 | |
247 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | |
248 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | |
249 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
250 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
251 } | |
252 | |
253 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | |
254 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | |
255 // required for activation, but only enough memory for 8 tiles. The result | |
256 // is all pending tree tiles get memory, and 3 of the active tree tiles | |
257 // get memory. None of these tiles is needed to avoid calimity (flickering or | |
258 // raster-on-demand) so the soft memory limit is used. | |
259 | |
260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
261 TileVector active_tree_tiles = | |
262 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | |
263 TileVector pending_tree_tiles = | |
264 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | |
265 tile_manager()->AssignMemoryToTiles(global_state_); | |
266 | |
267 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
268 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
269 | |
270 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
271 tile_manager()->AssignMemoryToTiles(global_state_); | |
272 | |
273 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | |
274 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | |
275 } | |
276 | |
277 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | |
278 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | |
279 // but only enough memory for 8 tiles. The result is all active tree tiles | |
280 // get memory, and 3 of the pending tree tiles get memory. | |
281 // The pending tiles are not needed to avoid calimity (flickering or | |
282 // raster-on-demand) and the active tiles fit, so the soft limit is used. | |
283 | |
284 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
285 TileVector active_tree_tiles = | |
286 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | |
287 TileVector pending_tree_tiles = | |
288 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | |
289 | |
290 tile_manager()->AssignMemoryToTiles(global_state_); | |
291 | |
292 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
293 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
294 } | |
295 | |
296 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | |
297 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | |
298 // required for activation, but only enough tiles for 4 tiles. The result | |
299 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
300 // get memory. | |
301 | |
302 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
303 TileVector active_tree_tiles = | |
304 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | |
305 TileVector pending_tree_tiles = | |
306 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
307 | |
308 tile_manager()->AssignMemoryToTiles(global_state_); | |
309 | |
310 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
311 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
312 | |
313 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
314 tile_manager()->AssignMemoryToTiles(global_state_); | |
315 | |
316 if (UsingResourceLimit()) { | |
317 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
318 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
319 } else { | |
320 // Pending tiles are now required to avoid calimity (flickering or | |
321 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
322 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
323 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
324 } | |
325 } | |
326 | |
327 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | |
328 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | |
329 // required for activation, but only enough tiles for 4 tiles. The result | |
330 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
331 // get memory. | |
332 | |
333 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
334 TileVector active_tree_tiles = | |
335 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | |
336 TileVector pending_tree_tiles = | |
337 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
338 | |
339 tile_manager()->AssignMemoryToTiles(global_state_); | |
340 | |
341 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
342 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
343 | |
344 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
345 tile_manager()->AssignMemoryToTiles(global_state_); | |
346 | |
347 if (UsingResourceLimit()) { | |
348 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
349 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
350 } else { | |
351 // Pending tiles are now required to avoid calimity (flickering or | |
352 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
353 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
354 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
355 } | |
356 } | |
357 | |
358 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | |
359 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | |
360 // but only enough memory for 4 tiles. The result is 4 active tree tiles | |
361 // get memory, and none of the pending tree tiles get memory. | |
362 | |
363 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
364 TileVector active_tree_tiles = | |
365 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
366 TileVector pending_tree_tiles = | |
367 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
368 | |
369 tile_manager()->AssignMemoryToTiles(global_state_); | |
370 | |
371 if (UsingResourceLimit()) { | |
372 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
373 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
374 } else { | |
375 // Active tiles are required to avoid calimity (flickering or | |
376 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
377 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | |
378 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
379 } | |
380 } | |
381 | |
382 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | |
383 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | |
384 // but only enough memory for 8 tiles. Any tile missing would cause | |
385 // a calamity (flickering or raster-on-demand). Depending on mode, | |
386 // we should use varying amounts of the higher hard memory limit. | |
387 if (UsingResourceLimit()) | |
388 return; | |
389 | |
390 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
391 TileVector active_tree_tiles = | |
392 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
393 TileVector pending_tree_tiles = | |
394 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
395 | |
396 // Active tiles are required to avoid calimity. The hard-limit is used and all | |
397 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | |
398 // tiles total are used. | |
399 tile_manager()->AssignMemoryToTiles(global_state_); | |
400 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | |
401 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
402 | |
403 // Even the hard-limit won't save us now. All tiles are required to avoid | |
404 // a clamity but we only have 16. The tiles will be distribted randomly | |
405 // given they are identical, in practice depending on their screen location. | |
406 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
407 tile_manager()->AssignMemoryToTiles(global_state_); | |
408 EXPECT_EQ(16, | |
409 AssignedMemoryCount(active_tree_tiles) + | |
410 AssignedMemoryCount(pending_tree_tiles)); | |
411 | |
412 // The pending tree is now more important. Active tiles will take higher | |
413 // priority if they are ready-to-draw in practice. Importantly though, | |
414 // pending tiles also utilize the hard-limit. | |
415 SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); | |
416 tile_manager()->AssignMemoryToTiles(global_state_); | |
417 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
418 EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); | |
419 } | |
420 | |
421 // If true, the max tile limit should be applied as bytes; if false, | |
422 // as num_resources_limit. | |
423 INSTANTIATE_TEST_CASE_P(TileManagerTests, | |
424 TileManagerTest, | |
425 ::testing::Values(true, false)); | |
426 | |
427 class TileManagerTileIteratorTest : public testing::Test { | 23 class TileManagerTileIteratorTest : public testing::Test { |
428 public: | 24 public: |
429 TileManagerTileIteratorTest() | 25 TileManagerTileIteratorTest() |
430 : memory_limit_policy_(ALLOW_ANYTHING), | 26 : memory_limit_policy_(ALLOW_ANYTHING), |
431 max_tiles_(10000), | 27 max_tiles_(10000), |
432 ready_to_activate_(false), | 28 ready_to_activate_(false), |
433 id_(7), | 29 id_(7), |
434 proxy_(base::MessageLoopProxy::current()), | 30 proxy_(base::MessageLoopProxy::current()), |
435 host_impl_(ImplSidePaintingSettings(), | 31 host_impl_(ImplSidePaintingSettings(), |
436 &proxy_, | 32 &proxy_, |
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
530 TileMemoryLimitPolicy memory_limit_policy_; | 126 TileMemoryLimitPolicy memory_limit_policy_; |
531 int max_tiles_; | 127 int max_tiles_; |
532 bool ready_to_activate_; | 128 bool ready_to_activate_; |
533 int id_; | 129 int id_; |
534 FakeImplProxy proxy_; | 130 FakeImplProxy proxy_; |
535 FakeLayerTreeHostImpl host_impl_; | 131 FakeLayerTreeHostImpl host_impl_; |
536 FakePictureLayerImpl* pending_layer_; | 132 FakePictureLayerImpl* pending_layer_; |
537 FakePictureLayerImpl* active_layer_; | 133 FakePictureLayerImpl* active_layer_; |
538 }; | 134 }; |
539 | 135 |
540 TEST_F(TileManagerTileIteratorTest, PairedPictureLayers) { | 136 TEST_F(TileManagerTileIteratorTest, RasterTilePriorityQueue) { |
541 host_impl_.CreatePendingTree(); | |
542 host_impl_.ActivateSyncTree(); | |
543 host_impl_.CreatePendingTree(); | |
544 | |
545 LayerTreeImpl* active_tree = host_impl_.active_tree(); | |
546 LayerTreeImpl* pending_tree = host_impl_.pending_tree(); | |
547 EXPECT_NE(active_tree, pending_tree); | |
548 | |
549 scoped_ptr<FakePictureLayerImpl> active_layer = | |
550 FakePictureLayerImpl::Create(active_tree, 10); | |
551 scoped_ptr<FakePictureLayerImpl> pending_layer = | |
552 FakePictureLayerImpl::Create(pending_tree, 10); | |
553 | |
554 TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager(); | |
555 EXPECT_TRUE(tile_manager); | |
556 | |
557 std::vector<TileManager::PairedPictureLayer> paired_layers; | |
558 tile_manager->GetPairedPictureLayers(&paired_layers); | |
559 | |
560 EXPECT_EQ(2u, paired_layers.size()); | |
561 if (paired_layers[0].active_layer) { | |
562 EXPECT_EQ(active_layer.get(), paired_layers[0].active_layer); | |
563 EXPECT_EQ(NULL, paired_layers[0].pending_layer); | |
564 } else { | |
565 EXPECT_EQ(pending_layer.get(), paired_layers[0].pending_layer); | |
566 EXPECT_EQ(NULL, paired_layers[0].active_layer); | |
567 } | |
568 | |
569 if (paired_layers[1].active_layer) { | |
570 EXPECT_EQ(active_layer.get(), paired_layers[1].active_layer); | |
571 EXPECT_EQ(NULL, paired_layers[1].pending_layer); | |
572 } else { | |
573 EXPECT_EQ(pending_layer.get(), paired_layers[1].pending_layer); | |
574 EXPECT_EQ(NULL, paired_layers[1].active_layer); | |
575 } | |
576 | |
577 active_layer->set_twin_layer(pending_layer.get()); | |
578 pending_layer->set_twin_layer(active_layer.get()); | |
579 | |
580 tile_manager->GetPairedPictureLayers(&paired_layers); | |
581 EXPECT_EQ(1u, paired_layers.size()); | |
582 | |
583 EXPECT_EQ(active_layer.get(), paired_layers[0].active_layer); | |
584 EXPECT_EQ(pending_layer.get(), paired_layers[0].pending_layer); | |
585 } | |
586 | |
587 TEST_F(TileManagerTileIteratorTest, RasterTileIterator) { | |
588 SetupDefaultTrees(gfx::Size(1000, 1000)); | 137 SetupDefaultTrees(gfx::Size(1000, 1000)); |
589 TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager(); | |
590 EXPECT_TRUE(tile_manager); | |
591 | 138 |
592 active_layer_->CreateDefaultTilingsAndTiles(); | 139 active_layer_->CreateDefaultTilingsAndTiles(); |
593 pending_layer_->CreateDefaultTilingsAndTiles(); | 140 pending_layer_->CreateDefaultTilingsAndTiles(); |
594 | 141 |
595 std::vector<TileManager::PairedPictureLayer> paired_layers; | 142 std::vector<PairedPictureLayer> paired_layers; |
596 tile_manager->GetPairedPictureLayers(&paired_layers); | 143 host_impl_.GetPairedPictureLayers(&paired_layers); |
597 EXPECT_EQ(1u, paired_layers.size()); | 144 EXPECT_EQ(1u, paired_layers.size()); |
598 | 145 |
599 TileManager::RasterTileIterator it(tile_manager, | 146 RasterTilePriorityQueue queue; |
600 SAME_PRIORITY_FOR_BOTH_TREES); | 147 host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES); |
601 EXPECT_TRUE(it); | 148 EXPECT_FALSE(queue.IsEmpty()); |
602 | 149 |
603 size_t tile_count = 0; | 150 size_t tile_count = 0; |
604 std::set<Tile*> all_tiles; | 151 std::set<Tile*> all_tiles; |
605 for (; it; ++it) { | 152 for (; !queue.IsEmpty(); queue.Pop()) { |
606 EXPECT_TRUE(*it); | 153 Tile* tile = queue.Top(); |
607 all_tiles.insert(*it); | 154 EXPECT_TRUE(tile); |
| 155 all_tiles.insert(tile); |
608 ++tile_count; | 156 ++tile_count; |
609 } | 157 } |
610 | 158 |
611 EXPECT_EQ(tile_count, all_tiles.size()); | 159 EXPECT_EQ(tile_count, all_tiles.size()); |
612 EXPECT_EQ(17u, tile_count); | 160 EXPECT_EQ(17u, tile_count); |
613 | 161 |
614 // Sanity check, all tiles should be visible. | 162 // Sanity check, all tiles should be visible. |
615 std::set<Tile*> smoothness_tiles; | 163 std::set<Tile*> smoothness_tiles; |
616 for (TileManager::RasterTileIterator it(tile_manager, | 164 queue.Reset(); |
617 SMOOTHNESS_TAKES_PRIORITY); | 165 host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
618 it; | 166 for (; !queue.IsEmpty(); queue.Pop()) { |
619 ++it) { | 167 Tile* tile = queue.Top(); |
620 Tile* tile = *it; | |
621 EXPECT_TRUE(tile); | 168 EXPECT_TRUE(tile); |
622 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); | 169 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); |
623 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); | 170 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); |
624 smoothness_tiles.insert(tile); | 171 smoothness_tiles.insert(tile); |
625 } | 172 } |
626 EXPECT_EQ(all_tiles, smoothness_tiles); | 173 EXPECT_EQ(all_tiles, smoothness_tiles); |
627 | 174 |
628 Region invalidation(gfx::Rect(0, 0, 500, 500)); | 175 Region invalidation(gfx::Rect(0, 0, 500, 500)); |
629 | 176 |
630 // Invalidate the pending tree. | 177 // Invalidate the pending tree. |
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
667 ACTIVE_TREE, | 214 ACTIVE_TREE, |
668 viewport, | 215 viewport, |
669 1.0f, | 216 1.0f, |
670 1.0, | 217 1.0, |
671 NULL, | 218 NULL, |
672 active_layer_->render_target(), | 219 active_layer_->render_target(), |
673 active_layer_->draw_transform()); | 220 active_layer_->draw_transform()); |
674 | 221 |
675 // Populate all tiles directly from the tilings. | 222 // Populate all tiles directly from the tilings. |
676 all_tiles.clear(); | 223 all_tiles.clear(); |
| 224 pending_layer_->HighResTiling()->CreateAllTilesForTesting(); |
677 std::vector<Tile*> pending_high_res_tiles = | 225 std::vector<Tile*> pending_high_res_tiles = |
678 pending_layer_->HighResTiling()->AllTilesForTesting(); | 226 pending_layer_->HighResTiling()->AllTilesForTesting(); |
679 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) | 227 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) |
680 all_tiles.insert(pending_high_res_tiles[i]); | 228 all_tiles.insert(pending_high_res_tiles[i]); |
681 | 229 |
| 230 pending_layer_->LowResTiling()->CreateAllTilesForTesting(); |
682 std::vector<Tile*> pending_low_res_tiles = | 231 std::vector<Tile*> pending_low_res_tiles = |
683 pending_layer_->LowResTiling()->AllTilesForTesting(); | 232 pending_layer_->LowResTiling()->AllTilesForTesting(); |
684 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 233 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) |
685 all_tiles.insert(pending_low_res_tiles[i]); | 234 all_tiles.insert(pending_low_res_tiles[i]); |
686 | 235 |
| 236 active_layer_->HighResTiling()->CreateAllTilesForTesting(); |
687 std::vector<Tile*> active_high_res_tiles = | 237 std::vector<Tile*> active_high_res_tiles = |
688 active_layer_->HighResTiling()->AllTilesForTesting(); | 238 active_layer_->HighResTiling()->AllTilesForTesting(); |
689 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) | 239 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) |
690 all_tiles.insert(active_high_res_tiles[i]); | 240 all_tiles.insert(active_high_res_tiles[i]); |
691 | 241 |
| 242 active_layer_->LowResTiling()->CreateAllTilesForTesting(); |
692 std::vector<Tile*> active_low_res_tiles = | 243 std::vector<Tile*> active_low_res_tiles = |
693 active_layer_->LowResTiling()->AllTilesForTesting(); | 244 active_layer_->LowResTiling()->AllTilesForTesting(); |
694 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 245 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
695 all_tiles.insert(active_low_res_tiles[i]); | 246 all_tiles.insert(active_low_res_tiles[i]); |
696 | 247 |
697 Tile* last_tile = NULL; | 248 Tile* last_tile = NULL; |
698 smoothness_tiles.clear(); | 249 smoothness_tiles.clear(); |
699 tile_count = 0; | 250 tile_count = 0; |
700 size_t increasing_distance_tiles = 0u; | 251 size_t increasing_distance_tiles = 0u; |
701 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 252 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
702 for (TileManager::RasterTileIterator it(tile_manager, | 253 queue.Reset(); |
703 SMOOTHNESS_TAKES_PRIORITY); | 254 host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
704 it; | 255 for (; !queue.IsEmpty(); queue.Pop()) { |
705 ++it) { | 256 Tile* tile = queue.Top(); |
706 Tile* tile = *it; | |
707 EXPECT_TRUE(tile); | 257 EXPECT_TRUE(tile); |
708 | 258 |
709 if (!last_tile) | 259 if (!last_tile) |
710 last_tile = tile; | 260 last_tile = tile; |
711 | 261 |
712 EXPECT_LE(last_tile->priority(ACTIVE_TREE).priority_bin, | 262 EXPECT_LE(last_tile->priority(ACTIVE_TREE).priority_bin, |
713 tile->priority(ACTIVE_TREE).priority_bin); | 263 tile->priority(ACTIVE_TREE).priority_bin); |
714 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 264 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
715 tile->priority(ACTIVE_TREE).priority_bin) { | 265 tile->priority(ACTIVE_TREE).priority_bin) { |
716 increasing_distance_tiles += | 266 increasing_distance_tiles += |
(...skipping 16 matching lines...) Expand all Loading... |
733 EXPECT_EQ(tile_count, smoothness_tiles.size()); | 283 EXPECT_EQ(tile_count, smoothness_tiles.size()); |
734 EXPECT_EQ(all_tiles, smoothness_tiles); | 284 EXPECT_EQ(all_tiles, smoothness_tiles); |
735 // Since we don't guarantee increasing distance due to spiral iterator, we | 285 // Since we don't guarantee increasing distance due to spiral iterator, we |
736 // should check that we're _mostly_ right. | 286 // should check that we're _mostly_ right. |
737 EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4); | 287 EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4); |
738 | 288 |
739 std::set<Tile*> new_content_tiles; | 289 std::set<Tile*> new_content_tiles; |
740 last_tile = NULL; | 290 last_tile = NULL; |
741 increasing_distance_tiles = 0u; | 291 increasing_distance_tiles = 0u; |
742 // Here we expect to get increasing PENDING_TREE priority_bin. | 292 // Here we expect to get increasing PENDING_TREE priority_bin. |
743 for (TileManager::RasterTileIterator it(tile_manager, | 293 queue.Reset(); |
744 NEW_CONTENT_TAKES_PRIORITY); | 294 host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); |
745 it; | 295 for (; !queue.IsEmpty(); queue.Pop()) { |
746 ++it) { | 296 Tile* tile = queue.Top(); |
747 Tile* tile = *it; | |
748 EXPECT_TRUE(tile); | 297 EXPECT_TRUE(tile); |
749 | 298 |
750 if (!last_tile) | 299 if (!last_tile) |
751 last_tile = tile; | 300 last_tile = tile; |
752 | 301 |
753 EXPECT_LE(last_tile->priority(PENDING_TREE).priority_bin, | 302 EXPECT_LE(last_tile->priority(PENDING_TREE).priority_bin, |
754 tile->priority(PENDING_TREE).priority_bin); | 303 tile->priority(PENDING_TREE).priority_bin); |
755 if (last_tile->priority(PENDING_TREE).priority_bin == | 304 if (last_tile->priority(PENDING_TREE).priority_bin == |
756 tile->priority(PENDING_TREE).priority_bin) { | 305 tile->priority(PENDING_TREE).priority_bin) { |
757 increasing_distance_tiles += | 306 increasing_distance_tiles += |
(...skipping 12 matching lines...) Expand all Loading... |
770 new_content_tiles.insert(tile); | 319 new_content_tiles.insert(tile); |
771 } | 320 } |
772 | 321 |
773 EXPECT_EQ(tile_count, new_content_tiles.size()); | 322 EXPECT_EQ(tile_count, new_content_tiles.size()); |
774 EXPECT_EQ(all_tiles, new_content_tiles); | 323 EXPECT_EQ(all_tiles, new_content_tiles); |
775 // Since we don't guarantee increasing distance due to spiral iterator, we | 324 // Since we don't guarantee increasing distance due to spiral iterator, we |
776 // should check that we're _mostly_ right. | 325 // should check that we're _mostly_ right. |
777 EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4); | 326 EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4); |
778 } | 327 } |
779 | 328 |
780 TEST_F(TileManagerTileIteratorTest, EvictionTileIterator) { | 329 TEST_F(TileManagerTileIteratorTest, EvictionTileQueue) { |
781 SetupDefaultTrees(gfx::Size(1000, 1000)); | 330 SetupDefaultTrees(gfx::Size(1000, 1000)); |
782 TileManager* tile_manager = TileManagerTileIteratorTest::tile_manager(); | |
783 EXPECT_TRUE(tile_manager); | |
784 | 331 |
785 active_layer_->CreateDefaultTilingsAndTiles(); | 332 active_layer_->CreateDefaultTilingsAndTiles(); |
786 pending_layer_->CreateDefaultTilingsAndTiles(); | 333 pending_layer_->CreateDefaultTilingsAndTiles(); |
787 | 334 |
788 std::vector<TileManager::PairedPictureLayer> paired_layers; | 335 std::vector<PairedPictureLayer> paired_layers; |
789 tile_manager->GetPairedPictureLayers(&paired_layers); | 336 host_impl_.GetPairedPictureLayers(&paired_layers); |
790 EXPECT_EQ(1u, paired_layers.size()); | 337 EXPECT_EQ(1u, paired_layers.size()); |
791 | 338 |
792 TileManager::EvictionTileIterator empty_it(tile_manager, | 339 EvictionTilePriorityQueue empty_queue; |
793 SAME_PRIORITY_FOR_BOTH_TREES); | 340 host_impl_.BuildEvictionQueue(&empty_queue, SAME_PRIORITY_FOR_BOTH_TREES); |
794 EXPECT_FALSE(empty_it); | 341 EXPECT_TRUE(empty_queue.IsEmpty()); |
795 std::set<Tile*> all_tiles; | 342 std::set<Tile*> all_tiles; |
796 size_t tile_count = 0; | 343 size_t tile_count = 0; |
797 | 344 |
798 for (TileManager::RasterTileIterator raster_it(tile_manager, | 345 RasterTilePriorityQueue raster_queue; |
799 SAME_PRIORITY_FOR_BOTH_TREES); | 346 host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES); |
800 raster_it; | 347 for (; !raster_queue.IsEmpty(); raster_queue.Pop()) { |
801 ++raster_it) { | 348 Tile* tile = raster_queue.Top(); |
802 ++tile_count; | 349 ++tile_count; |
803 EXPECT_TRUE(*raster_it); | 350 EXPECT_TRUE(tile); |
804 all_tiles.insert(*raster_it); | 351 all_tiles.insert(tile); |
805 } | 352 } |
806 | 353 |
807 EXPECT_EQ(tile_count, all_tiles.size()); | 354 EXPECT_EQ(tile_count, all_tiles.size()); |
808 EXPECT_EQ(17u, tile_count); | 355 EXPECT_EQ(17u, tile_count); |
809 | 356 |
| 357 TileManager* tile_manager = host_impl_.tile_manager(); |
| 358 ASSERT_TRUE(tile_manager); |
| 359 |
810 tile_manager->InitializeTilesWithResourcesForTesting( | 360 tile_manager->InitializeTilesWithResourcesForTesting( |
811 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 361 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
812 | 362 |
813 TileManager::EvictionTileIterator it(tile_manager, SMOOTHNESS_TAKES_PRIORITY); | 363 EvictionTilePriorityQueue eviction_queue; |
814 EXPECT_TRUE(it); | 364 host_impl_.BuildEvictionQueue(&eviction_queue, SMOOTHNESS_TAKES_PRIORITY); |
| 365 EXPECT_FALSE(eviction_queue.IsEmpty()); |
815 | 366 |
816 // Sanity check, all tiles should be visible. | 367 // Sanity check, all tiles should be visible. |
817 std::set<Tile*> smoothness_tiles; | 368 std::set<Tile*> smoothness_tiles; |
818 for (; it; ++it) { | 369 for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) { |
819 Tile* tile = *it; | 370 Tile* tile = eviction_queue.Top(); |
820 EXPECT_TRUE(tile); | 371 EXPECT_TRUE(tile); |
821 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); | 372 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); |
822 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); | 373 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); |
823 EXPECT_TRUE(tile->HasResources()); | 374 EXPECT_TRUE(tile->HasResources()); |
824 smoothness_tiles.insert(tile); | 375 smoothness_tiles.insert(tile); |
825 } | 376 } |
826 EXPECT_EQ(all_tiles, smoothness_tiles); | 377 EXPECT_EQ(all_tiles, smoothness_tiles); |
827 | 378 |
828 tile_manager->ReleaseTileResourcesForTesting( | 379 tile_manager->ReleaseTileResourcesForTesting( |
829 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 380 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
897 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 448 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
898 all_tiles.insert(active_low_res_tiles[i]); | 449 all_tiles.insert(active_low_res_tiles[i]); |
899 | 450 |
900 tile_manager->InitializeTilesWithResourcesForTesting( | 451 tile_manager->InitializeTilesWithResourcesForTesting( |
901 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 452 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
902 | 453 |
903 Tile* last_tile = NULL; | 454 Tile* last_tile = NULL; |
904 smoothness_tiles.clear(); | 455 smoothness_tiles.clear(); |
905 tile_count = 0; | 456 tile_count = 0; |
906 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 457 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
907 for (TileManager::EvictionTileIterator it(tile_manager, | 458 eviction_queue.Reset(); |
908 SMOOTHNESS_TAKES_PRIORITY); | 459 host_impl_.BuildEvictionQueue(&eviction_queue, SMOOTHNESS_TAKES_PRIORITY); |
909 it; | 460 for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) { |
910 ++it) { | 461 Tile* tile = eviction_queue.Top(); |
911 Tile* tile = *it; | |
912 EXPECT_TRUE(tile); | 462 EXPECT_TRUE(tile); |
913 EXPECT_TRUE(tile->HasResources()); | 463 EXPECT_TRUE(tile->HasResources()); |
914 | 464 |
915 if (!last_tile) | 465 if (!last_tile) |
916 last_tile = tile; | 466 last_tile = tile; |
917 | 467 |
918 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, | 468 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, |
919 tile->priority(ACTIVE_TREE).priority_bin); | 469 tile->priority(ACTIVE_TREE).priority_bin); |
920 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 470 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
921 tile->priority(ACTIVE_TREE).priority_bin) { | 471 tile->priority(ACTIVE_TREE).priority_bin) { |
922 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible, | 472 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible, |
923 tile->priority(ACTIVE_TREE).distance_to_visible); | 473 tile->priority(ACTIVE_TREE).distance_to_visible); |
924 } | 474 } |
925 | 475 |
926 last_tile = tile; | 476 last_tile = tile; |
927 ++tile_count; | 477 ++tile_count; |
928 smoothness_tiles.insert(tile); | 478 smoothness_tiles.insert(tile); |
929 } | 479 } |
930 | 480 |
931 EXPECT_EQ(tile_count, smoothness_tiles.size()); | 481 EXPECT_EQ(tile_count, smoothness_tiles.size()); |
932 EXPECT_EQ(all_tiles, smoothness_tiles); | 482 EXPECT_EQ(all_tiles, smoothness_tiles); |
933 | 483 |
934 std::set<Tile*> new_content_tiles; | 484 std::set<Tile*> new_content_tiles; |
935 last_tile = NULL; | 485 last_tile = NULL; |
936 // Here we expect to get increasing PENDING_TREE priority_bin. | 486 // Here we expect to get increasing PENDING_TREE priority_bin. |
937 for (TileManager::EvictionTileIterator it(tile_manager, | 487 eviction_queue.Reset(); |
938 NEW_CONTENT_TAKES_PRIORITY); | 488 host_impl_.BuildEvictionQueue(&eviction_queue, NEW_CONTENT_TAKES_PRIORITY); |
939 it; | 489 for (; !eviction_queue.IsEmpty(); eviction_queue.Pop()) { |
940 ++it) { | 490 Tile* tile = eviction_queue.Top(); |
941 Tile* tile = *it; | |
942 EXPECT_TRUE(tile); | 491 EXPECT_TRUE(tile); |
943 | 492 |
944 if (!last_tile) | 493 if (!last_tile) |
945 last_tile = tile; | 494 last_tile = tile; |
946 | 495 |
947 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, | 496 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, |
948 tile->priority(PENDING_TREE).priority_bin); | 497 tile->priority(PENDING_TREE).priority_bin); |
949 if (last_tile->priority(PENDING_TREE).priority_bin == | 498 if (last_tile->priority(PENDING_TREE).priority_bin == |
950 tile->priority(PENDING_TREE).priority_bin) { | 499 tile->priority(PENDING_TREE).priority_bin) { |
951 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible, | 500 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible, |
952 tile->priority(PENDING_TREE).distance_to_visible); | 501 tile->priority(PENDING_TREE).distance_to_visible); |
953 } | 502 } |
954 | 503 |
955 last_tile = tile; | 504 last_tile = tile; |
956 new_content_tiles.insert(tile); | 505 new_content_tiles.insert(tile); |
957 } | 506 } |
958 | 507 |
959 EXPECT_EQ(tile_count, new_content_tiles.size()); | 508 EXPECT_EQ(tile_count, new_content_tiles.size()); |
960 EXPECT_EQ(all_tiles, new_content_tiles); | 509 EXPECT_EQ(all_tiles, new_content_tiles); |
961 } | 510 } |
962 } // namespace | 511 } // namespace |
963 } // namespace cc | 512 } // namespace cc |
OLD | NEW |