Index: cc/resources/eviction_tile_priority_queue.cc |
diff --git a/cc/resources/eviction_tile_priority_queue.cc b/cc/resources/eviction_tile_priority_queue.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..456f38b5742d1418d70306bf2a61f7344e5fad54 |
--- /dev/null |
+++ b/cc/resources/eviction_tile_priority_queue.cc |
@@ -0,0 +1,215 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/resources/eviction_tile_priority_queue.h" |
+ |
+#include "cc/resources/tile.h" |
+ |
+namespace cc { |
+ |
+EvictionTilePriorityQueue::EvictionTilePriorityQueue() |
+ : tree_priority_(SAME_PRIORITY_FOR_BOTH_TREES), |
+ comparator_(tree_priority_), |
+ initialized_(true) { |
+} |
+ |
+void EvictionTilePriorityQueue::Reset() { |
+ paired_iterators_.clear(); |
+ iterator_heap_.clear(); |
+} |
+ |
+void EvictionTilePriorityQueue::BuildQueue( |
+ const std::vector<PairedPictureLayer>& paired_picture_layers, |
+ TreePriority tree_priority) { |
+ DCHECK(paired_iterators_.empty()); |
+ DCHECK(iterator_heap_.empty()); |
+ paired_picture_layers_ = paired_picture_layers; |
reveman
2014/07/15 01:51:10
Hm, you're making a copy of a large vector here. I
vmpstr
2014/07/15 05:36:26
We can pass the raw layers vector and build it, if
reveman
2014/07/15 16:49:56
Keeping a raw pointer around and assuming that it'
vmpstr
2014/07/15 17:47:20
I meant we can pass in const std::vector<PictureLa
|
+ tree_priority_ = tree_priority; |
+ comparator_ = EvictionOrderComparator(tree_priority); |
+ initialized_ = false; |
+} |
+ |
+void EvictionTilePriorityQueue::Initialize() { |
+ paired_iterators_.reserve(paired_picture_layers_.size()); |
+ iterator_heap_.reserve(paired_picture_layers_.size()); |
reveman
2014/07/15 01:51:09
Let's not bother with reserve() when this only gro
vmpstr
2014/07/15 05:36:26
That knowledge is not obvious in this class, but s
|
+ for (std::vector<PairedPictureLayer>::iterator it = |
+ paired_picture_layers_.begin(); |
+ it != paired_picture_layers_.end(); |
+ ++it) { |
+ PairedPictureLayerIterator paired_iterator; |
+ if (it->active_layer) { |
+ paired_iterator.active_iterator = |
+ PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, |
+ tree_priority_); |
+ } |
+ |
+ if (it->pending_layer) { |
+ paired_iterator.pending_iterator = |
+ PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, |
+ tree_priority_); |
+ } |
+ |
+ if (paired_iterator.PeekTile(tree_priority_) != NULL) { |
+ paired_iterators_.push_back(paired_iterator); |
+ iterator_heap_.push_back(&paired_iterators_.back()); |
+ } |
+ } |
reveman
2014/07/15 01:51:10
How much of the cost of Initialize is building the
vmpstr
2014/07/15 05:36:26
The vector building here is the expensive part. Th
reveman
2014/07/15 16:49:56
Could most of the ctor cost be moved to PeekTile i
vmpstr
2014/07/15 17:47:20
PeekTile will find a tiling iterator and access it
reveman
2014/07/15 19:44:35
Hm, looks like we already have some lazy init stuf
|
+ |
+ std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
+ initialized_ = true; |
+} |
+ |
+EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { |
+} |
+ |
+void EvictionTilePriorityQueue::Pop() { |
+ if (!initialized_) |
+ Initialize(); |
+ |
+ std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
+ PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
+ iterator_heap_.pop_back(); |
+ |
+ paired_iterator->PopTile(tree_priority_); |
+ if (paired_iterator->PeekTile(tree_priority_) != NULL) { |
+ iterator_heap_.push_back(paired_iterator); |
+ std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
+ } |
+} |
+ |
+bool EvictionTilePriorityQueue::IsEmpty() { |
+ if (!initialized_) |
+ Initialize(); |
+ |
+ return iterator_heap_.empty(); |
+} |
+ |
+Tile* EvictionTilePriorityQueue::Top() { |
+ if (!initialized_) |
+ Initialize(); |
+ |
+ DCHECK(!IsEmpty()); |
+ return iterator_heap_.front()->PeekTile(tree_priority_); |
+} |
+ |
+EvictionTilePriorityQueue::PairedPictureLayerIterator:: |
+ PairedPictureLayerIterator() { |
+} |
+ |
+EvictionTilePriorityQueue::PairedPictureLayerIterator:: |
+ ~PairedPictureLayerIterator() { |
+} |
+ |
+Tile* EvictionTilePriorityQueue::PairedPictureLayerIterator::PeekTile( |
+ TreePriority tree_priority) { |
+ PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
+ NextTileIterator(tree_priority); |
+ if (!next_iterator) |
+ return NULL; |
+ |
+ DCHECK(*next_iterator); |
+ DCHECK(std::find(returned_shared_tiles.begin(), |
+ returned_shared_tiles.end(), |
+ **next_iterator) == returned_shared_tiles.end()); |
+ return **next_iterator; |
+} |
+ |
+void EvictionTilePriorityQueue::PairedPictureLayerIterator::PopTile( |
+ TreePriority tree_priority) { |
+ PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
+ NextTileIterator(tree_priority); |
+ DCHECK(next_iterator); |
+ DCHECK(*next_iterator); |
+ returned_shared_tiles.push_back(**next_iterator); |
+ ++(*next_iterator); |
+ |
+ next_iterator = NextTileIterator(tree_priority); |
+ while (next_iterator && |
+ std::find(returned_shared_tiles.begin(), |
+ returned_shared_tiles.end(), |
+ **next_iterator) != returned_shared_tiles.end()) { |
+ ++(*next_iterator); |
+ next_iterator = NextTileIterator(tree_priority); |
+ } |
+} |
+ |
+PictureLayerImpl::LayerEvictionTileIterator* |
+EvictionTilePriorityQueue::PairedPictureLayerIterator::NextTileIterator( |
+ TreePriority tree_priority) { |
+ // If both iterators are out of tiles, return NULL. |
+ if (!active_iterator && !pending_iterator) |
+ return NULL; |
+ |
+ // If we only have one iterator with tiles, return it. |
+ if (!active_iterator) |
+ return &pending_iterator; |
+ if (!pending_iterator) |
+ return &active_iterator; |
+ |
+ Tile* active_tile = *active_iterator; |
+ Tile* pending_tile = *pending_iterator; |
+ if (active_tile == pending_tile) |
+ return &active_iterator; |
+ |
+ const TilePriority& active_priority = |
+ active_tile->priority_for_tree_priority(tree_priority); |
+ const TilePriority& pending_priority = |
+ pending_tile->priority_for_tree_priority(tree_priority); |
+ |
+ if (pending_priority.IsHigherPriorityThan(active_priority)) |
+ return &active_iterator; |
+ return &pending_iterator; |
+} |
+ |
+EvictionTilePriorityQueue::EvictionOrderComparator::EvictionOrderComparator( |
+ TreePriority tree_priority) |
+ : tree_priority_(tree_priority) { |
+} |
+ |
+bool EvictionTilePriorityQueue::EvictionOrderComparator::operator()( |
+ PairedPictureLayerIterator* a, |
+ PairedPictureLayerIterator* b) const { |
+ PictureLayerImpl::LayerEvictionTileIterator* a_iterator = |
+ a->NextTileIterator(tree_priority_); |
+ DCHECK(a_iterator); |
+ DCHECK(*a_iterator); |
+ |
+ PictureLayerImpl::LayerEvictionTileIterator* b_iterator = |
+ b->NextTileIterator(tree_priority_); |
+ DCHECK(b_iterator); |
+ DCHECK(*b_iterator); |
+ |
+ Tile* a_tile = **a_iterator; |
+ Tile* b_tile = **b_iterator; |
+ |
+ const TilePriority& a_priority = |
+ a_tile->priority_for_tree_priority(tree_priority_); |
+ const TilePriority& b_priority = |
+ b_tile->priority_for_tree_priority(tree_priority_); |
+ bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
+ |
+ // Now we have to return true iff b is lower priority than a. |
+ |
+ // If the bin is the same but the resolution is not, then the order will be |
+ // determined by whether we prioritize low res or not. |
+ // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
+ // class but instead produced by the iterators. |
+ if (b_priority.priority_bin == a_priority.priority_bin && |
+ b_priority.resolution != a_priority.resolution) { |
+ // Non ideal resolution should be sorted higher than other resolutions. |
+ if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
+ return false; |
+ |
+ if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
+ return true; |
+ |
+ if (prioritize_low_res) |
+ return a_priority.resolution == LOW_RESOLUTION; |
+ |
+ return a_priority.resolution == HIGH_RESOLUTION; |
+ } |
+ return a_priority.IsHigherPriorityThan(b_priority); |
+} |
+ |
+} // namespace cc |