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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/resources/eviction_tile_priority_queue.h" | |
6 | |
7 #include "cc/resources/tile.h" | |
8 | |
9 namespace cc { | |
10 | |
11 EvictionTilePriorityQueue::EvictionTilePriorityQueue() | |
12 : tree_priority_(SAME_PRIORITY_FOR_BOTH_TREES), | |
13 comparator_(tree_priority_), | |
14 initialized_(true) { | |
15 } | |
16 | |
17 void EvictionTilePriorityQueue::Reset() { | |
18 paired_iterators_.clear(); | |
19 iterator_heap_.clear(); | |
20 } | |
21 | |
22 void EvictionTilePriorityQueue::BuildQueue( | |
23 const std::vector<PairedPictureLayer>& paired_picture_layers, | |
24 TreePriority tree_priority) { | |
25 DCHECK(paired_iterators_.empty()); | |
26 DCHECK(iterator_heap_.empty()); | |
27 paired_picture_layers_ = paired_picture_layers; | |
reveman
2014/07/15 01:51:10
Hm, you're making a copy of a large vector here. I
vmpstr
2014/07/15 05:36:26
We can pass the raw layers vector and build it, if
reveman
2014/07/15 16:49:56
Keeping a raw pointer around and assuming that it'
vmpstr
2014/07/15 17:47:20
I meant we can pass in const std::vector<PictureLa
| |
28 tree_priority_ = tree_priority; | |
29 comparator_ = EvictionOrderComparator(tree_priority); | |
30 initialized_ = false; | |
31 } | |
32 | |
33 void EvictionTilePriorityQueue::Initialize() { | |
34 paired_iterators_.reserve(paired_picture_layers_.size()); | |
35 iterator_heap_.reserve(paired_picture_layers_.size()); | |
reveman
2014/07/15 01:51:09
Let's not bother with reserve() when this only gro
vmpstr
2014/07/15 05:36:26
That knowledge is not obvious in this class, but s
| |
36 for (std::vector<PairedPictureLayer>::iterator it = | |
37 paired_picture_layers_.begin(); | |
38 it != paired_picture_layers_.end(); | |
39 ++it) { | |
40 PairedPictureLayerIterator paired_iterator; | |
41 if (it->active_layer) { | |
42 paired_iterator.active_iterator = | |
43 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, | |
44 tree_priority_); | |
45 } | |
46 | |
47 if (it->pending_layer) { | |
48 paired_iterator.pending_iterator = | |
49 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, | |
50 tree_priority_); | |
51 } | |
52 | |
53 if (paired_iterator.PeekTile(tree_priority_) != NULL) { | |
54 paired_iterators_.push_back(paired_iterator); | |
55 iterator_heap_.push_back(&paired_iterators_.back()); | |
56 } | |
57 } | |
reveman
2014/07/15 01:51:10
How much of the cost of Initialize is building the
vmpstr
2014/07/15 05:36:26
The vector building here is the expensive part. Th
reveman
2014/07/15 16:49:56
Could most of the ctor cost be moved to PeekTile i
vmpstr
2014/07/15 17:47:20
PeekTile will find a tiling iterator and access it
reveman
2014/07/15 19:44:35
Hm, looks like we already have some lazy init stuf
| |
58 | |
59 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | |
60 initialized_ = true; | |
61 } | |
62 | |
63 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { | |
64 } | |
65 | |
66 void EvictionTilePriorityQueue::Pop() { | |
67 if (!initialized_) | |
68 Initialize(); | |
69 | |
70 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | |
71 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); | |
72 iterator_heap_.pop_back(); | |
73 | |
74 paired_iterator->PopTile(tree_priority_); | |
75 if (paired_iterator->PeekTile(tree_priority_) != NULL) { | |
76 iterator_heap_.push_back(paired_iterator); | |
77 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | |
78 } | |
79 } | |
80 | |
81 bool EvictionTilePriorityQueue::IsEmpty() { | |
82 if (!initialized_) | |
83 Initialize(); | |
84 | |
85 return iterator_heap_.empty(); | |
86 } | |
87 | |
88 Tile* EvictionTilePriorityQueue::Top() { | |
89 if (!initialized_) | |
90 Initialize(); | |
91 | |
92 DCHECK(!IsEmpty()); | |
93 return iterator_heap_.front()->PeekTile(tree_priority_); | |
94 } | |
95 | |
96 EvictionTilePriorityQueue::PairedPictureLayerIterator:: | |
97 PairedPictureLayerIterator() { | |
98 } | |
99 | |
100 EvictionTilePriorityQueue::PairedPictureLayerIterator:: | |
101 ~PairedPictureLayerIterator() { | |
102 } | |
103 | |
104 Tile* EvictionTilePriorityQueue::PairedPictureLayerIterator::PeekTile( | |
105 TreePriority tree_priority) { | |
106 PictureLayerImpl::LayerEvictionTileIterator* next_iterator = | |
107 NextTileIterator(tree_priority); | |
108 if (!next_iterator) | |
109 return NULL; | |
110 | |
111 DCHECK(*next_iterator); | |
112 DCHECK(std::find(returned_shared_tiles.begin(), | |
113 returned_shared_tiles.end(), | |
114 **next_iterator) == returned_shared_tiles.end()); | |
115 return **next_iterator; | |
116 } | |
117 | |
118 void EvictionTilePriorityQueue::PairedPictureLayerIterator::PopTile( | |
119 TreePriority tree_priority) { | |
120 PictureLayerImpl::LayerEvictionTileIterator* next_iterator = | |
121 NextTileIterator(tree_priority); | |
122 DCHECK(next_iterator); | |
123 DCHECK(*next_iterator); | |
124 returned_shared_tiles.push_back(**next_iterator); | |
125 ++(*next_iterator); | |
126 | |
127 next_iterator = NextTileIterator(tree_priority); | |
128 while (next_iterator && | |
129 std::find(returned_shared_tiles.begin(), | |
130 returned_shared_tiles.end(), | |
131 **next_iterator) != returned_shared_tiles.end()) { | |
132 ++(*next_iterator); | |
133 next_iterator = NextTileIterator(tree_priority); | |
134 } | |
135 } | |
136 | |
137 PictureLayerImpl::LayerEvictionTileIterator* | |
138 EvictionTilePriorityQueue::PairedPictureLayerIterator::NextTileIterator( | |
139 TreePriority tree_priority) { | |
140 // If both iterators are out of tiles, return NULL. | |
141 if (!active_iterator && !pending_iterator) | |
142 return NULL; | |
143 | |
144 // If we only have one iterator with tiles, return it. | |
145 if (!active_iterator) | |
146 return &pending_iterator; | |
147 if (!pending_iterator) | |
148 return &active_iterator; | |
149 | |
150 Tile* active_tile = *active_iterator; | |
151 Tile* pending_tile = *pending_iterator; | |
152 if (active_tile == pending_tile) | |
153 return &active_iterator; | |
154 | |
155 const TilePriority& active_priority = | |
156 active_tile->priority_for_tree_priority(tree_priority); | |
157 const TilePriority& pending_priority = | |
158 pending_tile->priority_for_tree_priority(tree_priority); | |
159 | |
160 if (pending_priority.IsHigherPriorityThan(active_priority)) | |
161 return &active_iterator; | |
162 return &pending_iterator; | |
163 } | |
164 | |
165 EvictionTilePriorityQueue::EvictionOrderComparator::EvictionOrderComparator( | |
166 TreePriority tree_priority) | |
167 : tree_priority_(tree_priority) { | |
168 } | |
169 | |
170 bool EvictionTilePriorityQueue::EvictionOrderComparator::operator()( | |
171 PairedPictureLayerIterator* a, | |
172 PairedPictureLayerIterator* b) const { | |
173 PictureLayerImpl::LayerEvictionTileIterator* a_iterator = | |
174 a->NextTileIterator(tree_priority_); | |
175 DCHECK(a_iterator); | |
176 DCHECK(*a_iterator); | |
177 | |
178 PictureLayerImpl::LayerEvictionTileIterator* b_iterator = | |
179 b->NextTileIterator(tree_priority_); | |
180 DCHECK(b_iterator); | |
181 DCHECK(*b_iterator); | |
182 | |
183 Tile* a_tile = **a_iterator; | |
184 Tile* b_tile = **b_iterator; | |
185 | |
186 const TilePriority& a_priority = | |
187 a_tile->priority_for_tree_priority(tree_priority_); | |
188 const TilePriority& b_priority = | |
189 b_tile->priority_for_tree_priority(tree_priority_); | |
190 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | |
191 | |
192 // Now we have to return true iff b is lower priority than a. | |
193 | |
194 // If the bin is the same but the resolution is not, then the order will be | |
195 // determined by whether we prioritize low res or not. | |
196 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | |
197 // class but instead produced by the iterators. | |
198 if (b_priority.priority_bin == a_priority.priority_bin && | |
199 b_priority.resolution != a_priority.resolution) { | |
200 // Non ideal resolution should be sorted higher than other resolutions. | |
201 if (a_priority.resolution == NON_IDEAL_RESOLUTION) | |
202 return false; | |
203 | |
204 if (b_priority.resolution == NON_IDEAL_RESOLUTION) | |
205 return true; | |
206 | |
207 if (prioritize_low_res) | |
208 return a_priority.resolution == LOW_RESOLUTION; | |
209 | |
210 return a_priority.resolution == HIGH_RESOLUTION; | |
211 } | |
212 return a_priority.IsHigherPriorityThan(b_priority); | |
213 } | |
214 | |
215 } // namespace cc | |
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