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Unified Diff: cc/resources/tile_manager.cc

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 5 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index d508f6a0a17a5639290949fb9cf083eb4ffb6e10..392028a3f1c471be50bf45295c387b062d28220c 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -227,110 +227,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask {
const size_t kScheduledRasterTasksLimit = 32u;
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
@@ -368,12 +264,7 @@ TileManager::TileManager(
task_runner_(task_runner),
resource_pool_(resource_pool),
rasterizer_(rasterizer),
- prioritized_tiles_dirty_(false),
- all_tiles_that_need_to_be_rasterized_have_memory_(true),
- all_tiles_required_for_activation_have_memory_(true),
- bytes_releasable_(0),
- resources_releasable_(0),
- ever_exceeded_memory_budget_(false),
+ all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
did_check_for_completed_tasks_since_last_schedule_tasks_(true),
@@ -400,20 +291,12 @@ TileManager::~TileManager() {
// resources.
rasterizer_->Shutdown();
rasterizer_->CheckForCompletedTasks();
-
- DCHECK_EQ(0u, bytes_releasable_);
- DCHECK_EQ(0u, resources_releasable_);
}
void TileManager::Release(Tile* tile) {
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
-void TileManager::DidChangeTilePriority(Tile* tile) {
- prioritized_tiles_dirty_ = true;
-}
-
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
}
@@ -447,17 +330,6 @@ void TileManager::CleanUpReleasedTiles() {
released_tiles_.clear();
}
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- CleanUpReleasedTiles();
-
- prioritized_tiles_.Clear();
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
-}
-
void TileManager::DidFinishRunningTasks() {
TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
@@ -466,7 +338,7 @@ void TileManager::DidFinishRunningTasks() {
// When OOM, keep re-assigning memory until we reach a steady state
// where top-priority tiles are initialized.
- if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
+ if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
!memory_usage_above_limit)
return;
@@ -474,8 +346,7 @@ void TileManager::DidFinishRunningTasks() {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
@@ -516,134 +387,13 @@ void TileManager::DidFinishRunningTasks() {
}
void TileManager::DidFinishRunningTasksRequiredForActivation() {
- // This is only a true indication that all tiles required for
- // activation are initialized when no tiles are OOM. We need to
- // wait for DidFinishRunningTasks() to be called, try to re-assign
- // memory and in worst case use on-demand raster when tiles
- // required for activation are OOM.
- if (!all_tiles_required_for_activation_have_memory_)
- return;
-
ready_to_activate_check_notifier_.Schedule();
}
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
-
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- const ManagedTileState::TileVersion& tile_version =
- tile->GetTileVersionForDrawing();
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw ||
- mts.tile_versions[mts.raster_mode].raster_task_;
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- // Adjust pending bin state for low res tiles. This prevents pending tree
- // low-res tiles from being initialized before high-res tiles.
- if (pending_is_low_res)
- tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
- }
-
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // Tiles that are required for activation shouldn't be in NEVER_BIN unless
- // smoothness takes priority or memory policy allows nothing to be
- // initialized.
- DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
- tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
- memory_policy == ALLOW_NOTHING);
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN &&
- !mts.tile_versions[mts.raster_mode].raster_task_) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
- }
-
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
- }
-}
-
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
- // Update internal state.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+ global_state_ = state;
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
@@ -652,11 +402,12 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
+ // TODO(vmpstr): See if we still need to keep tiles alive when layers release
+ // them.
+ CleanUpReleasedTiles();
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
@@ -709,8 +460,63 @@ scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
return state.PassAs<base::Value>();
}
+bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+ EvictionTileQueue* queue,
+ const MemoryUsage& limit,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ if (queue->IsEmpty())
+ return false;
+
+ Tile* tile = queue->Top();
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ queue->Pop();
+ }
+ return true;
+}
+
+bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ EvictionTileQueue* queue,
+ const MemoryUsage& limit,
+ const TilePriority& other_priority,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ if (queue->IsEmpty())
+ return false;
+
+ Tile* tile = queue->Top();
+ if (!other_priority.IsHigherPriorityThan(
+ tile->priority_for_tree_priority(global_state_.tree_priority))) {
+ return false;
+ }
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ queue->Pop();
+ }
+ return true;
+}
+
+bool TileManager::TilePriorityViolatesMemoryPolicy(
+ const TilePriority& priority) {
+ switch (global_state_.memory_limit_policy) {
+ case ALLOW_NOTHING:
+ return true;
+ case ALLOW_ABSOLUTE_MINIMUM:
+ return priority.priority_bin > TilePriority::NOW;
+ case ALLOW_PREPAINT_ONLY:
+ return priority.priority_bin > TilePriority::SOON;
+ case ALLOW_ANYTHING:
+ return priority.distance_to_visible ==
+ std::numeric_limits<float>::infinity();
+ }
+ NOTREACHED();
+ return true;
+}
+
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
@@ -723,178 +529,103 @@ void TileManager::AssignGpuMemoryToTiles(
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- all_tiles_that_need_to_be_rasterized_have_memory_ = true;
- all_tiles_required_for_activation_have_memory_ = true;
-
- // Cast to prevent overflow.
- int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
- resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
- std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
- std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
-
- size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
-
- size_t resources_left = resources_allocatable;
- bool oomed_soft = false;
- bool oomed_hard = false;
- bool have_hit_soft_memory = false; // Soft memory comes after hard.
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
- unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
- Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
+ MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
+ resource_pool_->acquired_resource_count());
- mts.scheduled_priority = schedule_priority++;
+ EvictionTileQueue* eviction_queue =
+ client_->GetEvictionQueue(global_state_.tree_priority);
- mts.raster_mode = tile->DetermineOverallRasterMode();
+ bool had_enough_memory_to_schedule_tiles_needed_now = true;
- ManagedTileState::TileVersion& tile_version =
- mts.tile_versions[mts.raster_mode];
-
- // If this tile doesn't need a resource, then nothing to do.
- if (!tile_version.requires_resource())
- continue;
+ unsigned schedule_priority = 1u;
+ RasterTileQueue* raster_queue =
+ client_->GetRasterQueue(global_state_.tree_priority);
+ while (!raster_queue->IsEmpty()) {
+ Tile* tile = raster_queue->Top();
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
+
+ if (TilePriorityViolatesMemoryPolicy(priority))
+ break;
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
+ // We won't be able to schedule this tile, so break out early.
+ if (tiles_that_need_to_be_rasterized->size() >=
+ kScheduledRasterTasksLimit) {
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
- const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
- const size_t tile_bytes_left =
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
-
- // Hard-limit is reserved for tiles that would cause a calamity
- // if they were to go away, so by definition they are the highest
- // priority memory, and must be at the front of the list.
- DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
- have_hit_soft_memory |= !tile_uses_hard_limit;
-
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
-
- // It costs to maintain a resource.
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- if (mts.tile_versions[mode].resource_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
- }
+ ManagedTileState& mts = tile->managed_state();
+ mts.scheduled_priority = schedule_priority++;
+ mts.raster_mode = tile->DetermineOverallRasterMode();
+ ManagedTileState::TileVersion& tile_version =
+ mts.tile_versions[mts.raster_mode];
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- bool reached_scheduled_raster_tasks_limit =
- tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
- if (!reached_scheduled_raster_tasks_limit) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!tile_version.resource_ && !tile_version.raster_task_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
- }
+ DCHECK(!tile_version.IsReadyToDraw());
- // Tile is OOM.
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- bool was_ready_to_draw = tile->IsReadyToDraw();
-
- FreeResourcesForTile(tile);
-
- // This tile was already on screen and now its resources have been
- // released. In order to prevent checkerboarding, set this tile as
- // rasterize on demand immediately.
- if (mts.visible_and_ready_to_draw)
- tile_version.set_rasterize_on_demand();
-
- if (was_ready_to_draw)
- client_->NotifyTileStateChanged(tile);
-
- oomed_soft = true;
- if (tile_uses_hard_limit) {
- oomed_hard = true;
- bytes_that_exceeded_memory_budget += tile_bytes;
- }
- } else {
- resources_left -= tile_resources;
- hard_bytes_left -= tile_bytes;
- soft_bytes_left =
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
- if (tile_version.resource_)
- continue;
+ // If the tile already has a raster_task, then the memory used by it is
+ // already accounted for in memory_usage. Otherwise, we'll have to acquire
+ // more memory to create a raster task.
+ MemoryUsage memory_required_by_tile_to_be_scheduled;
+ if (!tile_version.raster_task_) {
+ memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
+ tile->size(), resource_pool_->resource_format());
}
- DCHECK(!tile_version.resource_);
-
- // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
- // has reached it's limit or we've failed to assign gpu memory to this
- // or any higher priority tile. Preventing tiles that fit into memory
- // budget to be rasterized when higher priority tile is oom is
- // important for two reasons:
- // 1. Tile size should not impact raster priority.
- // 2. Tiles with existing raster task could otherwise incorrectly
- // be added as they are not affected by |bytes_allocatable|.
- bool can_schedule_tile =
- !oomed_soft && !reached_scheduled_raster_tasks_limit;
-
- if (!can_schedule_tile) {
- all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
+
+ // This is the memory limit that will be used by this tile. Depending on
+ // the tile priority, it will be one of hard_memory_limit or
+ // soft_memory_limit.
+ MemoryUsage& tile_memory_limit =
+ tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
+
+ bool memory_usage_is_within_limit =
+ FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ eviction_queue,
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled,
+ priority,
+ &memory_usage);
+
+ // If we couldn't fit the tile into our current memory limit, then we're
+ // done.
+ if (!memory_usage_is_within_limit) {
+ if (tile_is_needed_now)
+ had_enough_memory_to_schedule_tiles_needed_now = false;
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
+ memory_usage += memory_required_by_tile_to_be_scheduled;
tiles_that_need_to_be_rasterized->push_back(tile);
+ raster_queue->Pop();
}
- // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
- ever_exceeded_memory_budget_ |= oomed_hard;
- if (ever_exceeded_memory_budget_) {
- TRACE_COUNTER_ID2("cc",
- "over_memory_budget",
- this,
- "budget",
- global_state_.hard_memory_limit_in_bytes,
- "over",
- bytes_that_exceeded_memory_budget);
- }
+ // Note that we should try and further reduce memory in case the above loop
+ // didn't reduce memory. This ensures that we always release as many resources
+ // as possible to stay within the memory limit.
+ FreeTileResourcesUntilUsageIsWithinLimit(
+ eviction_queue, hard_memory_limit, &memory_usage);
+
+ // Update memory_stats_from_last_assign_, which is used to display HUD
+ // information.
memory_stats_from_last_assign_.total_budget_in_bytes =
global_state_.hard_memory_limit_in_bytes;
- memory_stats_from_last_assign_.bytes_allocated =
- hard_bytes_allocatable - hard_bytes_left;
- memory_stats_from_last_assign_.bytes_unreleasable =
- resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
- memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
+ memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
+ memory_stats_from_last_assign_.had_enough_memory =
+ had_enough_memory_to_schedule_tiles_needed_now;
}
void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
ManagedTileState& mts = tile->managed_state();
- if (mts.tile_versions[mode].resource_) {
+ if (mts.tile_versions[mode].resource_)
resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
-
- DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
- DCHECK_GE(resources_releasable_, 1u);
-
- bytes_releasable_ -= BytesConsumedIfAllocated(tile);
- --resources_releasable_;
- }
}
void TileManager::FreeResourcesForTile(Tile* tile) {
@@ -1096,9 +827,6 @@ void TileManager::OnRasterTaskCompleted(
} else {
tile_version.set_use_resource();
tile_version.resource_ = resource.Pass();
-
- bytes_releasable_ += BytesConsumedIfAllocated(tile);
- ++resources_releasable_;
}
FreeUnusedResourcesForTile(tile);
@@ -1129,457 +857,88 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
tiles_[tile->id()] = tile;
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}
-void TileManager::GetPairedPictureLayers(
- std::vector<PairedPictureLayer>* paired_layers) const {
- const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
+void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
+ rasterizer_ = rasterizer;
+ rasterizer_->SetClient(this);
+}
- paired_layers->clear();
- // Reserve a maximum possible paired layers.
- paired_layers->reserve(layers.size());
+bool TileManager::IsReadyToActivate() const {
+ const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
it != layers.end();
++it) {
- PictureLayerImpl* layer = *it;
-
- // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
- if (!layer->HasValidTilePriorities())
- continue;
-
- PictureLayerImpl* twin_layer = layer->GetTwinLayer();
-
- // Ignore the twin layer when tile priorities are invalid.
- // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
- if (twin_layer && !twin_layer->HasValidTilePriorities())
- twin_layer = NULL;
-
- PairedPictureLayer paired_layer;
- WhichTree tree = layer->GetTree();
-
- // If the current tree is ACTIVE_TREE, then always generate a paired_layer.
- // If current tree is PENDING_TREE, then only generate a paired_layer if
- // there is no twin layer.
- if (tree == ACTIVE_TREE) {
- DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
- paired_layer.active_layer = layer;
- paired_layer.pending_layer = twin_layer;
- paired_layers->push_back(paired_layer);
- } else if (!twin_layer) {
- paired_layer.active_layer = NULL;
- paired_layer.pending_layer = layer;
- paired_layers->push_back(paired_layer);
- }
- }
-}
-
-TileManager::PairedPictureLayer::PairedPictureLayer()
- : active_layer(NULL), pending_layer(NULL) {}
-
-TileManager::PairedPictureLayer::~PairedPictureLayer() {}
-
-TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager,
- TreePriority tree_priority)
- : tree_priority_(tree_priority), comparator_(tree_priority) {
- std::vector<TileManager::PairedPictureLayer> paired_layers;
- tile_manager->GetPairedPictureLayers(&paired_layers);
- bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
-
- paired_iterators_.reserve(paired_layers.size());
- iterator_heap_.reserve(paired_layers.size());
- for (std::vector<TileManager::PairedPictureLayer>::iterator it =
- paired_layers.begin();
- it != paired_layers.end();
- ++it) {
- PairedPictureLayerIterator paired_iterator;
- if (it->active_layer) {
- paired_iterator.active_iterator =
- PictureLayerImpl::LayerRasterTileIterator(it->active_layer,
- prioritize_low_res);
- }
-
- if (it->pending_layer) {
- paired_iterator.pending_iterator =
- PictureLayerImpl::LayerRasterTileIterator(it->pending_layer,
- prioritize_low_res);
- }
-
- if (paired_iterator.PeekTile(tree_priority_) != NULL) {
- paired_iterators_.push_back(paired_iterator);
- iterator_heap_.push_back(&paired_iterators_.back());
- }
- }
-
- std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
-}
-
-TileManager::RasterTileIterator::~RasterTileIterator() {}
-
-TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
- DCHECK(*this);
-
- std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
- PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
- iterator_heap_.pop_back();
-
- paired_iterator->PopTile(tree_priority_);
- if (paired_iterator->PeekTile(tree_priority_) != NULL) {
- iterator_heap_.push_back(paired_iterator);
- std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
+ if (!(*it)->AllTilesRequiredForActivationAreReadyToDraw())
+ return false;
}
- return *this;
-}
-
-TileManager::RasterTileIterator::operator bool() const {
- return !iterator_heap_.empty();
-}
-Tile* TileManager::RasterTileIterator::operator*() {
- DCHECK(*this);
- return iterator_heap_.front()->PeekTile(tree_priority_);
+ return true;
}
-TileManager::RasterTileIterator::PairedPictureLayerIterator::
- PairedPictureLayerIterator() {}
-
-TileManager::RasterTileIterator::PairedPictureLayerIterator::
- ~PairedPictureLayerIterator() {}
+void TileManager::CheckIfReadyToActivate() {
+ TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
-Tile* TileManager::RasterTileIterator::PairedPictureLayerIterator::PeekTile(
- TreePriority tree_priority) {
- PictureLayerImpl::LayerRasterTileIterator* next_iterator =
- NextTileIterator(tree_priority).first;
- if (!next_iterator)
- return NULL;
+ rasterizer_->CheckForCompletedTasks();
+ did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
- DCHECK(*next_iterator);
- DCHECK(std::find(returned_shared_tiles.begin(),
- returned_shared_tiles.end(),
- **next_iterator) == returned_shared_tiles.end());
- return **next_iterator;
+ if (IsReadyToActivate())
+ client_->NotifyReadyToActivate();
}
-void TileManager::RasterTileIterator::PairedPictureLayerIterator::PopTile(
- TreePriority tree_priority) {
- PictureLayerImpl::LayerRasterTileIterator* next_iterator =
- NextTileIterator(tree_priority).first;
- DCHECK(next_iterator);
- DCHECK(*next_iterator);
- returned_shared_tiles.push_back(**next_iterator);
- ++(*next_iterator);
-
- next_iterator = NextTileIterator(tree_priority).first;
- while (next_iterator &&
- std::find(returned_shared_tiles.begin(),
- returned_shared_tiles.end(),
- **next_iterator) != returned_shared_tiles.end()) {
- ++(*next_iterator);
- next_iterator = NextTileIterator(tree_priority).first;
- }
+TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
}
-std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>
-TileManager::RasterTileIterator::PairedPictureLayerIterator::NextTileIterator(
- TreePriority tree_priority) {
- // If both iterators are out of tiles, return NULL.
- if (!active_iterator && !pending_iterator) {
- return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
- NULL, ACTIVE_TREE);
- }
-
- // If we only have one iterator with tiles, return it.
- if (!active_iterator)
- return std::make_pair(&pending_iterator, PENDING_TREE);
- if (!pending_iterator)
- return std::make_pair(&active_iterator, ACTIVE_TREE);
-
- // Now both iterators have tiles, so we have to decide based on tree priority.
- switch (tree_priority) {
- case SMOOTHNESS_TAKES_PRIORITY:
- return std::make_pair(&active_iterator, ACTIVE_TREE);
- case NEW_CONTENT_TAKES_PRIORITY:
- return std::make_pair(&pending_iterator, ACTIVE_TREE);
- case SAME_PRIORITY_FOR_BOTH_TREES: {
- Tile* active_tile = *active_iterator;
- Tile* pending_tile = *pending_iterator;
- if (active_tile == pending_tile)
- return std::make_pair(&active_iterator, ACTIVE_TREE);
-
- const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
- const TilePriority& pending_priority =
- pending_tile->priority(PENDING_TREE);
-
- if (active_priority.IsHigherPriorityThan(pending_priority))
- return std::make_pair(&active_iterator, ACTIVE_TREE);
- return std::make_pair(&pending_iterator, PENDING_TREE);
- }
- }
-
- NOTREACHED();
- // Keep the compiler happy.
- return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
- NULL, ACTIVE_TREE);
+TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
+ : memory_bytes_(memory_bytes), resource_count_(resource_count) {
}
-TileManager::RasterTileIterator::RasterOrderComparator::RasterOrderComparator(
- TreePriority tree_priority)
- : tree_priority_(tree_priority) {}
-
-bool TileManager::RasterTileIterator::RasterOrderComparator::operator()(
- PairedPictureLayerIterator* a,
- PairedPictureLayerIterator* b) const {
- std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> a_pair =
- a->NextTileIterator(tree_priority_);
- DCHECK(a_pair.first);
- DCHECK(*a_pair.first);
-
- std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> b_pair =
- b->NextTileIterator(tree_priority_);
- DCHECK(b_pair.first);
- DCHECK(*b_pair.first);
-
- Tile* a_tile = **a_pair.first;
- Tile* b_tile = **b_pair.first;
-
- const TilePriority& a_priority =
- a_tile->priority_for_tree_priority(tree_priority_);
- const TilePriority& b_priority =
- b_tile->priority_for_tree_priority(tree_priority_);
- bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
-
- // Now we have to return true iff b is higher priority than a.
-
- // If the bin is the same but the resolution is not, then the order will be
- // determined by whether we prioritize low res or not.
- // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
- // class but instead produced by the iterators.
- if (b_priority.priority_bin == a_priority.priority_bin &&
- b_priority.resolution != a_priority.resolution) {
- // Non ideal resolution should be sorted lower than other resolutions.
- if (a_priority.resolution == NON_IDEAL_RESOLUTION)
- return true;
-
- if (b_priority.resolution == NON_IDEAL_RESOLUTION)
- return false;
-
- if (prioritize_low_res)
- return b_priority.resolution == LOW_RESOLUTION;
-
- return b_priority.resolution == HIGH_RESOLUTION;
- }
-
- return b_priority.IsHigherPriorityThan(a_priority);
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
+ const gfx::Size& size,
+ ResourceFormat format) {
+ return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
}
-TileManager::EvictionTileIterator::EvictionTileIterator()
- : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {}
-
-TileManager::EvictionTileIterator::EvictionTileIterator(
- TileManager* tile_manager,
- TreePriority tree_priority)
- : tree_priority_(tree_priority), comparator_(tree_priority) {
- std::vector<TileManager::PairedPictureLayer> paired_layers;
-
- tile_manager->GetPairedPictureLayers(&paired_layers);
-
- paired_iterators_.reserve(paired_layers.size());
- iterator_heap_.reserve(paired_layers.size());
- for (std::vector<TileManager::PairedPictureLayer>::iterator it =
- paired_layers.begin();
- it != paired_layers.end();
- ++it) {
- PairedPictureLayerIterator paired_iterator;
- if (it->active_layer) {
- paired_iterator.active_iterator =
- PictureLayerImpl::LayerEvictionTileIterator(it->active_layer,
- tree_priority_);
- }
-
- if (it->pending_layer) {
- paired_iterator.pending_iterator =
- PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer,
- tree_priority_);
- }
-
- if (paired_iterator.PeekTile(tree_priority_) != NULL) {
- paired_iterators_.push_back(paired_iterator);
- iterator_heap_.push_back(&paired_iterators_.back());
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
+ const ManagedTileState& mts = tile->managed_state();
+ MemoryUsage total_usage;
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
+ if (mts.tile_versions[mode].resource_) {
+ total_usage += MemoryUsage::FromConfig(
+ tile->size(), mts.tile_versions[mode].resource_->format());
}
}
-
- std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
+ return total_usage;
}
-TileManager::EvictionTileIterator::~EvictionTileIterator() {}
-
-TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::
-operator++() {
- std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
- PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
- iterator_heap_.pop_back();
-
- paired_iterator->PopTile(tree_priority_);
- if (paired_iterator->PeekTile(tree_priority_) != NULL) {
- iterator_heap_.push_back(paired_iterator);
- std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
- }
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
+ const MemoryUsage& other) {
+ memory_bytes_ += other.memory_bytes_;
+ resource_count_ += other.resource_count_;
return *this;
}
-TileManager::EvictionTileIterator::operator bool() const {
- return !iterator_heap_.empty();
-}
-
-Tile* TileManager::EvictionTileIterator::operator*() {
- DCHECK(*this);
- return iterator_heap_.front()->PeekTile(tree_priority_);
-}
-
-TileManager::EvictionTileIterator::PairedPictureLayerIterator::
- PairedPictureLayerIterator() {}
-
-TileManager::EvictionTileIterator::PairedPictureLayerIterator::
- ~PairedPictureLayerIterator() {}
-
-Tile* TileManager::EvictionTileIterator::PairedPictureLayerIterator::PeekTile(
- TreePriority tree_priority) {
- PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
- NextTileIterator(tree_priority);
- if (!next_iterator)
- return NULL;
-
- DCHECK(*next_iterator);
- DCHECK(std::find(returned_shared_tiles.begin(),
- returned_shared_tiles.end(),
- **next_iterator) == returned_shared_tiles.end());
- return **next_iterator;
-}
-
-void TileManager::EvictionTileIterator::PairedPictureLayerIterator::PopTile(
- TreePriority tree_priority) {
- PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
- NextTileIterator(tree_priority);
- DCHECK(next_iterator);
- DCHECK(*next_iterator);
- returned_shared_tiles.push_back(**next_iterator);
- ++(*next_iterator);
-
- next_iterator = NextTileIterator(tree_priority);
- while (next_iterator &&
- std::find(returned_shared_tiles.begin(),
- returned_shared_tiles.end(),
- **next_iterator) != returned_shared_tiles.end()) {
- ++(*next_iterator);
- next_iterator = NextTileIterator(tree_priority);
- }
-}
-
-PictureLayerImpl::LayerEvictionTileIterator*
-TileManager::EvictionTileIterator::PairedPictureLayerIterator::NextTileIterator(
- TreePriority tree_priority) {
- // If both iterators are out of tiles, return NULL.
- if (!active_iterator && !pending_iterator)
- return NULL;
-
- // If we only have one iterator with tiles, return it.
- if (!active_iterator)
- return &pending_iterator;
- if (!pending_iterator)
- return &active_iterator;
-
- Tile* active_tile = *active_iterator;
- Tile* pending_tile = *pending_iterator;
- if (active_tile == pending_tile)
- return &active_iterator;
-
- const TilePriority& active_priority =
- active_tile->priority_for_tree_priority(tree_priority);
- const TilePriority& pending_priority =
- pending_tile->priority_for_tree_priority(tree_priority);
-
- if (pending_priority.IsHigherPriorityThan(active_priority))
- return &active_iterator;
- return &pending_iterator;
-}
-
-TileManager::EvictionTileIterator::EvictionOrderComparator::
- EvictionOrderComparator(TreePriority tree_priority)
- : tree_priority_(tree_priority) {}
-
-bool TileManager::EvictionTileIterator::EvictionOrderComparator::operator()(
- PairedPictureLayerIterator* a,
- PairedPictureLayerIterator* b) const {
- PictureLayerImpl::LayerEvictionTileIterator* a_iterator =
- a->NextTileIterator(tree_priority_);
- DCHECK(a_iterator);
- DCHECK(*a_iterator);
-
- PictureLayerImpl::LayerEvictionTileIterator* b_iterator =
- b->NextTileIterator(tree_priority_);
- DCHECK(b_iterator);
- DCHECK(*b_iterator);
-
- Tile* a_tile = **a_iterator;
- Tile* b_tile = **b_iterator;
-
- const TilePriority& a_priority =
- a_tile->priority_for_tree_priority(tree_priority_);
- const TilePriority& b_priority =
- b_tile->priority_for_tree_priority(tree_priority_);
- bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
-
- // Now we have to return true iff b is lower priority than a.
-
- // If the bin is the same but the resolution is not, then the order will be
- // determined by whether we prioritize low res or not.
- // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
- // class but instead produced by the iterators.
- if (b_priority.priority_bin == a_priority.priority_bin &&
- b_priority.resolution != a_priority.resolution) {
- // Non ideal resolution should be sorted higher than other resolutions.
- if (a_priority.resolution == NON_IDEAL_RESOLUTION)
- return false;
-
- if (b_priority.resolution == NON_IDEAL_RESOLUTION)
- return true;
-
- if (prioritize_low_res)
- return a_priority.resolution == LOW_RESOLUTION;
-
- return a_priority.resolution == HIGH_RESOLUTION;
- }
- return a_priority.IsHigherPriorityThan(b_priority);
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
+ const MemoryUsage& other) {
+ memory_bytes_ -= other.memory_bytes_;
+ resource_count_ -= other.resource_count_;
+ return *this;
}
-void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
- rasterizer_ = rasterizer;
- rasterizer_->SetClient(this);
+TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
+ const MemoryUsage& other) {
+ MemoryUsage result = *this;
+ result -= other;
+ return result;
}
-bool TileManager::IsReadyToActivate() const {
- const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
-
- for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
- it != layers.end();
- ++it) {
- if (!(*it)->AllTilesRequiredForActivationAreReadyToDraw())
- return false;
- }
-
- return true;
-}
-
-void TileManager::CheckIfReadyToActivate() {
- TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
-
- rasterizer_->CheckForCompletedTasks();
- did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
-
- if (IsReadyToActivate())
- client_->NotifyReadyToActivate();
+bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
+ return memory_bytes_ > limit.memory_bytes_ ||
+ resource_count_ > limit.resource_count_;
}
} // namespace cc

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