| Index: src/gpu/gl/GrGLProgramDesc.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
|
| index 4039eaf95cd858ad4493606ced84007e31da550d..6d62ff92bec3262e04968b1d8e00b2404b165a40 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDesc.cpp
|
| @@ -113,9 +113,9 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
|
| int currEffectKey = 0;
|
| bool readsDst = false;
|
| bool readFragPosition = false;
|
| - // We use vertexshader-less shader programs only when drawing paths.
|
| - bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType ||
|
| - GrGpu::kDrawPaths_DrawType == drawType);
|
| +
|
| + // Provide option for shader programs without vertex shader only when drawing paths.
|
| + bool hasVertexCode = !GrGpu::IsPathRenderingDrawType(drawType);
|
|
|
| if (!skipColor) {
|
| for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
|
|
|