Chromium Code Reviews| Index: content/browser/android/edge_effect_l.cc |
| diff --git a/content/browser/android/edge_effect_l.cc b/content/browser/android/edge_effect_l.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..3d32378fce966f24849a71109f933495bd094422 |
| --- /dev/null |
| +++ b/content/browser/android/edge_effect_l.cc |
| @@ -0,0 +1,341 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/android/edge_effect_l.h" |
| + |
| +#include "base/debug/trace_event.h" |
| +#include "base/lazy_instance.h" |
| +#include "cc/layers/image_layer.h" |
| +#include "third_party/skia/include/core/SkBitmap.h" |
| +#include "third_party/skia/include/core/SkCanvas.h" |
| +#include "third_party/skia/include/core/SkPaint.h" |
| +#include "third_party/skia/include/effects/SkPorterDuff.h" |
| +#include "ui/gfx/screen.h" |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +// Time it will take the effect to fully recede in ms |
| +const int kRecedeTime = 1000; |
| + |
| +// Time it will take before a pulled glow begins receding in ms |
| +const int kPullTime = 167; |
| + |
| +const float kMaxAlpha = 1.f; |
| + |
| +const float kPullGlowBegin = 0.f; |
| + |
| +// Min/max velocity that will be absorbed |
| +const float kMinVelocity = 100.f; |
| +const float kMaxVelocity = 10000.f; |
| + |
| +const float kEpsilon = 0.001f; |
| + |
| +const float kSin = 0.5f; // sin(PI / 6) |
| +const float kCos = 0.866f; // cos(PI / 6); |
| + |
| +// How much dragging should effect the height of the glow image. |
| +// Number determined by user testing. |
| +const float kPullDistanceAlphaGlowFactor = 1.1f; |
| + |
| +const int kVelocityGlowFactor = 12; |
| + |
| +template <typename T> |
| +T Lerp(T a, T b, T t) { |
| + return a + (b - a) * t; |
| +} |
| + |
| +template <typename T> |
| +T Clamp(T value, T low, T high) { |
| + return value < low ? low : (value > high ? high : value); |
| +} |
| + |
| +template <typename T> |
| +T Damp(T input, T factor) { |
| + T result; |
| + if (factor == 1) { |
| + result = 1 - (1 - input) * (1 - input); |
| + } else { |
| + result = 1 - std::pow(1 - input, 2 * factor); |
| + } |
| + return result; |
| +} |
| + |
| +void DisableLayer(cc::Layer* layer) { |
| + DCHECK(layer); |
| + layer->SetIsDrawable(false); |
| + layer->SetTransform(gfx::Transform()); |
| + layer->SetOpacity(1.f); |
| +} |
| + |
| +scoped_refptr<cc::Layer> CreateImageLayer(const SkBitmap& bitmap) { |
| + scoped_refptr<cc::ImageLayer> layer = cc::ImageLayer::Create(); |
| + layer->SetBitmap(bitmap); |
| + return layer; |
| +} |
| + |
| +class EdgeEffectLResources { |
| + public: |
| + EdgeEffectLResources() { |
| + TRACE_EVENT0("browser", "EdgeEffectLResources::Create"); |
| + // TODO(jdduke): Fetch the theme color from the platform as follows: |
| + /*final TypedArray a = context.obtainStyledAttributes( |
| + com.android.internal.R.styleable.EdgeEffect); |
| + final int themeColor = a.getColor( |
| + com.android.internal.R.styleable.EdgeEffect_colorPrimary, 0xff666666);*/ |
| + const int kThemeColor = 0xff666666; |
| + |
| + SkPaint paint; |
| + paint.setAntiAlias(true); |
| + paint.setColor((kThemeColor & 0xffffff) | 0x33000000); |
| + paint.setStyle(SkPaint::kFill_Style); |
| + |
| + gfx::Size screen_bounds = |
| + gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().GetSizeInPixel(); |
| + const float width = std::max(screen_bounds.width(), screen_bounds.height()); |
| + const float radius = width * 0.75f / kSin; |
|
aelias_OOO_until_Jul13
2014/07/17 20:23:17
Looks like this ends up multiplying by 1.5, for ov
jdduke (slow)
2014/07/17 22:24:12
Hmm, the (raw sized) effect should be larger than
jdduke (slow)
2014/08/11 19:51:10
1.5 is right, but the variable name |radius| is mi
|
| + const float y = kCos * radius; |
| + const float height = radius - y; |
| + gfx::Size bounds(radius, height); |
| + SkRect arc_rect = SkRect::MakeXYWH( |
| + -radius / 2.f, -radius - y, radius * 2.f, radius * 2.f); |
| + if (!glow_bitmap_.allocPixels( |
| + SkImageInfo::MakeN32Premul(bounds.width(), bounds.height()))) { |
| + LOG(FATAL) << " Failed to allocate bitmap of size " << bounds.width() |
| + << "x" << bounds.height(); |
| + } |
| + |
| + SkCanvas canvas(glow_bitmap_); |
| + canvas.clipRect(SkRect::MakeXYWH(0, 0, bounds.width(), bounds.height())); |
| + canvas.drawArc(arc_rect, 45, 90, true, paint); |
| + } |
| + |
| + const SkBitmap& glow_bitmap() const { return glow_bitmap_; } |
| + |
| + private: |
| + SkBitmap glow_bitmap_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(EdgeEffectLResources); |
| +}; |
| + |
| +// Leaky to allow access from a worker thread. |
| +base::LazyInstance<EdgeEffectLResources>::Leaky g_edge_effect_resources = |
| + LAZY_INSTANCE_INITIALIZER; |
| + |
| +} // namespace |
| + |
| +// static |
| +scoped_ptr<EdgeEffectL> EdgeEffectL::Create(cc::Layer* root_layer) { |
| + DCHECK(root_layer); |
| + |
| + const SkBitmap& glow = g_edge_effect_resources.Get().glow_bitmap(); |
| + if (glow.isNull()) |
| + return scoped_ptr<EdgeEffectL>(); |
| + |
| + scoped_refptr<cc::Layer> glow_layer = CreateImageLayer(glow); |
| + root_layer->AddChild(glow_layer); |
| + return make_scoped_ptr(new EdgeEffectL(glow_layer)); |
| +} |
| + |
| +EdgeEffectL::EdgeEffectL(const scoped_refptr<cc::Layer>& glow) |
| + : glow_(glow) |
| + , glow_alpha_(0) |
| + , glow_scale_y_(0) |
| + , glow_alpha_start_(0) |
| + , glow_alpha_finish_(0) |
| + , glow_scale_y_start_(0) |
| + , glow_scale_y_finish_(0) |
| + , displacement_(0.5f) |
| + , target_displacement_(0.5f) |
| + , state_(STATE_IDLE) |
| + , pull_distance_(0) { |
| + // Prevent the provided layers from drawing until the effect is activated. |
| + DisableLayer(glow_.get()); |
| + glow_->SetBlendMode(SkXfermode::kSrcATop_Mode); |
| +} |
| + |
| +EdgeEffectL::~EdgeEffectL() { } |
| + |
| +bool EdgeEffectL::IsFinished() const { |
| + return state_ == STATE_IDLE; |
| +} |
| + |
| +void EdgeEffectL::Finish() { |
| + DisableLayer(glow_.get()); |
| + pull_distance_ = 0; |
| + state_ = STATE_IDLE; |
| +} |
| + |
| +void EdgeEffectL::Pull(base::TimeTicks current_time, float delta_distance) { |
| + Pull(current_time, delta_distance, 0.5f); |
| +} |
| + |
| +void EdgeEffectL::Pull(base::TimeTicks current_time, |
| + float delta_distance, |
| + float displacement) { |
| + target_displacement_ = displacement; |
| + if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { |
| + return; |
| + } |
| + if (state_ != STATE_PULL) { |
| + glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); |
| + } |
| + state_ = STATE_PULL; |
| + |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kPullTime); |
| + |
| + float abs_delta_distance = std::abs(delta_distance); |
| + pull_distance_ += delta_distance; |
| + |
| + glow_alpha_ = glow_alpha_start_ = std::min( |
| + kMaxAlpha, |
| + glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); |
| + |
| + if (pull_distance_ == 0) { |
| + glow_scale_y_ = glow_scale_y_start_ = 0; |
| + } else { |
| + float scale = 1.f - |
| + 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - |
| + 0.3f; |
| + glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; |
| + } |
| + |
| + glow_alpha_finish_ = glow_alpha_; |
| + glow_scale_y_finish_ = glow_scale_y_; |
| +} |
| + |
| +void EdgeEffectL::Release(base::TimeTicks current_time) { |
| + pull_distance_ = 0; |
| + |
| + if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) |
| + return; |
| + |
| + state_ = STATE_RECEDE; |
| + glow_alpha_start_ = glow_alpha_; |
| + glow_scale_y_start_ = glow_scale_y_; |
| + |
| + glow_alpha_finish_ = 0.f; |
| + glow_scale_y_finish_ = 0.f; |
| + |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
| +} |
| + |
| +void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) { |
| + state_ = STATE_ABSORB; |
| + |
| + velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); |
| + |
| + start_time_ = current_time; |
| + // This should never be less than 1 millisecond. |
| + duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f)); |
| + |
| + // The glow depends more on the velocity, and therefore starts out |
| + // nearly invisible. |
| + glow_alpha_start_ = 0.3f; |
| + glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); |
| + |
| + // Growth for the size of the glow should be quadratic to properly |
| + // respond |
| + // to a user's scrolling speed. The faster the scrolling speed, the more |
| + // intense the effect should be for both the size and the saturation. |
| + glow_scale_y_finish_ = std::min( |
| + 0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); |
| + // Alpha should change for the glow as well as size. |
| + glow_alpha_finish_ = Clamp(glow_alpha_start_, |
| + velocity * kVelocityGlowFactor * .00001f, |
| + kMaxAlpha); |
| + target_displacement_ = 0.5; |
| +} |
| + |
| +bool EdgeEffectL::Update(base::TimeTicks current_time) { |
| + if (IsFinished()) |
| + return false; |
| + |
| + const double dt = (current_time - start_time_).InMilliseconds(); |
| + const double t = std::min(dt / duration_.InMilliseconds(), 1.); |
| + const float interp = static_cast<float>(Damp(t, 1.)); |
| + |
| + glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); |
| + glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); |
| + displacement_ = (displacement_ + target_displacement_) / 2.f; |
| + |
| + if (t >= 1.f - kEpsilon) { |
| + switch (state_) { |
| + case STATE_ABSORB: |
| + state_ = STATE_RECEDE; |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
| + |
| + glow_alpha_start_ = glow_alpha_; |
| + glow_scale_y_start_ = glow_scale_y_; |
| + |
| + glow_alpha_finish_ = 0.f; |
| + glow_scale_y_finish_ = 0.f; |
| + break; |
| + case STATE_PULL: |
| + // Hold in this state until explicitly released. |
| + break; |
| + case STATE_PULL_DECAY: |
| + state_ = STATE_RECEDE; |
| + break; |
| + case STATE_RECEDE: |
| + Finish(); |
| + break; |
| + default: |
| + break; |
| + } |
| + } |
| + |
| + bool one_last_frame = false; |
| + if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { |
| + Finish(); |
| + // TODO(jdduke): Check |one_last_frame_| behavior. |
| + one_last_frame = true; |
| + } |
| + |
| + return !IsFinished() || one_last_frame; |
| +} |
| + |
| +void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, |
| + const gfx::Transform& transform) { |
| + if (IsFinished()) |
| + return; |
| + |
| + // An empty window size, while meaningless, is also relatively harmless, and |
| + // will simply prevent any drawing of the layers. |
| + if (size.IsEmpty()) { |
| + DisableLayer(glow_.get()); |
| + return; |
| + } |
| + |
| + const float r = size.width() * 0.75f / kSin; |
| + const float y = kCos * r; |
| + const float h = r - y; |
| + bounds_ = gfx::Size(size.width(), (int) std::min(size.height(), h)); |
| + gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height()); |
| + |
| + glow_->SetIsDrawable(true); |
| + glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); |
| + glow_->SetBounds(image_bounds); |
| + glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); |
| + |
| + const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; |
| + const float displacement_offset_x = bounds_.width() * displacement * 0.5f; |
| + const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; |
| + gfx::Transform offset_transform; |
| + offset_transform.Translate(image_offset_x - displacement_offset_x, 0); |
| + offset_transform.ConcatTransform(transform); |
| + glow_->SetTransform(offset_transform); |
| +} |
| + |
| +// static |
| +void EdgeEffectL::EnsureResources() { |
| + g_edge_effect_resources.Get(); |
| +} |
| + |
| +} // namespace content |
| + |