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Issue 367173003: [Android] Implementation of overscroll effect for Android L (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix build Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/edge_effect_l.h"
6
7 #include "base/debug/trace_event.h"
8 #include "base/lazy_instance.h"
9 #include "cc/layers/image_layer.h"
10 #include "third_party/skia/include/core/SkBitmap.h"
11 #include "third_party/skia/include/core/SkCanvas.h"
12 #include "third_party/skia/include/core/SkPaint.h"
13 #include "third_party/skia/include/effects/SkPorterDuff.h"
14 #include "ui/gfx/screen.h"
15
16 namespace content {
17
18 namespace {
19
20 // Time it will take the effect to fully recede in ms
21 const int kRecedeTime = 1000;
22
23 // Time it will take before a pulled glow begins receding in ms
24 const int kPullTime = 167;
25
26 const float kMaxAlpha = 1.f;
27
28 const float kPullGlowBegin = 0.f;
29
30 // Min/max velocity that will be absorbed
31 const float kMinVelocity = 100.f;
32 const float kMaxVelocity = 10000.f;
33
34 const float kEpsilon = 0.001f;
35
36 const float kSin = 0.5f; // sin(PI / 6)
37 const float kCos = 0.866f; // cos(PI / 6);
38
39 // How much dragging should effect the height of the glow image.
40 // Number determined by user testing.
41 const float kPullDistanceAlphaGlowFactor = 1.1f;
42
43 const int kVelocityGlowFactor = 12;
44
45 template <typename T>
46 T Lerp(T a, T b, T t) {
47 return a + (b - a) * t;
48 }
49
50 template <typename T>
51 T Clamp(T value, T low, T high) {
52 return value < low ? low : (value > high ? high : value);
53 }
54
55 template <typename T>
56 T Damp(T input, T factor) {
57 T result;
58 if (factor == 1) {
59 result = 1 - (1 - input) * (1 - input);
60 } else {
61 result = 1 - std::pow(1 - input, 2 * factor);
62 }
63 return result;
64 }
65
66 void DisableLayer(cc::Layer* layer) {
67 DCHECK(layer);
68 layer->SetIsDrawable(false);
69 layer->SetTransform(gfx::Transform());
70 layer->SetOpacity(1.f);
71 }
72
73 scoped_refptr<cc::Layer> CreateImageLayer(const SkBitmap& bitmap) {
74 scoped_refptr<cc::ImageLayer> layer = cc::ImageLayer::Create();
75 layer->SetBitmap(bitmap);
76 return layer;
77 }
78
79 class EdgeEffectLResources {
80 public:
81 EdgeEffectLResources() {
82 TRACE_EVENT0("browser", "EdgeEffectLResources::Create");
83 // TODO(jdduke): Fetch the theme color from the platform as follows:
84 /*final TypedArray a = context.obtainStyledAttributes(
85 com.android.internal.R.styleable.EdgeEffect);
86 final int themeColor = a.getColor(
87 com.android.internal.R.styleable.EdgeEffect_colorPrimary, 0xff666666);*/
88 const int kThemeColor = 0xff666666;
89
90 SkPaint paint;
91 paint.setAntiAlias(true);
92 paint.setColor((kThemeColor & 0xffffff) | 0x33000000);
93 paint.setStyle(SkPaint::kFill_Style);
94
95 gfx::Size screen_bounds =
96 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().GetSizeInPixel();
97 const float width = std::max(screen_bounds.width(), screen_bounds.height());
98 const float radius = width * 0.75f / kSin;
aelias_OOO_until_Jul13 2014/07/17 20:23:17 Looks like this ends up multiplying by 1.5, for ov
jdduke (slow) 2014/07/17 22:24:12 Hmm, the (raw sized) effect should be larger than
jdduke (slow) 2014/08/11 19:51:10 1.5 is right, but the variable name |radius| is mi
99 const float y = kCos * radius;
100 const float height = radius - y;
101 gfx::Size bounds(radius, height);
102 SkRect arc_rect = SkRect::MakeXYWH(
103 -radius / 2.f, -radius - y, radius * 2.f, radius * 2.f);
104 if (!glow_bitmap_.allocPixels(
105 SkImageInfo::MakeN32Premul(bounds.width(), bounds.height()))) {
106 LOG(FATAL) << " Failed to allocate bitmap of size " << bounds.width()
107 << "x" << bounds.height();
108 }
109
110 SkCanvas canvas(glow_bitmap_);
111 canvas.clipRect(SkRect::MakeXYWH(0, 0, bounds.width(), bounds.height()));
112 canvas.drawArc(arc_rect, 45, 90, true, paint);
113 }
114
115 const SkBitmap& glow_bitmap() const { return glow_bitmap_; }
116
117 private:
118 SkBitmap glow_bitmap_;
119
120 DISALLOW_COPY_AND_ASSIGN(EdgeEffectLResources);
121 };
122
123 // Leaky to allow access from a worker thread.
124 base::LazyInstance<EdgeEffectLResources>::Leaky g_edge_effect_resources =
125 LAZY_INSTANCE_INITIALIZER;
126
127 } // namespace
128
129 // static
130 scoped_ptr<EdgeEffectL> EdgeEffectL::Create(cc::Layer* root_layer) {
131 DCHECK(root_layer);
132
133 const SkBitmap& glow = g_edge_effect_resources.Get().glow_bitmap();
134 if (glow.isNull())
135 return scoped_ptr<EdgeEffectL>();
136
137 scoped_refptr<cc::Layer> glow_layer = CreateImageLayer(glow);
138 root_layer->AddChild(glow_layer);
139 return make_scoped_ptr(new EdgeEffectL(glow_layer));
140 }
141
142 EdgeEffectL::EdgeEffectL(const scoped_refptr<cc::Layer>& glow)
143 : glow_(glow)
144 , glow_alpha_(0)
145 , glow_scale_y_(0)
146 , glow_alpha_start_(0)
147 , glow_alpha_finish_(0)
148 , glow_scale_y_start_(0)
149 , glow_scale_y_finish_(0)
150 , displacement_(0.5f)
151 , target_displacement_(0.5f)
152 , state_(STATE_IDLE)
153 , pull_distance_(0) {
154 // Prevent the provided layers from drawing until the effect is activated.
155 DisableLayer(glow_.get());
156 glow_->SetBlendMode(SkXfermode::kSrcATop_Mode);
157 }
158
159 EdgeEffectL::~EdgeEffectL() { }
160
161 bool EdgeEffectL::IsFinished() const {
162 return state_ == STATE_IDLE;
163 }
164
165 void EdgeEffectL::Finish() {
166 DisableLayer(glow_.get());
167 pull_distance_ = 0;
168 state_ = STATE_IDLE;
169 }
170
171 void EdgeEffectL::Pull(base::TimeTicks current_time, float delta_distance) {
172 Pull(current_time, delta_distance, 0.5f);
173 }
174
175 void EdgeEffectL::Pull(base::TimeTicks current_time,
176 float delta_distance,
177 float displacement) {
178 target_displacement_ = displacement;
179 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
180 return;
181 }
182 if (state_ != STATE_PULL) {
183 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
184 }
185 state_ = STATE_PULL;
186
187 start_time_ = current_time;
188 duration_ = base::TimeDelta::FromMilliseconds(kPullTime);
189
190 float abs_delta_distance = std::abs(delta_distance);
191 pull_distance_ += delta_distance;
192
193 glow_alpha_ = glow_alpha_start_ = std::min(
194 kMaxAlpha,
195 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
196
197 if (pull_distance_ == 0) {
198 glow_scale_y_ = glow_scale_y_start_ = 0;
199 } else {
200 float scale = 1.f -
201 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
202 0.3f;
203 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
204 }
205
206 glow_alpha_finish_ = glow_alpha_;
207 glow_scale_y_finish_ = glow_scale_y_;
208 }
209
210 void EdgeEffectL::Release(base::TimeTicks current_time) {
211 pull_distance_ = 0;
212
213 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
214 return;
215
216 state_ = STATE_RECEDE;
217 glow_alpha_start_ = glow_alpha_;
218 glow_scale_y_start_ = glow_scale_y_;
219
220 glow_alpha_finish_ = 0.f;
221 glow_scale_y_finish_ = 0.f;
222
223 start_time_ = current_time;
224 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
225 }
226
227 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
228 state_ = STATE_ABSORB;
229
230 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
231
232 start_time_ = current_time;
233 // This should never be less than 1 millisecond.
234 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
235
236 // The glow depends more on the velocity, and therefore starts out
237 // nearly invisible.
238 glow_alpha_start_ = 0.3f;
239 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
240
241 // Growth for the size of the glow should be quadratic to properly
242 // respond
243 // to a user's scrolling speed. The faster the scrolling speed, the more
244 // intense the effect should be for both the size and the saturation.
245 glow_scale_y_finish_ = std::min(
246 0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
247 // Alpha should change for the glow as well as size.
248 glow_alpha_finish_ = Clamp(glow_alpha_start_,
249 velocity * kVelocityGlowFactor * .00001f,
250 kMaxAlpha);
251 target_displacement_ = 0.5;
252 }
253
254 bool EdgeEffectL::Update(base::TimeTicks current_time) {
255 if (IsFinished())
256 return false;
257
258 const double dt = (current_time - start_time_).InMilliseconds();
259 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
260 const float interp = static_cast<float>(Damp(t, 1.));
261
262 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
263 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
264 displacement_ = (displacement_ + target_displacement_) / 2.f;
265
266 if (t >= 1.f - kEpsilon) {
267 switch (state_) {
268 case STATE_ABSORB:
269 state_ = STATE_RECEDE;
270 start_time_ = current_time;
271 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
272
273 glow_alpha_start_ = glow_alpha_;
274 glow_scale_y_start_ = glow_scale_y_;
275
276 glow_alpha_finish_ = 0.f;
277 glow_scale_y_finish_ = 0.f;
278 break;
279 case STATE_PULL:
280 // Hold in this state until explicitly released.
281 break;
282 case STATE_PULL_DECAY:
283 state_ = STATE_RECEDE;
284 break;
285 case STATE_RECEDE:
286 Finish();
287 break;
288 default:
289 break;
290 }
291 }
292
293 bool one_last_frame = false;
294 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
295 Finish();
296 // TODO(jdduke): Check |one_last_frame_| behavior.
297 one_last_frame = true;
298 }
299
300 return !IsFinished() || one_last_frame;
301 }
302
303 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
304 const gfx::Transform& transform) {
305 if (IsFinished())
306 return;
307
308 // An empty window size, while meaningless, is also relatively harmless, and
309 // will simply prevent any drawing of the layers.
310 if (size.IsEmpty()) {
311 DisableLayer(glow_.get());
312 return;
313 }
314
315 const float r = size.width() * 0.75f / kSin;
316 const float y = kCos * r;
317 const float h = r - y;
318 bounds_ = gfx::Size(size.width(), (int) std::min(size.height(), h));
319 gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height());
320
321 glow_->SetIsDrawable(true);
322 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
323 glow_->SetBounds(image_bounds);
324 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
325
326 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
327 const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
328 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
329 gfx::Transform offset_transform;
330 offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
331 offset_transform.ConcatTransform(transform);
332 glow_->SetTransform(offset_transform);
333 }
334
335 // static
336 void EdgeEffectL::EnsureResources() {
337 g_edge_effect_resources.Get();
338 }
339
340 } // namespace content
341
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