Chromium Code Reviews| Index: content/browser/android/edge_effect_l.cc |
| diff --git a/content/browser/android/edge_effect_l.cc b/content/browser/android/edge_effect_l.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e62d95a844fe2845a764c4585bcdf3d779dfa5d9 |
| --- /dev/null |
| +++ b/content/browser/android/edge_effect_l.cc |
| @@ -0,0 +1,272 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/android/edge_effect_l.h" |
| + |
| +#include "cc/layers/ui_resource_layer.h" |
| +#include "ui/base/android/system_ui_resource_manager.h" |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +// Time it will take the effect to fully recede in ms |
| +const int kRecedeTime = 1000; |
|
aelias_OOO_until_Jul13
2014/08/14 22:54:19
Rename to kRecedeTimeMs
jdduke (slow)
2014/08/15 19:15:06
Done.
|
| + |
| +// Time it will take before a pulled glow begins receding in ms |
| +const int kPullTime = 167; |
|
aelias_OOO_until_Jul13
2014/08/14 22:54:19
Rename to kPullTimeMs
jdduke (slow)
2014/08/15 19:15:06
Done.
|
| + |
| +const float kMaxAlpha = 1.f; |
| + |
| +const float kPullGlowBegin = 0.f; |
| + |
| +// Min/max velocity that will be absorbed |
| +const float kMinVelocity = 100.f; |
| +const float kMaxVelocity = 10000.f; |
| + |
| +const float kEpsilon = 0.001f; |
| + |
| +const float kSin = 0.5f; // sin(PI / 6) |
| +const float kCos = 0.866f; // cos(PI / 6); |
| + |
| +// How much dragging should effect the height of the glow image. |
| +// Number determined by user testing. |
| +const float kPullDistanceAlphaGlowFactor = 1.1f; |
| + |
| +const int kVelocityGlowFactor = 12; |
| + |
| +const ui::SystemUIResourceManager::ResourceType kResourceType = |
| + ui::SystemUIResourceManager::OVERSCROLL_GLOW_L; |
| + |
| +template <typename T> |
| +T Lerp(T a, T b, T t) { |
| + return a + (b - a) * t; |
| +} |
| + |
| +template <typename T> |
| +T Clamp(T value, T low, T high) { |
| + return value < low ? low : (value > high ? high : value); |
| +} |
| + |
| +template <typename T> |
| +T Damp(T input, T factor) { |
| + T result; |
| + if (factor == 1) { |
| + result = 1 - (1 - input) * (1 - input); |
| + } else { |
| + result = 1 - std::pow(1 - input, 2 * factor); |
| + } |
| + return result; |
| +} |
| + |
| +} // namespace |
| + |
| +EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager) |
| + : resource_manager_(resource_manager), |
| + glow_(cc::UIResourceLayer::Create()), |
| + glow_alpha_(0), |
| + glow_scale_y_(0), |
| + glow_alpha_start_(0), |
| + glow_alpha_finish_(0), |
| + glow_scale_y_start_(0), |
| + glow_scale_y_finish_(0), |
| + displacement_(0.5f), |
| + target_displacement_(0.5f), |
| + state_(STATE_IDLE), |
| + pull_distance_(0) { |
| + // Prevent the provided layers from drawing until the effect is activated. |
| + glow_->SetIsDrawable(false); |
| +} |
| + |
| +EdgeEffectL::~EdgeEffectL() { |
| + glow_->RemoveFromParent(); |
| +} |
| + |
| +bool EdgeEffectL::IsFinished() const { |
| + return state_ == STATE_IDLE; |
| +} |
| + |
| +void EdgeEffectL::Finish() { |
| + glow_->SetIsDrawable(false); |
| + pull_distance_ = 0; |
| + state_ = STATE_IDLE; |
| +} |
| + |
| +void EdgeEffectL::Pull(base::TimeTicks current_time, float delta_distance) { |
| + Pull(current_time, delta_distance, 0.5f); |
| +} |
| + |
| +void EdgeEffectL::Pull(base::TimeTicks current_time, |
| + float delta_distance, |
| + float displacement) { |
| + target_displacement_ = displacement; |
| + if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { |
| + return; |
| + } |
| + if (state_ != STATE_PULL) { |
| + glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); |
| + } |
| + state_ = STATE_PULL; |
| + |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kPullTime); |
| + |
| + float abs_delta_distance = std::abs(delta_distance); |
| + pull_distance_ += delta_distance; |
| + |
| + glow_alpha_ = glow_alpha_start_ = std::min( |
| + kMaxAlpha, |
| + glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); |
| + |
| + if (pull_distance_ == 0) { |
| + glow_scale_y_ = glow_scale_y_start_ = 0; |
| + } else { |
| + float scale = 1.f - |
| + 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - |
| + 0.3f; |
| + glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; |
| + } |
| + |
| + glow_alpha_finish_ = glow_alpha_; |
| + glow_scale_y_finish_ = glow_scale_y_; |
| +} |
| + |
| +void EdgeEffectL::Release(base::TimeTicks current_time) { |
| + pull_distance_ = 0; |
| + |
| + if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) |
| + return; |
| + |
| + state_ = STATE_RECEDE; |
| + glow_alpha_start_ = glow_alpha_; |
| + glow_scale_y_start_ = glow_scale_y_; |
| + |
| + glow_alpha_finish_ = 0.f; |
| + glow_scale_y_finish_ = 0.f; |
| + |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
| +} |
| + |
| +void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) { |
| + state_ = STATE_ABSORB; |
| + |
| + velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); |
| + |
| + start_time_ = current_time; |
| + // This should never be less than 1 millisecond. |
| + duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f)); |
| + |
| + // The glow depends more on the velocity, and therefore starts out |
| + // nearly invisible. |
| + glow_alpha_start_ = 0.3f; |
| + glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); |
| + |
| + // Growth for the size of the glow should be quadratic to properly respond |
| + // to a user's scrolling speed. The faster the scrolling speed, the more |
| + // intense the effect should be for both the size and the saturation. |
| + glow_scale_y_finish_ = |
| + std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); |
| + // Alpha should change for the glow as well as size. |
| + glow_alpha_finish_ = Clamp( |
| + glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); |
| + target_displacement_ = 0.5; |
| +} |
| + |
| +bool EdgeEffectL::Update(base::TimeTicks current_time) { |
| + if (IsFinished()) |
| + return false; |
| + |
| + const double dt = (current_time - start_time_).InMilliseconds(); |
| + const double t = std::min(dt / duration_.InMilliseconds(), 1.); |
| + const float interp = static_cast<float>(Damp(t, 1.)); |
| + |
| + glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); |
| + glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); |
| + displacement_ = (displacement_ + target_displacement_) / 2.f; |
| + |
| + if (t >= 1.f - kEpsilon) { |
| + switch (state_) { |
| + case STATE_ABSORB: |
| + state_ = STATE_RECEDE; |
| + start_time_ = current_time; |
| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime); |
| + |
| + glow_alpha_start_ = glow_alpha_; |
| + glow_scale_y_start_ = glow_scale_y_; |
| + |
| + glow_alpha_finish_ = 0.f; |
| + glow_scale_y_finish_ = 0.f; |
| + break; |
| + case STATE_PULL: |
| + // Hold in this state until explicitly released. |
| + break; |
| + case STATE_PULL_DECAY: |
| + state_ = STATE_RECEDE; |
| + break; |
| + case STATE_RECEDE: |
| + Finish(); |
| + break; |
| + default: |
| + break; |
| + } |
| + } |
| + |
| + bool one_last_frame = false; |
| + if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { |
| + Finish(); |
| + one_last_frame = true; |
| + } |
| + |
| + return !IsFinished() || one_last_frame; |
| +} |
| + |
| +void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, |
| + const gfx::Transform& transform) { |
| + if (IsFinished()) |
| + return; |
| + |
| + // An empty window size, while meaningless, is also relatively harmless, and |
| + // will simply prevent any drawing of the layers. |
| + if (size.IsEmpty()) { |
| + glow_->SetIsDrawable(false); |
| + return; |
| + } |
| + |
| + const float r = size.width() * 0.75f / kSin; |
| + const float y = kCos * r; |
| + const float h = r - y; |
| + bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h)); |
| + gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height()); |
| + |
| + glow_->SetIsDrawable(true); |
| + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); |
| + glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); |
| + glow_->SetBounds(image_bounds); |
| + glow_->SetContentsOpaque(false); |
| + glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); |
| + |
| + const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; |
| + const float displacement_offset_x = bounds_.width() * displacement * 0.5f; |
| + const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; |
| + gfx::Transform offset_transform; |
| + offset_transform.Translate(image_offset_x - displacement_offset_x, 0); |
| + offset_transform.ConcatTransform(transform); |
| + glow_->SetTransform(offset_transform); |
| +} |
| + |
| +void EdgeEffectL::SetParent(cc::Layer* parent) { |
| + if (glow_->parent() != parent) |
| + parent->AddChild(glow_); |
| + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); |
| +} |
| + |
| +// static |
| +void EdgeEffectL::PreloadResources( |
| + ui::SystemUIResourceManager* resource_manager) { |
| + DCHECK(resource_manager); |
| + resource_manager->PreloadResource(kResourceType); |
| +} |
| + |
| +} // namespace content |