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Side by Side Diff: content/browser/android/edge_effect_l.cc

Issue 367173003: [Android] Implementation of overscroll effect for Android L (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Write event location through DidOverscrollParams Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/edge_effect_l.h"
6
7 #include "cc/layers/ui_resource_layer.h"
8 #include "ui/base/android/system_ui_resource_manager.h"
9
10 namespace content {
11
12 namespace {
13
14 // Time it will take the effect to fully recede in ms
15 const int kRecedeTime = 1000;
aelias_OOO_until_Jul13 2014/08/14 22:54:19 Rename to kRecedeTimeMs
jdduke (slow) 2014/08/15 19:15:06 Done.
16
17 // Time it will take before a pulled glow begins receding in ms
18 const int kPullTime = 167;
aelias_OOO_until_Jul13 2014/08/14 22:54:19 Rename to kPullTimeMs
jdduke (slow) 2014/08/15 19:15:06 Done.
19
20 const float kMaxAlpha = 1.f;
21
22 const float kPullGlowBegin = 0.f;
23
24 // Min/max velocity that will be absorbed
25 const float kMinVelocity = 100.f;
26 const float kMaxVelocity = 10000.f;
27
28 const float kEpsilon = 0.001f;
29
30 const float kSin = 0.5f; // sin(PI / 6)
31 const float kCos = 0.866f; // cos(PI / 6);
32
33 // How much dragging should effect the height of the glow image.
34 // Number determined by user testing.
35 const float kPullDistanceAlphaGlowFactor = 1.1f;
36
37 const int kVelocityGlowFactor = 12;
38
39 const ui::SystemUIResourceManager::ResourceType kResourceType =
40 ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
41
42 template <typename T>
43 T Lerp(T a, T b, T t) {
44 return a + (b - a) * t;
45 }
46
47 template <typename T>
48 T Clamp(T value, T low, T high) {
49 return value < low ? low : (value > high ? high : value);
50 }
51
52 template <typename T>
53 T Damp(T input, T factor) {
54 T result;
55 if (factor == 1) {
56 result = 1 - (1 - input) * (1 - input);
57 } else {
58 result = 1 - std::pow(1 - input, 2 * factor);
59 }
60 return result;
61 }
62
63 } // namespace
64
65 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
66 : resource_manager_(resource_manager),
67 glow_(cc::UIResourceLayer::Create()),
68 glow_alpha_(0),
69 glow_scale_y_(0),
70 glow_alpha_start_(0),
71 glow_alpha_finish_(0),
72 glow_scale_y_start_(0),
73 glow_scale_y_finish_(0),
74 displacement_(0.5f),
75 target_displacement_(0.5f),
76 state_(STATE_IDLE),
77 pull_distance_(0) {
78 // Prevent the provided layers from drawing until the effect is activated.
79 glow_->SetIsDrawable(false);
80 }
81
82 EdgeEffectL::~EdgeEffectL() {
83 glow_->RemoveFromParent();
84 }
85
86 bool EdgeEffectL::IsFinished() const {
87 return state_ == STATE_IDLE;
88 }
89
90 void EdgeEffectL::Finish() {
91 glow_->SetIsDrawable(false);
92 pull_distance_ = 0;
93 state_ = STATE_IDLE;
94 }
95
96 void EdgeEffectL::Pull(base::TimeTicks current_time, float delta_distance) {
97 Pull(current_time, delta_distance, 0.5f);
98 }
99
100 void EdgeEffectL::Pull(base::TimeTicks current_time,
101 float delta_distance,
102 float displacement) {
103 target_displacement_ = displacement;
104 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
105 return;
106 }
107 if (state_ != STATE_PULL) {
108 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
109 }
110 state_ = STATE_PULL;
111
112 start_time_ = current_time;
113 duration_ = base::TimeDelta::FromMilliseconds(kPullTime);
114
115 float abs_delta_distance = std::abs(delta_distance);
116 pull_distance_ += delta_distance;
117
118 glow_alpha_ = glow_alpha_start_ = std::min(
119 kMaxAlpha,
120 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
121
122 if (pull_distance_ == 0) {
123 glow_scale_y_ = glow_scale_y_start_ = 0;
124 } else {
125 float scale = 1.f -
126 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
127 0.3f;
128 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
129 }
130
131 glow_alpha_finish_ = glow_alpha_;
132 glow_scale_y_finish_ = glow_scale_y_;
133 }
134
135 void EdgeEffectL::Release(base::TimeTicks current_time) {
136 pull_distance_ = 0;
137
138 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
139 return;
140
141 state_ = STATE_RECEDE;
142 glow_alpha_start_ = glow_alpha_;
143 glow_scale_y_start_ = glow_scale_y_;
144
145 glow_alpha_finish_ = 0.f;
146 glow_scale_y_finish_ = 0.f;
147
148 start_time_ = current_time;
149 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
150 }
151
152 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
153 state_ = STATE_ABSORB;
154
155 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
156
157 start_time_ = current_time;
158 // This should never be less than 1 millisecond.
159 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
160
161 // The glow depends more on the velocity, and therefore starts out
162 // nearly invisible.
163 glow_alpha_start_ = 0.3f;
164 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
165
166 // Growth for the size of the glow should be quadratic to properly respond
167 // to a user's scrolling speed. The faster the scrolling speed, the more
168 // intense the effect should be for both the size and the saturation.
169 glow_scale_y_finish_ =
170 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
171 // Alpha should change for the glow as well as size.
172 glow_alpha_finish_ = Clamp(
173 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
174 target_displacement_ = 0.5;
175 }
176
177 bool EdgeEffectL::Update(base::TimeTicks current_time) {
178 if (IsFinished())
179 return false;
180
181 const double dt = (current_time - start_time_).InMilliseconds();
182 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
183 const float interp = static_cast<float>(Damp(t, 1.));
184
185 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
186 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
187 displacement_ = (displacement_ + target_displacement_) / 2.f;
188
189 if (t >= 1.f - kEpsilon) {
190 switch (state_) {
191 case STATE_ABSORB:
192 state_ = STATE_RECEDE;
193 start_time_ = current_time;
194 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
195
196 glow_alpha_start_ = glow_alpha_;
197 glow_scale_y_start_ = glow_scale_y_;
198
199 glow_alpha_finish_ = 0.f;
200 glow_scale_y_finish_ = 0.f;
201 break;
202 case STATE_PULL:
203 // Hold in this state until explicitly released.
204 break;
205 case STATE_PULL_DECAY:
206 state_ = STATE_RECEDE;
207 break;
208 case STATE_RECEDE:
209 Finish();
210 break;
211 default:
212 break;
213 }
214 }
215
216 bool one_last_frame = false;
217 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
218 Finish();
219 one_last_frame = true;
220 }
221
222 return !IsFinished() || one_last_frame;
223 }
224
225 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
226 const gfx::Transform& transform) {
227 if (IsFinished())
228 return;
229
230 // An empty window size, while meaningless, is also relatively harmless, and
231 // will simply prevent any drawing of the layers.
232 if (size.IsEmpty()) {
233 glow_->SetIsDrawable(false);
234 return;
235 }
236
237 const float r = size.width() * 0.75f / kSin;
238 const float y = kCos * r;
239 const float h = r - y;
240 bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
241 gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height());
242
243 glow_->SetIsDrawable(true);
244 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
245 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
246 glow_->SetBounds(image_bounds);
247 glow_->SetContentsOpaque(false);
248 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
249
250 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
251 const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
252 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
253 gfx::Transform offset_transform;
254 offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
255 offset_transform.ConcatTransform(transform);
256 glow_->SetTransform(offset_transform);
257 }
258
259 void EdgeEffectL::SetParent(cc::Layer* parent) {
260 if (glow_->parent() != parent)
261 parent->AddChild(glow_);
262 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
263 }
264
265 // static
266 void EdgeEffectL::PreloadResources(
267 ui::SystemUIResourceManager* resource_manager) {
268 DCHECK(resource_manager);
269 resource_manager->PreloadResource(kResourceType);
270 }
271
272 } // namespace content
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