Index: tests/RecordTest.cpp |
diff --git a/tests/RecordTest.cpp b/tests/RecordTest.cpp |
index 96f3ad41e1a427c9c33e15708a73d057a97bb573..3d56f56ae00ba6fbe2bef82d5a8e4b8d2223da0b 100644 |
--- a/tests/RecordTest.cpp |
+++ b/tests/RecordTest.cpp |
@@ -7,7 +7,11 @@ |
#include "Test.h" |
+#include "SkBitmap.h" |
+#include "SkImageInfo.h" |
+#include "SkShader.h" |
#include "SkRecord.h" |
+#include "SkRecordAnalysis.h" |
#include "SkRecords.h" |
// Sums the area of any DrawRect command it sees. |
@@ -70,3 +74,37 @@ DEF_TEST(Record, r) { |
summer.apply(record); |
REPORTER_ASSERT(r, summer.area() == 500); |
} |
+ |
+DEF_TEST(RecordAnalysis, r) { |
+ SkRecord record; |
+ |
+ SkRect rect = SkRect::MakeWH(10, 10); |
+ SkPaint paint; |
+ SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawRect>(), SkRecords::DrawRect, (paint, rect)); |
mtklein
2014/07/01 18:58:01
I find a macro like this helps keep things straigh
tomhudson
2014/07/02 15:25:41
MMV - feels like a break-even in this instance.
Do
|
+ REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); |
+ |
+ SkBitmap bitmap; |
+ SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawBitmap>(), SkRecords::DrawBitmap, |
+ (&paint, bitmap, 0.0f, 0.0f)); |
+ REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); |
+ |
+ SkNEW_PLACEMENT_ARGS(record.replace<SkRecords::DrawRect>(1), |
+ SkRecords::DrawRect, (paint, rect)); |
+ REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); |
+ |
+ SkPaint paint2; |
+ // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader |
+ // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here. |
+ SkBitmap bitmap2; |
+ bitmap2.allocPixels(SkImageInfo::MakeN32Premul(2, 2)); |
+ bitmap2.eraseColor(SK_ColorBLUE); |
+ *(bitmap2.getAddr32(0, 0)) = SK_ColorGREEN; |
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap2, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode); |
+ paint2.setShader(shader); |
+ REPORTER_ASSERT(r, shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType); |
+ SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawRect>(), |
+ SkRecords::DrawRect, (paint2, rect)); |
+ REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); |
+} |
+ |