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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Test.h" | 8 #include "Test.h" |
9 | 9 |
10 #include "SkBitmap.h" | |
11 #include "SkImageInfo.h" | |
12 #include "SkShader.h" | |
10 #include "SkRecord.h" | 13 #include "SkRecord.h" |
14 #include "SkRecordAnalysis.h" | |
11 #include "SkRecords.h" | 15 #include "SkRecords.h" |
12 | 16 |
13 // Sums the area of any DrawRect command it sees. | 17 // Sums the area of any DrawRect command it sees. |
14 class AreaSummer { | 18 class AreaSummer { |
15 public: | 19 public: |
16 AreaSummer() : fArea(0) {} | 20 AreaSummer() : fArea(0) {} |
17 | 21 |
18 template <typename T> void operator()(const T&) { } | 22 template <typename T> void operator()(const T&) { } |
19 | 23 |
20 void operator()(const SkRecords::DrawRect& draw) { | 24 void operator()(const SkRecords::DrawRect& draw) { |
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63 REPORTER_ASSERT(r, summer.area() == 100); | 67 REPORTER_ASSERT(r, summer.area() == 100); |
64 | 68 |
65 // Scale 2x. | 69 // Scale 2x. |
66 Stretch stretch; | 70 Stretch stretch; |
67 stretch.apply(&record); | 71 stretch.apply(&record); |
68 | 72 |
69 // Now its area should be 100 + 400. | 73 // Now its area should be 100 + 400. |
70 summer.apply(record); | 74 summer.apply(record); |
71 REPORTER_ASSERT(r, summer.area() == 500); | 75 REPORTER_ASSERT(r, summer.area() == 500); |
72 } | 76 } |
77 | |
78 DEF_TEST(RecordAnalysis, r) { | |
79 SkRecord record; | |
80 | |
81 SkRect rect = SkRect::MakeWH(10, 10); | |
82 SkPaint paint; | |
83 SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawRect>(), SkRecords::DrawRe ct, (paint, rect)); | |
mtklein
2014/07/01 18:58:01
I find a macro like this helps keep things straigh
tomhudson
2014/07/02 15:25:41
MMV - feels like a break-even in this instance.
Do
| |
84 REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); | |
85 | |
86 SkBitmap bitmap; | |
87 SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawBitmap>(), SkRecords::Draw Bitmap, | |
88 (&paint, bitmap, 0.0f, 0.0f)); | |
89 REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); | |
90 | |
91 SkNEW_PLACEMENT_ARGS(record.replace<SkRecords::DrawRect>(1), | |
92 SkRecords::DrawRect, (paint, rect)); | |
93 REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); | |
94 | |
95 SkPaint paint2; | |
96 // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader | |
97 // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here. | |
98 SkBitmap bitmap2; | |
99 bitmap2.allocPixels(SkImageInfo::MakeN32Premul(2, 2)); | |
100 bitmap2.eraseColor(SK_ColorBLUE); | |
101 *(bitmap2.getAddr32(0, 0)) = SK_ColorGREEN; | |
102 SkShader* shader = SkShader::CreateBitmapShader(bitmap2, SkShader::kClamp_Ti leMode, | |
103 SkShader::kClamp_TileMode); | |
104 paint2.setShader(shader); | |
105 REPORTER_ASSERT(r, shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault _BitmapType); | |
106 SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawRect>(), | |
107 SkRecords::DrawRect, (paint2, rect)); | |
108 REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); | |
109 } | |
110 | |
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