| Index: tools/memory_watcher/call_stack.h
|
| ===================================================================
|
| --- tools/memory_watcher/call_stack.h (revision 31097)
|
| +++ tools/memory_watcher/call_stack.h (working copy)
|
| @@ -51,9 +51,15 @@
|
| // every frame in each is identical to the corresponding frame in the other.
|
| bool IsEqual(const CallStack &target);
|
|
|
| + typedef std::basic_string<char, std::char_traits<char>,
|
| + PrivateHookAllocator<char> > PrivateAllocatorString;
|
| +
|
| // Convert the callstack to a string stored in output.
|
| - void CallStack::ToString(std::string* output);
|
| + void CallStack::ToString(PrivateAllocatorString* output);
|
|
|
| + //
|
| + bool Valid() const { return valid_; }
|
| +
|
| private:
|
| // The maximum number of frames to trace.
|
| static const int kMaxTraceFrames = 32;
|
| @@ -68,14 +74,67 @@
|
| // Functions for manipulating the frame list.
|
| void ClearFrames();
|
|
|
| + // Dynamically load the DbgHelp library and supporting routines that we
|
| + // will use.
|
| + static bool LoadDbgHelp();
|
| +
|
| + static void LockDbgHelp() {
|
| + dbghelp_lock_.Acquire();
|
| + active_thread_id_ = GetCurrentThreadId();
|
| + }
|
| +
|
| + static void UnlockDbgHelp() {
|
| + active_thread_id_ = GetCurrentThreadId();
|
| + dbghelp_lock_.Release();
|
| + }
|
| +
|
| + class AutoDbgHelpLock {
|
| + public:
|
| + AutoDbgHelpLock() {
|
| + CallStack::LockDbgHelp();
|
| + }
|
| + ~AutoDbgHelpLock() {
|
| + CallStack::UnlockDbgHelp();
|
| + }
|
| + };
|
| +
|
| + // Check to see if this thread is already processing a stack.
|
| + bool LockedRecursionDetected() const;
|
| +
|
| + // According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx
|
| + // "All DbgHelp functions, such as this one, are single threaded. Therefore,
|
| + // calls from more than one thread to this function will likely result in
|
| + // unexpected behavior or memory corruption. To avoid this, you must
|
| + // synchromize all concurrent calls from one thread to this function."
|
| + //
|
| + // dbghelp_lock_ is used to serialize access across all calls to the DbgHelp
|
| + // library. This may be overly conservative (serializing them all together),
|
| + // but does guarantee correctness.
|
| + static Lock dbghelp_lock_;
|
| +
|
| + // Record the fact that dbghelp has been loaded.
|
| + // Changes to this variable are protected by dbghelp_lock_.
|
| + // It will only changes once... from false to true.
|
| + static bool dbghelp_loaded_;
|
| +
|
| + // To prevent infinite recursion due to unexpected side effects in libraries,
|
| + // we track the thread_id of the thread currently holding the dbghelp_lock_.
|
| + // We avoid re-aquiring said lock and return an !valid_ instance when we
|
| + // detect recursion.
|
| + static DWORD active_thread_id_;
|
| +
|
| int frame_count_; // Current size (in frames)
|
| DWORD_PTR frames_[kMaxTraceFrames];
|
| int32 hash_;
|
| int32 id_;
|
|
|
| + // Indicate is this is a valid stack.
|
| + // This is false if recursion precluded a real stack generation.
|
| + bool valid_;
|
| +
|
| // Cache ProgramCounter -> Symbol lookups.
|
| // This cache is not thread safe.
|
| - typedef std::map<int32, std::string, std::less<int32>,
|
| + typedef std::map<int32, PrivateAllocatorString, std::less<int32>,
|
| PrivateHookAllocator<int32> > SymbolCache;
|
| static SymbolCache* symbol_cache_;
|
|
|
| @@ -88,14 +147,18 @@
|
| // free instances.
|
| class AllocationStack : public CallStack {
|
| public:
|
| - AllocationStack() : next_(NULL), CallStack() {}
|
| + explicit AllocationStack(int32 size)
|
| + : next_(NULL), size_(size), CallStack() {}
|
|
|
| // We maintain a freelist of the AllocationStacks.
|
| void* operator new(size_t s);
|
| void operator delete(void*p);
|
|
|
| + int32 size() const { return size_; }
|
| +
|
| private:
|
| AllocationStack* next_; // Pointer used when on the freelist.
|
| + int32 size_; // Size of block allocated.
|
| static AllocationStack* freelist_;
|
| static Lock freelist_lock_;
|
|
|
|
|