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Unified Diff: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Review-induced improvements + rebase Created 6 years, 5 months ago
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Index: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
diff --git a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
new file mode 100644
index 0000000000000000000000000000000000000000..fe8dc4f6d96aec6072b5fe21a0da1181afdb3707
--- /dev/null
+++ b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
@@ -0,0 +1,50 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef WebGLSharedWebGraphicsContext3D_h
+#define WebGLSharedWebGraphicsContext3D_h
+
+#include "wtf/Forward.h"
+#include "wtf/RefCounted.h"
+#include "wtf/RefPtr.h"
+
+namespace blink {
+
+class WebGraphicsContext3D;
+class DrawingBuffer;
+
+#if ENABLE(OILPAN)
+// The attached WebGLContextObjects are finalized using the
+// blink::WebGraphicsContext3D object of this object's DrawingBuffer.
+// Naturally the DrawingBuffer must then be kept alive until those
+// finalizers have run. With Oilpan, accomplish that by having the
+// WebGLContextObjects keep a RefPtr<> to an off-heap object that
+// safely handles the eventual release of the underlying
+// DrawingBuffer.
+class WebGLSharedWebGraphicsContext3D FINAL : public RefCounted<WebGLSharedWebGraphicsContext3D> {
+public:
+ static PassRefPtr<WebGLSharedWebGraphicsContext3D> create(PassRefPtr<DrawingBuffer>);
+
+ ~WebGLSharedWebGraphicsContext3D();
+
+ // Disposing and updating the underlying DrawingBuffer;
+ // needed when handling loss and restoration of graphics contexts.
+ void dispose();
+ void update(PassRefPtr<DrawingBuffer>);
+
+ DrawingBuffer* drawingBuffer() const;
+
+ blink::WebGraphicsContext3D* webContext() const;
+private:
+ explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>);
+
+ RefPtr<DrawingBuffer> m_buffer;
+};
+#endif
+
+
+
haraken 2014/07/22 03:46:10 Unnecessary empty lines.
sof 2014/07/22 06:15:21 Removed.
+}
+
+#endif // WebGLSharedWebGraphicsContext3D_h

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