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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef WebGLSharedWebGraphicsContext3D_h | |
| 6 #define WebGLSharedWebGraphicsContext3D_h | |
| 7 | |
| 8 #include "wtf/Forward.h" | |
| 9 #include "wtf/RefCounted.h" | |
| 10 #include "wtf/RefPtr.h" | |
| 11 | |
| 12 namespace blink { | |
| 13 | |
| 14 class WebGraphicsContext3D; | |
| 15 class DrawingBuffer; | |
| 16 | |
| 17 #if ENABLE(OILPAN) | |
| 18 // The attached WebGLContextObjects are finalized using the | |
| 19 // blink::WebGraphicsContext3D object of this object's DrawingBuffer. | |
| 20 // Naturally the DrawingBuffer must then be kept alive until those | |
| 21 // finalizers have run. With Oilpan, accomplish that by having the | |
| 22 // WebGLContextObjects keep a RefPtr<> to an off-heap object that | |
| 23 // safely handles the eventual release of the underlying | |
| 24 // DrawingBuffer. | |
| 25 class WebGLSharedWebGraphicsContext3D FINAL : public RefCounted<WebGLSharedWebGr aphicsContext3D> { | |
| 26 public: | |
| 27 static PassRefPtr<WebGLSharedWebGraphicsContext3D> create(PassRefPtr<Drawing Buffer>); | |
| 28 | |
| 29 ~WebGLSharedWebGraphicsContext3D(); | |
| 30 | |
| 31 // Disposing and updating the underlying DrawingBuffer; | |
| 32 // needed when handling loss and restoration of graphics contexts. | |
| 33 void dispose(); | |
| 34 void update(PassRefPtr<DrawingBuffer>); | |
| 35 | |
| 36 DrawingBuffer* drawingBuffer() const; | |
| 37 | |
| 38 blink::WebGraphicsContext3D* webContext() const; | |
| 39 private: | |
| 40 explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>); | |
| 41 | |
| 42 RefPtr<DrawingBuffer> m_buffer; | |
| 43 }; | |
| 44 #endif | |
| 45 | |
| 46 | |
| 47 | |
|
haraken
2014/07/22 03:46:10
Unnecessary empty lines.
sof
2014/07/22 06:15:21
Removed.
| |
| 48 } | |
| 49 | |
| 50 #endif // WebGLSharedWebGraphicsContext3D_h | |
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