Chromium Code Reviews| Index: Source/core/html/canvas/WebGLBuffer.cpp |
| diff --git a/Source/core/html/canvas/WebGLBuffer.cpp b/Source/core/html/canvas/WebGLBuffer.cpp |
| index 6308eccf1922cc6d9b3322e0eec360307e87dc99..0dd42572ca28c15757feed56d48c7ca18aebf195 100644 |
| --- a/Source/core/html/canvas/WebGLBuffer.cpp |
| +++ b/Source/core/html/canvas/WebGLBuffer.cpp |
| @@ -31,9 +31,9 @@ |
| namespace WebCore { |
| -PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
| +PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
| { |
| - return adoptRef(new WebGLBuffer(ctx)); |
| + return adoptRefWillBeNoop(new WebGLBuffer(ctx)); |
| } |
| WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
| @@ -46,7 +46,7 @@ WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
| WebGLBuffer::~WebGLBuffer() |
| { |
| - deleteObject(0); |
| + detachAndDeleteObject(); |
|
Ken Russell (switch to Gerrit)
2014/07/19 00:27:15
It's not obvious why we need to forcibly call deta
sof
2014/07/19 19:55:57
Yes, it definitely merits a comment; added a longe
|
| } |
| void WebGLBuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object) |