Index: Source/core/html/canvas/WebGLBuffer.cpp |
diff --git a/Source/core/html/canvas/WebGLBuffer.cpp b/Source/core/html/canvas/WebGLBuffer.cpp |
index 6308eccf1922cc6d9b3322e0eec360307e87dc99..0dd42572ca28c15757feed56d48c7ca18aebf195 100644 |
--- a/Source/core/html/canvas/WebGLBuffer.cpp |
+++ b/Source/core/html/canvas/WebGLBuffer.cpp |
@@ -31,9 +31,9 @@ |
namespace WebCore { |
-PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
+PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
{ |
- return adoptRef(new WebGLBuffer(ctx)); |
+ return adoptRefWillBeNoop(new WebGLBuffer(ctx)); |
} |
WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
@@ -46,7 +46,7 @@ WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
WebGLBuffer::~WebGLBuffer() |
{ |
- deleteObject(0); |
+ detachAndDeleteObject(); |
Ken Russell (switch to Gerrit)
2014/07/19 00:27:15
It's not obvious why we need to forcibly call deta
sof
2014/07/19 19:55:57
Yes, it definitely merits a comment; added a longe
|
} |
void WebGLBuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object) |