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Unified Diff: Source/core/html/canvas/WebGLRenderingContextBase.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Adjust GC_PLUGIN_IGNORE() bug reference Created 6 years, 5 months ago
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Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
index 263027e76fd267a076d2db50fecf3470f27539d5..bd34f9e3cbea66f0784a6aef00266522f20b6a98 100644
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
@@ -67,6 +67,7 @@
#include "core/html/canvas/WebGLRenderbuffer.h"
#include "core/html/canvas/WebGLShader.h"
#include "core/html/canvas/WebGLShaderPrecisionFormat.h"
+#include "core/html/canvas/WebGLSharedWebGraphicsContext3D.h"
#include "core/html/canvas/WebGLTexture.h"
#include "core/html/canvas/WebGLUniformLocation.h"
#include "core/inspector/InspectorInstrumentation.h"
@@ -92,6 +93,10 @@ const double secondsBetweenRestoreAttempts = 1.0;
const int maxGLErrorsAllowedToConsole = 256;
const unsigned maxGLActiveContexts = 16;
+// FIXME: Oilpan: static vectors to heap allocated WebGLRenderingContextBase objects
+// are kept here. This relies on the WebGLRenderingContextBase finalization to
+// explicitly retire themselves from these vectors, but it'd be preferable if
+// the references were traced as per usual.
Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts()
{
DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ());
@@ -224,6 +229,7 @@ public:
namespace {
class ScopedDrawingBufferBinder {
+ STACK_ALLOCATED();
public:
ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
: m_drawingBuffer(drawingBuffer)
@@ -243,7 +249,7 @@ namespace {
private:
DrawingBuffer* m_drawingBuffer;
- WebGLFramebuffer* m_framebufferBinding;
+ RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding;
};
Platform3DObject objectOrZero(WebGLObject* object)
@@ -468,8 +474,9 @@ namespace {
} // namespace anonymous
class ScopedTexture2DRestorer {
+ STACK_ALLOCATED();
public:
- ScopedTexture2DRestorer(WebGLRenderingContextBase* context)
+ explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context)
: m_context(context)
{
}
@@ -480,32 +487,60 @@ public:
}
private:
- WebGLRenderingContextBase* m_context;
+ RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
-class WebGLRenderingContextLostCallback : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
- WTF_MAKE_FAST_ALLOCATED;
+class WebGLRenderingContextLostCallback FINAL : public NoBaseWillBeGarbageCollectedFinalized<WebGLRenderingContextLostCallback>, public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
+ WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
public:
- explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
+ static PassOwnPtrWillBeRawPtr<WebGLRenderingContextLostCallback> create(WebGLRenderingContextBase* context)
+ {
+ return adoptPtrWillBeNoop(new WebGLRenderingContextLostCallback(context));
+ }
+
+ virtual ~WebGLRenderingContextLostCallback() { }
+
virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext); }
- virtual ~WebGLRenderingContextLostCallback() {}
+
+ void trace(Visitor* visitor)
+ {
+ visitor->trace(m_context);
+ }
+
private:
- WebGLRenderingContextBase* m_context;
+ explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* context)
+ : m_context(context) { }
+
+ RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
-class WebGLRenderingContextErrorMessageCallback : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
- WTF_MAKE_FAST_ALLOCATED;
+class WebGLRenderingContextErrorMessageCallback FINAL : public NoBaseWillBeGarbageCollectedFinalized<WebGLRenderingContextErrorMessageCallback>, public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
+ WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
public:
- explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
+ static PassOwnPtrWillBeRawPtr<WebGLRenderingContextErrorMessageCallback> create(WebGLRenderingContextBase* context)
+ {
+ return adoptPtrWillBeNoop(new WebGLRenderingContextErrorMessageCallback(context));
+ }
+
+ virtual ~WebGLRenderingContextErrorMessageCallback() { }
+
virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint)
{
if (m_context->m_synthesizedErrorsToConsole)
m_context->printGLErrorToConsole(message);
InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas(), message);
}
- virtual ~WebGLRenderingContextErrorMessageCallback() { }
+
+ void trace(Visitor* visitor)
+ {
+ visitor->trace(m_context);
+ }
+
private:
- WebGLRenderingContextBase* m_context;
+ explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* context)
+ : m_context(context) { }
+
+ RawPtrWillBeMember<WebGLRenderingContextBase> m_context;
};
WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
@@ -539,6 +574,10 @@ WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCa
if (!m_drawingBuffer)
return;
+#if ENABLE(OILPAN)
+ m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(m_drawingBuffer);
+#endif
+
m_drawingBuffer->bind();
setupFlags();
initializeNewContext();
@@ -625,8 +664,8 @@ void WebGLRenderingContextBase::initializeNewContext()
webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight());
webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight());
- m_contextLostCallbackAdapter = adoptPtr(new WebGLRenderingContextLostCallback(this));
- m_errorMessageCallbackAdapter = adoptPtr(new WebGLRenderingContextErrorMessageCallback(this));
+ m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(this);
+ m_errorMessageCallbackAdapter = WebGLRenderingContextErrorMessageCallback::create(this);
webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get());
webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get());
@@ -678,6 +717,7 @@ unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext
WebGLRenderingContextBase::~WebGLRenderingContextBase()
{
+#if !ENABLE(OILPAN)
// Remove all references to WebGLObjects so if they are the last reference
// they will be freed before the last context is removed from the context group.
m_boundArrayBuffer = nullptr;
@@ -689,8 +729,8 @@ WebGLRenderingContextBase::~WebGLRenderingContextBase()
m_renderbufferBinding = nullptr;
for (size_t i = 0; i < m_textureUnits.size(); ++i) {
- m_textureUnits[i].m_texture2DBinding = nullptr;
- m_textureUnits[i].m_textureCubeMapBinding = nullptr;
+ m_textureUnits[i].m_texture2DBinding = nullptr;
+ m_textureUnits[i].m_textureCubeMapBinding = nullptr;
}
m_blackTexture2D = nullptr;
@@ -698,9 +738,9 @@ WebGLRenderingContextBase::~WebGLRenderingContextBase()
detachAndRemoveAllObjects();
- // release all extensions
- for (size_t i = 0; i < m_extensions.size(); ++i)
- delete m_extensions[i];
+ // Release all extensions now.
+ m_extensions.clear();
+#endif
// Context must be removed from the group prior to the destruction of the
// WebGraphicsContext3D, otherwise shared objects may not be properly deleted.
@@ -709,11 +749,9 @@ WebGLRenderingContextBase::~WebGLRenderingContextBase()
destroyContext();
#if !ENABLE(OILPAN)
- if (m_multisamplingObserverRegistered) {
- Page* page = canvas()->document().page();
- if (page)
+ if (m_multisamplingObserverRegistered)
+ if (Page* page = canvas()->document().page())
page->removeMultisamplingChangedObserver(this);
- }
#endif
willDestroyContext(this);
@@ -732,8 +770,18 @@ void WebGLRenderingContextBase::destroyContext()
webContext()->setErrorMessageCallback(0);
ASSERT(m_drawingBuffer);
+#if ENABLE(OILPAN)
+ // The DrawingBuffer ref pointers are cleared, but the
+ // WebGLSharedWebGraphicsContext3D object will hold onto the
+ // DrawingBuffer for as long as needed (== until all
+ // context objects have been finalized), at which point
+ // DrawingBuffer destruction happens.
+ m_drawingBuffer.clear();
+ m_sharedWebGraphicsContext3D.clear();
haraken 2014/07/15 15:04:56 Just to confirm: This can drop the last ref to the
sof 2014/07/15 16:23:00 None; this is where it happens non-Oilpan (right b
+#else
m_drawingBuffer->beginDestruction();
m_drawingBuffer.clear();
+#endif
}
void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType)
@@ -766,7 +814,7 @@ bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
|| m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebufferBinding))
return false;
- RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
+ RefPtrWillBeRawPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
@@ -1493,49 +1541,49 @@ void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL
webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
-PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
+PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
{
if (isContextLost())
return nullptr;
- RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
+ RefPtrWillBeRawPtr<WebGLBuffer> o = WebGLBuffer::create(this);
addSharedObject(o.get());
- return o;
+ return o.release();
}
-PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
+PassRefPtrWillBeRawPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
{
if (isContextLost())
return nullptr;
- RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
+ RefPtrWillBeRawPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
addContextObject(o.get());
- return o;
+ return o.release();
}
-PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
+PassRefPtrWillBeRawPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
{
if (isContextLost())
return nullptr;
- RefPtr<WebGLTexture> o = WebGLTexture::create(this);
+ RefPtrWillBeRawPtr<WebGLTexture> o = WebGLTexture::create(this);
addSharedObject(o.get());
- return o;
+ return o.release();
}
-PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
+PassRefPtrWillBeRawPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
{
if (isContextLost())
return nullptr;
- RefPtr<WebGLProgram> o = WebGLProgram::create(this);
+ RefPtrWillBeRawPtr<WebGLProgram> o = WebGLProgram::create(this);
addSharedObject(o.get());
- return o;
+ return o.release();
}
-PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
+PassRefPtrWillBeRawPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
{
if (isContextLost())
return nullptr;
- RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
+ RefPtrWillBeRawPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
addSharedObject(o.get());
- return o;
+ return o.release();
}
WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
@@ -1550,7 +1598,7 @@ WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum
return renderbuffer->emulatedStencilBuffer();
}
-PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
+PassRefPtrWillBeRawPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
{
if (isContextLost())
return nullptr;
@@ -1559,9 +1607,9 @@ PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
return nullptr;
}
- RefPtr<WebGLShader> o = WebGLShader::create(this, type);
+ RefPtrWillBeRawPtr<WebGLShader> o = WebGLShader::create(this, type);
addSharedObject(o.get());
- return o;
+ return o.release();
}
void WebGLRenderingContextBase::cullFace(GLenum mode)
@@ -2007,7 +2055,7 @@ void WebGLRenderingContextBase::generateMipmap(GLenum target)
tex->generateMipmapLevelInfo();
}
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
+PassRefPtrWillBeRawPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
return nullptr;
@@ -2017,7 +2065,7 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProg
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
+PassRefPtrWillBeRawPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
return nullptr;
@@ -2027,12 +2075,12 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLPro
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
-Nullable<Vector<RefPtr<WebGLShader> > > WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program)
+Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader> > > WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
- return Nullable<Vector<RefPtr<WebGLShader> > >();
+ return Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader> > >();
- Vector<RefPtr<WebGLShader> > shaderObjects;
+ WillBeHeapVector<RefPtrWillBeMember<WebGLShader> > shaderObjects;
const GLenum shaderType[] = {
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER
@@ -2083,14 +2131,14 @@ WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum
return WebGLGetInfo(static_cast<unsigned>(value));
}
-PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
+PassRefPtrWillBeRawPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
{
if (isContextLost())
return nullptr;
// We always need to return a new WebGLContextAttributes object to
// prevent the user from mutating any cached version.
blink::WebGraphicsContext3D::Attributes attrs = m_drawingBuffer->getActualAttributes();
- RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone();
+ RefPtrWillBeRawPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone();
// Some requested attributes may not be honored, so we need to query the underlying
// context/drawing buffer and adjust accordingly.
if (m_requestedAttributes->depth() && !attrs.depth)
@@ -2143,18 +2191,18 @@ bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTrac
}
-PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
+PassRefPtrWillBeRawPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
{
if (isContextLost())
return nullptr;
for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i];
+ ExtensionTracker* tracker = m_extensions[i].get();
if (tracker->matchesNameWithPrefixes(name)) {
if (!extensionSupportedAndAllowed(tracker))
return nullptr;
- RefPtr<WebGLExtension> extension = tracker->getExtension(this);
+ RefPtrWillBeRawPtr<WebGLExtension> extension = tracker->getExtension(this);
if (extension)
m_extensionEnabled[extension->name()] = true;
return extension.release();
@@ -2190,7 +2238,7 @@ WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLGetInfo(GL_TEXTURE);
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
{
@@ -2207,7 +2255,7 @@ WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return WebGLGetInfo(GL_RENDERBUFFER);
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
default:
synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return WebGLGetInfo();
@@ -2230,7 +2278,7 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_ALPHA_BITS:
return getIntParameter(pname);
case GL_ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLBuffer>(m_boundArrayBuffer.get()));
case GL_BLEND:
return getBooleanParameter(pname);
case GL_BLEND_COLOR:
@@ -2260,7 +2308,7 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
case GL_CURRENT_PROGRAM:
- return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLProgram>(m_currentProgram.get()));
case GL_DEPTH_BITS:
if (!m_framebufferBinding && !m_requestedAttributes->depth())
return WebGLGetInfo(intZero);
@@ -2278,9 +2326,9 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_DITHER:
return getBooleanParameter(pname);
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer()));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer()));
case GL_FRAMEBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLFramebuffer>(m_framebufferBinding.get()));
case GL_FRONT_FACE:
return getUnsignedIntParameter(pname);
case GL_GENERATE_MIPMAP_HINT:
@@ -2329,7 +2377,7 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_RED_BITS:
return getIntParameter(pname);
case GL_RENDERBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLRenderbuffer>(m_renderbufferBinding.get()));
case GL_RENDERER:
return WebGLGetInfo(String("WebKit WebGL"));
case GL_SAMPLE_BUFFERS:
@@ -2385,9 +2433,9 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_SUBPIXEL_BITS:
return getIntParameter(pname);
case GL_TEXTURE_BINDING_2D:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
case GL_TEXTURE_BINDING_CUBE_MAP:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get()));
case GL_UNPACK_ALIGNMENT:
return getIntParameter(pname);
case GC3D_UNPACK_FLIP_Y_WEBGL:
@@ -2420,7 +2468,7 @@ WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (extensionEnabled(OESVertexArrayObjectName)) {
if (!m_boundVertexArrayObject->isDefaultObject())
- return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject.get()));
return WebGLGetInfo();
}
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
@@ -2560,7 +2608,7 @@ String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader)));
}
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
+PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
{
if (isContextLost())
return nullptr;
@@ -2608,7 +2656,7 @@ Nullable<Vector<String> > WebGLRenderingContextBase::getSupportedExtensions()
Vector<String> result;
for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i];
+ ExtensionTracker* tracker = m_extensions[i].get();
if (extensionSupportedAndAllowed(tracker)) {
const char* const* prefixes = tracker->prefixes();
for (; *prefixes; ++prefixes) {
@@ -2797,7 +2845,7 @@ WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const
return WebGLGetInfo();
}
-PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
+PassRefPtrWillBeRawPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
return nullptr;
@@ -2834,7 +2882,7 @@ WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pna
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if (!state.bufferBinding || !state.bufferBinding->object())
return WebGLGetInfo();
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
+ return WebGLGetInfo(PassRefPtrWillBeRawPtr<WebGLBuffer>(state.bufferBinding.get()));
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return WebGLGetInfo(state.enabled);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
@@ -4211,7 +4259,7 @@ void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostC
// Lose all the extensions.
for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i];
+ ExtensionTracker* tracker = m_extensions[i].get();
tracker->loseExtension();
}
@@ -4290,7 +4338,7 @@ void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
void WebGLRenderingContextBase::detachAndRemoveAllObjects()
{
while (m_contextObjects.size() > 0) {
- HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
+ WillBeHeapHashSet<RawPtrWillBeWeakMember<WebGLContextObject> >::iterator it = m_contextObjects.begin();
(*it)->detachContext();
}
}
@@ -5474,6 +5522,10 @@ void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextB
// If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough.
if (m_drawingBuffer) {
+#if ENABLE(OILPAN)
+ if (m_sharedWebGraphicsContext3D)
+ m_sharedWebGraphicsContext3D->reset();
+#endif
m_drawingBuffer->beginDestruction();
m_drawingBuffer.clear();
haraken 2014/07/15 15:04:56 It's a pain that we have to manage both m_sharedWe
sof 2014/07/15 16:23:00 It's not that bad, is it? We access the m_shared*
sof 2014/07/15 21:49:07 Added drawingBuffer() accessor.
}
@@ -5498,6 +5550,13 @@ void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextB
}
m_drawingBuffer = drawingBuffer.release();
+#if ENABLE(OILPAN)
+ if (m_sharedWebGraphicsContext3D)
+ m_sharedWebGraphicsContext3D->update(m_drawingBuffer);
+ else
+ m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(m_drawingBuffer);
+#endif
+
m_drawingBuffer->bind();
m_lostContextErrors.clear();
m_contextLost = false;
@@ -5607,7 +5666,7 @@ void WebGLRenderingContextBase::applyStencilTest()
if (m_framebufferBinding)
haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
else {
- RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
+ RefPtrWillBeRawPtr<WebGLContextAttributes> attributes = getContextAttributes();
haveStencilBuffer = attributes->stencil();
}
enableOrDisable(GL_STENCIL_TEST,
@@ -5701,4 +5760,37 @@ void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
m_onePlusMaxNonDefaultTextureUnit = 0;
}
+void WebGLRenderingContextBase::TextureUnitState::trace(Visitor* visitor)
+{
+ visitor->trace(m_texture2DBinding);
+ visitor->trace(m_textureCubeMapBinding);
+}
+
+void WebGLRenderingContextBase::trace(Visitor* visitor)
+{
+ visitor->trace(m_contextObjects);
+ visitor->trace(m_contextLostCallbackAdapter);
+ visitor->trace(m_errorMessageCallbackAdapter);
+ visitor->trace(m_boundArrayBuffer);
+ visitor->trace(m_defaultVertexArrayObject);
+ visitor->trace(m_boundVertexArrayObject);
+ visitor->trace(m_vertexAttrib0Buffer);
+ visitor->trace(m_currentProgram);
+ visitor->trace(m_framebufferBinding);
+ visitor->trace(m_renderbufferBinding);
+ visitor->trace(m_textureUnits);
+ visitor->trace(m_blackTexture2D);
+ visitor->trace(m_blackTextureCubeMap);
+ visitor->trace(m_requestedAttributes);
+ visitor->trace(m_extensions);
+ CanvasRenderingContext::trace(visitor);
+}
+
+#if ENABLE(OILPAN)
+PassRefPtr<WebGLSharedWebGraphicsContext3D> WebGLRenderingContextBase::sharedWebGraphicsContext3D()
+{
+ return m_sharedWebGraphicsContext3D;
+}
+#endif
+
} // namespace WebCore

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