Index: Source/core/html/canvas/WebGLRenderingContextBase.h |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.h b/Source/core/html/canvas/WebGLRenderingContextBase.h |
index bbff14c5823c38ea403d4a986b5aa1526e49b7dd..1960e7ca42859b07066891800c24aed39e4595de 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.h |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.h |
@@ -91,6 +91,7 @@ class WebGLRenderbuffer; |
class WebGLShader; |
class WebGLShaderPrecisionFormat; |
class WebGLSharedObject; |
+class WebGLSharedWebGraphicsContext3D; |
class WebGLTexture; |
class WebGLUniformLocation; |
class WebGLVertexArrayObjectOES; |
@@ -147,12 +148,12 @@ public: |
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
- PassRefPtr<WebGLBuffer> createBuffer(); |
- PassRefPtr<WebGLFramebuffer> createFramebuffer(); |
- PassRefPtr<WebGLProgram> createProgram(); |
- PassRefPtr<WebGLRenderbuffer> createRenderbuffer(); |
- PassRefPtr<WebGLShader> createShader(GLenum type); |
- PassRefPtr<WebGLTexture> createTexture(); |
+ PassRefPtrWillBeRawPtr<WebGLBuffer> createBuffer(); |
+ PassRefPtrWillBeRawPtr<WebGLFramebuffer> createFramebuffer(); |
+ PassRefPtrWillBeRawPtr<WebGLProgram> createProgram(); |
+ PassRefPtrWillBeRawPtr<WebGLRenderbuffer> createRenderbuffer(); |
+ PassRefPtrWillBeRawPtr<WebGLShader> createShader(GLenum type); |
+ PassRefPtrWillBeRawPtr<WebGLTexture> createTexture(); |
void cullFace(GLenum mode); |
@@ -184,14 +185,15 @@ public: |
void frontFace(GLenum mode); |
void generateMipmap(GLenum target); |
- PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuint index); |
- PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLuint index); |
- Nullable<Vector<RefPtr<WebGLShader> > > getAttachedShaders(WebGLProgram*); |
+ PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuint index); |
+ PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLuint index); |
+ bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<WebGLShader> >&); |
+ Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader> > > getAttachedShaders(WebGLProgram*); |
GLint getAttribLocation(WebGLProgram*, const String& name); |
WebGLGetInfo getBufferParameter(GLenum target, GLenum pname); |
- PassRefPtr<WebGLContextAttributes> getContextAttributes(); |
+ PassRefPtrWillBeRawPtr<WebGLContextAttributes> getContextAttributes(); |
GLenum getError(); |
- PassRefPtr<WebGLExtension> getExtension(const String& name); |
+ PassRefPtrWillBeRawPtr<WebGLExtension> getExtension(const String& name); |
WebGLGetInfo getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); |
WebGLGetInfo getParameter(GLenum pname); |
WebGLGetInfo getProgramParameter(WebGLProgram*, GLenum pname); |
@@ -199,12 +201,12 @@ public: |
WebGLGetInfo getRenderbufferParameter(GLenum target, GLenum pname); |
WebGLGetInfo getShaderParameter(WebGLShader*, GLenum pname); |
String getShaderInfoLog(WebGLShader*); |
- PassRefPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType); |
+ PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType); |
String getShaderSource(WebGLShader*); |
Nullable<Vector<String> > getSupportedExtensions(); |
WebGLGetInfo getTexParameter(GLenum target, GLenum pname); |
WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*); |
- PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&); |
+ PassRefPtrWillBeRawPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&); |
WebGLGetInfo getVertexAttrib(GLuint index, GLenum pname); |
long long getVertexAttribOffset(GLuint index, GLenum pname); |
@@ -350,10 +352,23 @@ public: |
virtual void stop() OVERRIDE; |
void setSavingImage(bool isSaving) { m_savingImage = isSaving; } |
+ |
+ virtual void trace(Visitor*) OVERRIDE; |
+ |
+ class TextureUnitState { |
+ ALLOW_ONLY_INLINE_ALLOCATION(); |
+ public: |
+ RefPtrWillBeMember<WebGLTexture> m_texture2DBinding; |
+ RefPtrWillBeMember<WebGLTexture> m_textureCubeMapBinding; |
+ |
+ void trace(Visitor*); |
+ }; |
+ |
protected: |
friend class WebGLDrawBuffers; |
friend class WebGLFramebuffer; |
friend class WebGLObject; |
+ friend class WebGLContextObject; |
friend class OESVertexArrayObject; |
friend class WebGLDebugShaders; |
friend class WebGLCompressedTextureATC; |
@@ -369,6 +384,10 @@ protected: |
void initializeNewContext(); |
void setupFlags(); |
+#if ENABLE(OILPAN) |
+ PassRefPtr<WebGLSharedWebGraphicsContext3D> sharedWebGraphicsContext3D(); |
+#endif |
+ |
void addSharedObject(WebGLSharedObject*); |
void addContextObject(WebGLContextObject*); |
void detachAndRemoveAllObjects(); |
@@ -403,6 +422,10 @@ protected: |
// Structure for rendering to a DrawingBuffer, instead of directly |
// to the back-buffer of m_context. |
RefPtr<DrawingBuffer> m_drawingBuffer; |
+#if ENABLE(OILPAN) |
+ RefPtr<WebGLSharedWebGraphicsContext3D> m_sharedWebGraphicsContext3D; |
+#endif |
+ |
RefPtr<WebGLContextGroup> m_contextGroup; |
// Dispatches a context lost event once it is determined that one is needed. |
@@ -416,17 +439,17 @@ protected: |
bool m_needsUpdate; |
bool m_markedCanvasDirty; |
- HashSet<WebGLContextObject*> m_contextObjects; |
+ WillBeHeapHashSet<RawPtrWillBeWeakMember<WebGLContextObject> > m_contextObjects; |
- OwnPtr<WebGLRenderingContextLostCallback> m_contextLostCallbackAdapter; |
- OwnPtr<WebGLRenderingContextErrorMessageCallback> m_errorMessageCallbackAdapter; |
+ OwnPtrWillBeMember<WebGLRenderingContextLostCallback> m_contextLostCallbackAdapter; |
+ OwnPtrWillBeMember<WebGLRenderingContextErrorMessageCallback> m_errorMessageCallbackAdapter; |
// List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER |
- RefPtr<WebGLBuffer> m_boundArrayBuffer; |
+ RefPtrWillBeMember<WebGLBuffer> m_boundArrayBuffer; |
- RefPtr<WebGLVertexArrayObjectOES> m_defaultVertexArrayObject; |
- RefPtr<WebGLVertexArrayObjectOES> m_boundVertexArrayObject; |
- void setBoundVertexArrayObject(PassRefPtr<WebGLVertexArrayObjectOES> arrayObject) |
+ RefPtrWillBeMember<WebGLVertexArrayObjectOES> m_defaultVertexArrayObject; |
+ RefPtrWillBeMember<WebGLVertexArrayObjectOES> m_boundVertexArrayObject; |
+ void setBoundVertexArrayObject(PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> arrayObject) |
{ |
if (arrayObject) |
m_boundVertexArrayObject = arrayObject; |
@@ -453,25 +476,21 @@ protected: |
}; |
Vector<VertexAttribValue> m_vertexAttribValue; |
unsigned m_maxVertexAttribs; |
- RefPtr<WebGLBuffer> m_vertexAttrib0Buffer; |
+ RefPtrWillBeMember<WebGLBuffer> m_vertexAttrib0Buffer; |
long m_vertexAttrib0BufferSize; |
GLfloat m_vertexAttrib0BufferValue[4]; |
bool m_forceAttrib0BufferRefill; |
bool m_vertexAttrib0UsedBefore; |
- RefPtr<WebGLProgram> m_currentProgram; |
- RefPtr<WebGLFramebuffer> m_framebufferBinding; |
- RefPtr<WebGLRenderbuffer> m_renderbufferBinding; |
- class TextureUnitState { |
- public: |
- RefPtr<WebGLTexture> m_texture2DBinding; |
- RefPtr<WebGLTexture> m_textureCubeMapBinding; |
- }; |
- Vector<TextureUnitState> m_textureUnits; |
+ RefPtrWillBeMember<WebGLProgram> m_currentProgram; |
+ RefPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; |
+ RefPtrWillBeMember<WebGLRenderbuffer> m_renderbufferBinding; |
+ |
+ WillBeHeapVector<TextureUnitState> m_textureUnits; |
unsigned long m_activeTextureUnit; |
- RefPtr<WebGLTexture> m_blackTexture2D; |
- RefPtr<WebGLTexture> m_blackTextureCubeMap; |
+ RefPtrWillBeMember<WebGLTexture> m_blackTexture2D; |
+ RefPtrWillBeMember<WebGLTexture> m_blackTextureCubeMap; |
Vector<GLenum> m_compressedTextureFormats; |
@@ -508,7 +527,7 @@ protected: |
GLenum m_unpackColorspaceConversion; |
bool m_contextLost; |
LostContextMode m_contextLostMode; |
- RefPtr<WebGLContextAttributes> m_requestedAttributes; |
+ RefPtrWillBeMember<WebGLContextAttributes> m_requestedAttributes; |
bool m_layerCleared; |
GLfloat m_clearColor[4]; |
@@ -545,7 +564,7 @@ protected: |
DraftExtension = 0x01, |
}; |
- class ExtensionTracker { |
+ class ExtensionTracker : public NoBaseWillBeGarbageCollected<ExtensionTracker> { |
public: |
ExtensionTracker(ExtensionFlags flags, const char* const* prefixes) |
: m_draft(flags & DraftExtension) |
@@ -553,9 +572,11 @@ protected: |
{ |
} |
+#if !ENABLE(OILPAN) |
virtual ~ExtensionTracker() |
{ |
} |
+#endif |
bool draft() const |
{ |
@@ -565,11 +586,13 @@ protected: |
const char* const* prefixes() const; |
bool matchesNameWithPrefixes(const String&) const; |
- virtual PassRefPtr<WebGLExtension> getExtension(WebGLRenderingContextBase*) = 0; |
+ virtual PassRefPtrWillBeRawPtr<WebGLExtension> getExtension(WebGLRenderingContextBase*) = 0; |
virtual bool supported(WebGLRenderingContextBase*) const = 0; |
virtual const char* extensionName() const = 0; |
virtual void loseExtension() = 0; |
+ virtual void trace(Visitor*) { } |
+ |
private: |
bool m_draft; |
const char* const* m_prefixes; |
@@ -578,13 +601,12 @@ protected: |
template <typename T> |
class TypedExtensionTracker FINAL : public ExtensionTracker { |
public: |
- TypedExtensionTracker(RefPtr<T>& extensionField, ExtensionFlags flags, const char* const* prefixes) |
- : ExtensionTracker(flags, prefixes) |
- , m_extensionField(extensionField) |
- , m_extension(nullptr) |
+ static PassOwnPtrWillBeRawPtr<TypedExtensionTracker<T> > create(RefPtrWillBeMember<T>& extensionField, ExtensionFlags flags, const char* const* prefixes) |
{ |
+ return adoptPtrWillBeNoop(new TypedExtensionTracker<T>(extensionField, flags, prefixes)); |
} |
+#if !ENABLE(OILPAN) |
virtual ~TypedExtensionTracker() |
{ |
if (m_extension) { |
@@ -592,8 +614,9 @@ protected: |
m_extension = nullptr; |
} |
} |
+#endif |
- virtual PassRefPtr<WebGLExtension> getExtension(WebGLRenderingContextBase* context) OVERRIDE |
+ virtual PassRefPtrWillBeRawPtr<WebGLExtension> getExtension(WebGLRenderingContextBase* context) OVERRIDE |
{ |
if (!m_extension) { |
m_extension = T::create(context); |
haraken
2014/07/15 15:04:56
Just to confirm: It's guaranteed that T holds a st
sof
2014/07/15 16:23:00
No, the extension (a WebGLExtension) holds a weak
haraken
2014/07/16 02:08:19
Then why don't we need to call m_extension->lose()
sof
2014/07/16 05:02:48
If the extension tracker dies, then WebGLRendering
|
@@ -622,20 +645,33 @@ protected: |
} |
} |
+ virtual void trace(Visitor* visitor) OVERRIDE |
+ { |
+ visitor->trace(m_extension); |
+ visitor->trace(m_extensionField); |
+ ExtensionTracker::trace(visitor); |
+ } |
+ |
private: |
- RefPtr<T>& m_extensionField; |
+ TypedExtensionTracker(RefPtrWillBeMember<T>& extensionField, ExtensionFlags flags, const char* const* prefixes) |
+ : ExtensionTracker(flags, prefixes) |
+ , m_extensionField(extensionField) |
+ { |
+ } |
+ |
+ RefPtrWillBeMember<T>& m_extensionField; |
// ExtensionTracker holds it's own reference to the extension to ensure |
// that it is not deleted before this object's destructor is called |
- RefPtr<T> m_extension; |
+ RefPtrWillBeMember<T> m_extension; |
}; |
bool m_extensionEnabled[WebGLExtensionNameCount]; |
- Vector<ExtensionTracker*> m_extensions; |
+ WillBeHeapVector<OwnPtrWillBeMember<ExtensionTracker> > m_extensions; |
template <typename T> |
- void registerExtension(RefPtr<T>& extensionPtr, ExtensionFlags flags = ApprovedExtension, const char* const* prefixes = 0) |
+ void registerExtension(RefPtrWillBeMember<T>& extensionPtr, ExtensionFlags flags = ApprovedExtension, const char* const* prefixes = 0) |
{ |
- m_extensions.append(new TypedExtensionTracker<T>(extensionPtr, flags, prefixes)); |
+ m_extensions.append(TypedExtensionTracker<T>::create(extensionPtr, flags, prefixes)); |
} |
bool extensionSupportedAndAllowed(const ExtensionTracker*); |
@@ -909,4 +945,6 @@ DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co |
} // namespace WebCore |
+WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(WebCore::WebGLRenderingContextBase::TextureUnitState); |
+ |
#endif // WebGLRenderingContextBase_h |