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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "core/html/canvas/EXTShaderTextureLOD.h" | 7 #include "core/html/canvas/EXTShaderTextureLOD.h" |
8 | 8 |
9 namespace blink { | 9 namespace blink { |
10 | 10 |
11 EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) | 11 EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) |
12 : WebGLExtension(context) | 12 : WebGLExtension(context) |
13 { | 13 { |
14 ScriptWrappable::init(this); | 14 ScriptWrappable::init(this); |
15 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod
"); | 15 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod
"); |
16 } | 16 } |
17 | 17 |
18 EXTShaderTextureLOD::~EXTShaderTextureLOD() | 18 EXTShaderTextureLOD::~EXTShaderTextureLOD() |
19 { | 19 { |
20 } | 20 } |
21 | 21 |
22 WebGLExtensionName EXTShaderTextureLOD::name() const | 22 WebGLExtensionName EXTShaderTextureLOD::name() const |
23 { | 23 { |
24 return EXTShaderTextureLODName; | 24 return EXTShaderTextureLODName; |
25 } | 25 } |
26 | 26 |
27 PassRefPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRenderingContex
tBase* context) | 27 PassRefPtrWillBeRawPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRen
deringContextBase* context) |
28 { | 28 { |
29 return adoptRef(new EXTShaderTextureLOD(context)); | 29 return adoptRefWillBeNoop(new EXTShaderTextureLOD(context)); |
30 } | 30 } |
31 | 31 |
32 bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) | 32 bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) |
33 { | 33 { |
34 return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_l
od"); | 34 return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_l
od"); |
35 } | 35 } |
36 | 36 |
37 const char* EXTShaderTextureLOD::extensionName() | 37 const char* EXTShaderTextureLOD::extensionName() |
38 { | 38 { |
39 return "EXT_shader_texture_lod"; | 39 return "EXT_shader_texture_lod"; |
40 } | 40 } |
41 | 41 |
42 } // namespace blink | 42 } // namespace blink |
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