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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ | 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ | 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 367 void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable); | 367 void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable); |
| 368 | 368 |
| 369 // Indicates if we can currently lock this resource for write. | 369 // Indicates if we can currently lock this resource for write. |
| 370 bool CanLockForWrite(ResourceId id); | 370 bool CanLockForWrite(ResourceId id); |
| 371 | 371 |
| 372 // Copy pixels from source to destination. | 372 // Copy pixels from source to destination. |
| 373 void CopyResource(ResourceId source_id, ResourceId dest_id); | 373 void CopyResource(ResourceId source_id, ResourceId dest_id); |
| 374 | 374 |
| 375 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl); | 375 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl); |
| 376 | 376 |
| 377 // Hide Gpu Raster implementation details. | |
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reveman
2014/07/01 14:49:23
Please explain what these functions are used for i
sohanjg
2014/07/01 16:25:59
Done.
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| 378 void PushGroupMarker(const char* name); | |
| 379 void PopGroupMarker(); | |
| 380 | |
| 381 void ResetGpuContext(); | |
| 382 void FlushGpuContext(); | |
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reveman
2014/07/01 14:49:23
I think we can come up with a better API than this
sohanjg
2014/07/01 16:25:59
Done.
| |
| 383 | |
| 377 private: | 384 private: |
| 378 class GpuRasterBuffer; | 385 class GpuRasterBuffer; |
| 379 class ImageRasterBuffer; | 386 class ImageRasterBuffer; |
| 380 class PixelRasterBuffer; | 387 class PixelRasterBuffer; |
| 381 | 388 |
| 382 struct Resource { | 389 struct Resource { |
| 383 enum Origin { Internal, External, Delegated }; | 390 enum Origin { Internal, External, Delegated }; |
| 384 | 391 |
| 385 Resource(); | 392 Resource(); |
| 386 ~Resource(); | 393 ~Resource(); |
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| 702 return format_gl_data_format[format]; | 709 return format_gl_data_format[format]; |
| 703 } | 710 } |
| 704 | 711 |
| 705 inline GLenum GLInternalFormat(ResourceFormat format) { | 712 inline GLenum GLInternalFormat(ResourceFormat format) { |
| 706 return GLDataFormat(format); | 713 return GLDataFormat(format); |
| 707 } | 714 } |
| 708 | 715 |
| 709 } // namespace cc | 716 } // namespace cc |
| 710 | 717 |
| 711 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ | 718 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ |
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