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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrClipMaskManager.h" | 9 #include "GrClipMaskManager.h" |
10 #include "GrAAConvexPathRenderer.h" | 10 #include "GrAAConvexPathRenderer.h" |
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103 return true; | 103 return true; |
104 } | 104 } |
105 } | 105 } |
106 } | 106 } |
107 return false; | 107 return false; |
108 } | 108 } |
109 | 109 |
110 bool GrClipMaskManager::installClipEffects(const ElementList& elements, | 110 bool GrClipMaskManager::installClipEffects(const ElementList& elements, |
111 GrDrawState::AutoRestoreEffects* are, | 111 GrDrawState::AutoRestoreEffects* are, |
112 const SkVector& clipToRTOffset, | 112 const SkVector& clipToRTOffset, |
113 const SkRect* drawBounds, | 113 const SkRect* drawBounds) { |
114 SkIRect* scissorRect) { | |
115 | |
116 SkASSERT(NULL != scissorRect); | |
117 | 114 |
118 GrDrawState* drawState = fGpu->drawState(); | 115 GrDrawState* drawState = fGpu->drawState(); |
119 SkRect boundsInClipSpace; | 116 SkRect boundsInClipSpace; |
120 if (NULL != drawBounds) { | 117 if (NULL != drawBounds) { |
121 boundsInClipSpace = *drawBounds; | 118 boundsInClipSpace = *drawBounds; |
122 boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY); | 119 boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY); |
123 } | 120 } |
124 | 121 |
125 are->set(drawState); | 122 are->set(drawState); |
126 GrRenderTarget* rt = drawState->getRenderTarget(); | 123 GrRenderTarget* rt = drawState->getRenderTarget(); |
127 // We iterate from the top of the stack to the bottom. We do this because we
select the first | 124 ElementList::Iter iter(elements); |
128 // BW rectangle as the scissor. Clients performing hierarchical rendering te
nd to use smaller | |
129 // clips towards the top of the clip stack. Smaller scissor rects can help t
iled architectures | |
130 // skip processing tiles for draws. | |
131 ElementList::Iter iter(elements, ElementList::Iter::kTail_IterStart); | |
132 | 125 |
133 bool setARE = false; | 126 bool setARE = false; |
134 bool failed = false; | 127 bool failed = false; |
135 | 128 |
136 while (NULL != iter.get()) { | 129 while (NULL != iter.get()) { |
137 SkRegion::Op op = iter.get()->getOp(); | 130 SkRegion::Op op = iter.get()->getOp(); |
138 bool invert; | 131 bool invert; |
139 bool skip = false; | 132 bool skip = false; |
140 switch (op) { | 133 switch (op) { |
141 case SkRegion::kReplace_Op: | 134 case SkRegion::kReplace_Op: |
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157 break; | 150 break; |
158 } | 151 } |
159 if (failed) { | 152 if (failed) { |
160 break; | 153 break; |
161 } | 154 } |
162 | 155 |
163 if (!skip) { | 156 if (!skip) { |
164 GrEffectEdgeType edgeType; | 157 GrEffectEdgeType edgeType; |
165 if (GR_AA_CLIP && iter.get()->isAA()) { | 158 if (GR_AA_CLIP && iter.get()->isAA()) { |
166 if (rt->isMultisampled()) { | 159 if (rt->isMultisampled()) { |
167 // Coverage based AA clips don't play nicely with MSAA. | 160 // Coverage based AA clips don't place nicely with MSAA. |
168 failed = true; | 161 failed = true; |
169 break; | 162 break; |
170 } | 163 } |
171 edgeType = invert ? kInverseFillAA_GrEffectEdgeType : kFillAA_Gr
EffectEdgeType; | 164 edgeType = invert ? kInverseFillAA_GrEffectEdgeType : kFillAA_Gr
EffectEdgeType; |
172 } else { | 165 } else { |
173 edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_Gr
EffectEdgeType; | 166 edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_Gr
EffectEdgeType; |
174 } | 167 } |
175 // We don't want to exit if we convert a BW rect clip to a scissor. | |
176 bool failIfNoEffect = true; | |
177 SkAutoTUnref<GrEffectRef> effect; | 168 SkAutoTUnref<GrEffectRef> effect; |
178 switch (iter.get()->getType()) { | 169 switch (iter.get()->getType()) { |
179 case SkClipStack::Element::kPath_Type: | 170 case SkClipStack::Element::kPath_Type: |
180 effect.reset(GrConvexPolyEffect::Create(edgeType, iter.get()
->getPath(), | 171 effect.reset(GrConvexPolyEffect::Create(edgeType, iter.get()
->getPath(), |
181 &clipToRTOffset)); | 172 &clipToRTOffset)); |
182 break; | 173 break; |
183 case SkClipStack::Element::kRRect_Type: { | 174 case SkClipStack::Element::kRRect_Type: { |
184 SkRRect rrect = iter.get()->getRRect(); | 175 SkRRect rrect = iter.get()->getRRect(); |
185 rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY); | 176 rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY); |
186 effect.reset(GrRRectEffect::Create(edgeType, rrect)); | 177 effect.reset(GrRRectEffect::Create(edgeType, rrect)); |
187 break; | 178 break; |
188 } | 179 } |
189 case SkClipStack::Element::kRect_Type: { | 180 case SkClipStack::Element::kRect_Type: { |
190 SkRect rect = iter.get()->getRect(); | 181 SkRect rect = iter.get()->getRect(); |
191 rect.offset(clipToRTOffset.fX, clipToRTOffset.fY); | 182 rect.offset(clipToRTOffset.fX, clipToRTOffset.fY); |
192 if (kFillBW_GrEffectEdgeType == edgeType && scissorRect->isE
mpty()) { | 183 effect.reset(GrConvexPolyEffect::Create(edgeType, rect)); |
193 // This is OK because we only allow clip operations that
shrink the clip | |
194 // to be implemented as effects. | |
195 rect.roundOut(scissorRect); | |
196 failIfNoEffect = false; | |
197 } else { | |
198 effect.reset(GrConvexPolyEffect::Create(edgeType, rect))
; | |
199 } | |
200 break; | 184 break; |
201 } | 185 } |
202 default: | 186 default: |
203 break; | 187 break; |
204 } | 188 } |
205 if (effect) { | 189 if (effect) { |
206 if (!setARE) { | 190 if (!setARE) { |
207 are->set(fGpu->drawState()); | 191 are->set(fGpu->drawState()); |
208 setARE = true; | 192 setARE = true; |
209 } | 193 } |
210 fGpu->drawState()->addCoverageEffect(effect); | 194 fGpu->drawState()->addCoverageEffect(effect); |
211 } else if (failIfNoEffect) { | 195 } else { |
212 failed = true; | 196 failed = true; |
213 break; | 197 break; |
214 } | 198 } |
215 } | 199 } |
216 iter.prev(); | 200 iter.next(); |
217 } | 201 } |
218 | 202 |
219 if (failed) { | 203 if (failed) { |
220 are->set(NULL); | 204 are->set(NULL); |
221 } | 205 } |
222 | 206 |
223 return !failed; | 207 return !failed; |
224 } | 208 } |
225 | 209 |
226 static inline bool rect_contains_irect(const SkIRect ir, const SkRect& r) { | |
227 SkASSERT(!ir.isEmpty()); | |
228 return ir.fLeft <= r.fLeft && ir.fTop <= r.fTop && | |
229 ir.fRight >= r.fRight && ir.fBottom >= r.fBottom; | |
230 } | |
231 | |
232 //////////////////////////////////////////////////////////////////////////////// | 210 //////////////////////////////////////////////////////////////////////////////// |
233 // sort out what kind of clip mask needs to be created: alpha, stencil, | 211 // sort out what kind of clip mask needs to be created: alpha, stencil, |
234 // scissor, or entirely software | 212 // scissor, or entirely software |
235 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn, | 213 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn, |
236 GrDrawState::AutoRestoreEffects* are, | 214 GrDrawState::AutoRestoreEffects* are, |
237 const SkRect* devBounds) { | 215 const SkRect* devBounds) { |
238 fCurrClipMaskType = kNone_ClipMaskType; | 216 fCurrClipMaskType = kNone_ClipMaskType; |
239 | 217 |
240 ElementList elements(16); | 218 ElementList elements(16); |
241 int32_t genID; | 219 int32_t genID; |
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278 | 256 |
279 // An element count of 4 was chosen because of the common pattern in Blink o
f: | 257 // An element count of 4 was chosen because of the common pattern in Blink o
f: |
280 // isect RR | 258 // isect RR |
281 // diff RR | 259 // diff RR |
282 // isect convex_poly | 260 // isect convex_poly |
283 // isect convex_poly | 261 // isect convex_poly |
284 // when drawing rounded div borders. This could probably be tuned based on a | 262 // when drawing rounded div borders. This could probably be tuned based on a |
285 // configuration's relative costs of switching RTs to generate a mask vs | 263 // configuration's relative costs of switching RTs to generate a mask vs |
286 // longer shaders. | 264 // longer shaders. |
287 if (elements.count() <= 4) { | 265 if (elements.count() <= 4) { |
288 SkIRect scissorRect; | |
289 scissorRect.setEmpty(); | |
290 SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX), | 266 SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX), |
291 SkIntToScalar(-clipDataIn->fOrigin.fY) }; | 267 SkIntToScalar(-clipDataIn->fOrigin.fY) }; |
292 if (elements.isEmpty() || | 268 if (elements.isEmpty() || |
293 this->installClipEffects(elements, are, clipToRTOffset, devBounds, &
scissorRect)) { | 269 (requiresAA && this->installClipEffects(elements, are, clipToRTOffse
t, devBounds))) { |
294 if (scissorRect.isEmpty()) { | 270 SkIRect scissorSpaceIBounds(clipSpaceIBounds); |
295 // We may still want to use a scissor, especially on tiled archi
tectures. | 271 scissorSpaceIBounds.offset(-clipDataIn->fOrigin); |
296 scissorRect = clipSpaceIBounds; | 272 if (NULL == devBounds || |
297 scissorRect.offset(-clipDataIn->fOrigin); | 273 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { |
298 if (NULL == devBounds || | 274 fGpu->enableScissor(scissorSpaceIBounds); |
299 !rect_contains_irect(scissorRect, *devBounds)) { | |
300 fGpu->enableScissor(scissorRect); | |
301 } else { | |
302 // When the vertices that will be rendered fit fully inside
the clip's bounds | |
303 // then providing the scissor rect will not help the driver
eliminate tiles | |
304 // from consideration for the draw, but changing the scissor
will cause | |
305 // state changes between draws. | |
306 fGpu->disableScissor(); | |
307 } | |
308 } else { | 275 } else { |
309 scissorRect.fLeft = SkTMax(0, scissorRect.fLeft); | 276 fGpu->disableScissor(); |
310 scissorRect.fTop = SkTMax(0, scissorRect.fTop); | |
311 scissorRect.fRight = SkTMin(rt->width(), scissorRect.fRight); | |
312 scissorRect.fBottom = SkTMin(rt->height(), scissorRect.fBottom); | |
313 fGpu->enableScissor(scissorRect); | |
314 } | 277 } |
315 this->setGpuStencil(); | 278 this->setGpuStencil(); |
316 return true; | 279 return true; |
317 } | 280 } |
318 } | 281 } |
319 | 282 |
320 #if GR_AA_CLIP | 283 #if GR_AA_CLIP |
321 // If MSAA is enabled we can do everything in the stencil buffer. | 284 // If MSAA is enabled we can do everything in the stencil buffer. |
322 if (0 == rt->numSamples() && requiresAA) { | 285 if (0 == rt->numSamples() && requiresAA) { |
323 GrTexture* result = NULL; | 286 GrTexture* result = NULL; |
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1176 | 1139 |
1177 // TODO: dynamically attach a stencil buffer | 1140 // TODO: dynamically attach a stencil buffer |
1178 int stencilBits = 0; | 1141 int stencilBits = 0; |
1179 GrStencilBuffer* stencilBuffer = | 1142 GrStencilBuffer* stencilBuffer = |
1180 drawState.getRenderTarget()->getStencilBuffer(); | 1143 drawState.getRenderTarget()->getStencilBuffer(); |
1181 if (NULL != stencilBuffer) { | 1144 if (NULL != stencilBuffer) { |
1182 stencilBits = stencilBuffer->bits(); | 1145 stencilBits = stencilBuffer->bits(); |
1183 this->adjustStencilParams(settings, clipMode, stencilBits); | 1146 this->adjustStencilParams(settings, clipMode, stencilBits); |
1184 } | 1147 } |
1185 } | 1148 } |
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