Index: Source/core/rendering/InvalidationTreeWalkState.cpp |
diff --git a/Source/core/rendering/InvalidationTreeWalkState.cpp b/Source/core/rendering/InvalidationTreeWalkState.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..935fbd13d570c0514c8dc308b05210d7783567f9 |
--- /dev/null |
+++ b/Source/core/rendering/InvalidationTreeWalkState.cpp |
@@ -0,0 +1,164 @@ |
+/* |
+ * Copyright (C) 2014 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "core/rendering/InvalidationTreeWalkState.h" |
+ |
+#include "core/rendering/RenderInline.h" |
+#include "core/rendering/RenderLayer.h" |
+#include "core/rendering/RenderView.h" |
+#include "core/rendering/svg/RenderSVGModelObject.h" |
+#include "platform/Partitions.h" |
+ |
+namespace WebCore { |
+ |
+InvalidationTreeWalkState::InvalidationTreeWalkState(RenderObject& renderer) |
+ : m_clipped(false) |
+ , m_cachedOffsetsEnabled(true) |
+ , m_paintInvalidationContainer(*renderer.containerForPaintInvalidation()) |
+ , m_renderer(renderer) |
+{ |
+ bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
+ if (!establishesPaintInvalidationContainer) { |
+ if (!renderer.supportsLayoutStateCachedOffsets()) { |
+ m_cachedOffsetsEnabled = false; |
+ return; |
+ } |
+ bool invalidationContainerSkipped; |
+ RenderObject* container = renderer.container(&m_paintInvalidationContainer, &invalidationContainerSkipped); |
+ if (container && !invalidationContainerSkipped) { |
+ // m_diabled = true; |
dsinclair
2014/07/02 18:48:24
remove
|
+ FloatPoint point = container->localToContainerPoint(FloatPoint(), &m_paintInvalidationContainer); |
+ if (container->isTableRow()) |
+ point = FloatPoint(point.x() - toRenderBox(container)->x().toFloat(), point.y() - toRenderBox(container)->y().toFloat()); |
+ m_paintOffset = LayoutSize(point.x(), point.y()); |
+ |
+ applyClipIfNeeded(*container); |
+ } |
+ } else { |
+ applyClipIfNeeded(m_renderer); |
+ } |
+} |
+ |
+InvalidationTreeWalkState::InvalidationTreeWalkState(const InvalidationTreeWalkState& next, RenderSVGModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
+ : m_clipped(next.m_clipped) |
+ , m_cachedOffsetsEnabled(next.m_cachedOffsetsEnabled) |
+ , m_paintInvalidationContainer(paintInvalidationContainer) |
+ , m_renderer(renderer) |
+{ |
+ // FIXME: SVG could probably benefit from a stack-based optimization like html does. |
dsinclair
2014/07/02 18:48:24
bug?
|
+ ASSERT(!m_cachedOffsetsEnabled); |
+} |
+ |
+InvalidationTreeWalkState::InvalidationTreeWalkState(const InvalidationTreeWalkState& next, RenderInline& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
+ : m_clipped(next.m_clipped) |
+ , m_cachedOffsetsEnabled(true) |
+ , m_paintInvalidationContainer(paintInvalidationContainer) |
+ , m_renderer(renderer) |
+{ |
+ bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
+ if (!establishesPaintInvalidationContainer) { |
+ if (!renderer.supportsLayoutStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
+ m_cachedOffsetsEnabled = false; |
+ } else if (m_cachedOffsetsEnabled) { |
+ m_paintOffset = next.m_paintOffset; |
+ // Handle relative positioned inline. |
+ if (renderer.style()->hasInFlowPosition() && renderer.layer()) |
+ m_paintOffset += renderer.layer()->offsetForInFlowPosition(); |
+ |
+ // RenderInline can't be out-of-flow positioned. |
+ } |
+ } |
+ |
+ // The following can't apply to RenderInline so we just propagate them. |
+ m_clipped = next.m_clipped; |
+ m_clipRect = next.m_clipRect; |
+} |
+ |
+InvalidationTreeWalkState::InvalidationTreeWalkState(const InvalidationTreeWalkState& next, RenderBox& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
+ : m_clipped(false) |
+ , m_cachedOffsetsEnabled(true) |
+ , m_paintInvalidationContainer(paintInvalidationContainer) |
+ , m_renderer(renderer) |
+{ |
+ ASSERT(&m_paintInvalidationContainer == renderer.containerForPaintInvalidation() || !next.m_cachedOffsetsEnabled); |
+ bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
+ bool fixed = m_renderer.isOutOfFlowPositioned() && m_renderer.style()->position() == FixedPosition; |
+ |
+ if (!establishesPaintInvalidationContainer) { |
+ if (!renderer.supportsLayoutStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
+ m_cachedOffsetsEnabled = false; |
+ } else { |
+ LayoutSize offset = m_renderer.isTableRow() ? LayoutSize() : renderer.locationOffset(); |
+ if (fixed) { |
+ // FIXME: This doesn't work correctly with transforms. |
+ FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(FloatPoint(), IsFixed); |
+ m_paintOffset = LayoutSize(fixedOffset.x(), fixedOffset.y()) + offset; |
+ } else { |
+ m_paintOffset = next.m_paintOffset + offset; |
+ } |
+ |
+ if (m_renderer.isOutOfFlowPositioned() && !fixed) { |
+ if (RenderObject* container = m_renderer.container()) { |
+ if (container->style()->hasInFlowPosition() && container->isRenderInline()) |
+ m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(renderer); |
+ } |
+ } |
+ |
+ if (m_renderer.style()->hasInFlowPosition() && renderer.hasLayer()) |
+ m_paintOffset += renderer.layer()->offsetForInFlowPosition(); |
+ } |
+ } |
+ |
+ m_clipped = !fixed && next.m_clipped; |
+ if (m_clipped) |
+ m_clipRect = next.m_clipRect; |
+ |
+ applyClipIfNeeded(renderer); |
+ |
+ // FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present. |
+} |
+ |
+void InvalidationTreeWalkState::applyClipIfNeeded(const RenderObject& renderer) |
+{ |
+ if (renderer.hasOverflowClip()) { |
dsinclair
2014/07/02 18:48:24
if (!renderer.hasOverflowClip())
return;
|
+ const RenderBox* box = toRenderBox(&renderer); |
+ LayoutRect clipRect(toPoint(m_paintOffset), box->cachedSizeForOverflowClip()); |
+ if (m_clipped) { |
+ m_clipRect.intersect(clipRect); |
+ } else { |
+ m_clipRect = clipRect; |
+ m_clipped = true; |
+ } |
+ m_paintOffset -= box->scrolledContentOffset(); |
+ } |
+} |
+ |
+} // namespace WebCore |