| Index: src/gpu/GrLayerCache.cpp
|
| diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
|
| index 5f657c73420261be07b5275d8c7ac958230c0924..c20d8090621cfc3509a4dbd817a5279930a2416e 100644
|
| --- a/src/gpu/GrLayerCache.cpp
|
| +++ b/src/gpu/GrLayerCache.cpp
|
| @@ -42,14 +42,14 @@
|
| };
|
|
|
| GrLayerCache::GrLayerCache(GrContext* context)
|
| - : fContext(context) {
|
| - this->initAtlas();
|
| + : fContext(context)
|
| + , fLayerPool(16) { // TODO: may need to increase this later
|
| }
|
|
|
| GrLayerCache::~GrLayerCache() {
|
| }
|
|
|
| -void GrLayerCache::initAtlas() {
|
| +void GrLayerCache::init() {
|
| static const int kAtlasTextureWidth = 1024;
|
| static const int kAtlasTextureHeight = 1024;
|
|
|
| @@ -58,31 +58,19 @@
|
| // The layer cache only gets 1 plot
|
| SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight);
|
| fAtlas.reset(SkNEW_ARGS(GrAtlas, (fContext->getGpu(), kSkia8888_GrPixelConfig,
|
| - kRenderTarget_GrTextureFlagBit,
|
| textureSize, 1, 1, false)));
|
| }
|
|
|
| void GrLayerCache::freeAll() {
|
| - SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
|
| - for (int i = 0; i < fLayerHash.count(); ++i) {
|
| - this->unlock(layerArray[i]);
|
| - }
|
| -
|
| fLayerHash.deleteAll();
|
| -
|
| - // The atlas only lets go of its texture when the atlas is deleted.
|
| fAtlas.free();
|
| - // GrLayerCache always assumes an atlas exists so recreate it. The atlas
|
| - // lazily allocates a replacement texture so reallocating a new
|
| - // atlas here won't disrupt a GrContext::contextDestroyed or freeGpuResources.
|
| - // TODO: Make GrLayerCache lazily allocate the atlas manager?
|
| - this->initAtlas();
|
| }
|
|
|
| GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID) {
|
| + GrCachedLayer* layer = fLayerPool.alloc();
|
| +
|
| SkASSERT(picture->uniqueID() != SK_InvalidGenID);
|
| -
|
| - GrCachedLayer* layer = SkNEW_ARGS(GrCachedLayer, (picture->uniqueID(), layerID));
|
| + layer->init(picture->uniqueID(), layerID);
|
| fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer);
|
| return layer;
|
| }
|
| @@ -103,70 +91,19 @@
|
| }
|
|
|
| bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
|
| + SkASSERT(NULL == layer->getTexture());
|
|
|
| - if (NULL != layer->texture()) {
|
| - // This layer is already locked
|
| -#ifdef SK_DEBUG
|
| - if (!layer->rect().isEmpty()) {
|
| - // It claims to be atlased
|
| - SkASSERT(layer->rect().width() == desc.fWidth);
|
| - SkASSERT(layer->rect().height() == desc.fHeight);
|
| - }
|
| -#endif
|
| - return true;
|
| - }
|
| -
|
| -#if USE_ATLAS
|
| - SkIPoint16 loc;
|
| - GrPlot* plot = fAtlas->addToAtlas(&fPlotUsage, desc.fWidth, desc.fHeight, NULL, &loc);
|
| - if (NULL != plot) {
|
| - GrIRect16 bounds = GrIRect16::MakeXYWH(loc.fX, loc.fY,
|
| - SkToS16(desc.fWidth), SkToS16(desc.fHeight));
|
| - layer->setTexture(fAtlas->getTexture(), bounds);
|
| - return false;
|
| - }
|
| -#endif
|
| -
|
| - // This path always uses a new scratch texture and (thus) doesn't cache anything.
|
| + // This just uses scratch textures and doesn't cache the texture.
|
| // This can yield a lot of re-rendering
|
| - layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch),
|
| - GrIRect16::MakeEmpty());
|
| + layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
|
| return false;
|
| }
|
|
|
| void GrLayerCache::unlock(GrCachedLayer* layer) {
|
| - if (NULL == layer || NULL == layer->texture()) {
|
| + if (NULL == layer || NULL == layer->getTexture()) {
|
| return;
|
| }
|
|
|
| - // The atlas doesn't currently use a scratch texture (and we would have
|
| - // to free up space differently anyways)
|
| - // TODO: unlock atlas space when a recycling rectanizer is available
|
| - if (layer->texture() != fAtlas->getTexture()) {
|
| - fContext->unlockScratchTexture(layer->texture());
|
| - layer->setTexture(NULL, GrIRect16::MakeEmpty());
|
| - }
|
| + fContext->unlockScratchTexture(layer->getTexture());
|
| + layer->setTexture(NULL);
|
| }
|
| -
|
| -void GrLayerCache::purge(const SkPicture* picture) {
|
| - // This is somewhat of an abuse of GrTHashTable. We need to find all the
|
| - // layers associated with 'picture' but the usual hash calls only look for
|
| - // exact key matches. This code peeks into the hash table's innards to
|
| - // find all the 'picture'-related layers.
|
| - // TODO: use a different data structure for the layer hash?
|
| - SkTDArray<GrCachedLayer*> toBeRemoved;
|
| -
|
| - const SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
|
| - for (int i = 0; i < fLayerHash.count(); ++i) {
|
| - if (picture->uniqueID() == layerArray[i]->pictureID()) {
|
| - *toBeRemoved.append() = layerArray[i];
|
| - }
|
| - }
|
| -
|
| - for (int i = 0; i < toBeRemoved.count(); ++i) {
|
| - this->unlock(toBeRemoved[i]);
|
| -
|
| - PictureLayerKey key(picture->uniqueID(), toBeRemoved[i]->layerID());
|
| - fLayerHash.remove(key, toBeRemoved[i]);
|
| - }
|
| -}
|
|
|