Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index 8f2d4c129742fb9cbcb0be099b7538fbbec386d4..df244437b63a1071c959f689ca93a40fe3bb1950 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -444,6 +444,10 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) { |
} |
} |
+ if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { |
+ fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; |
+ } |
+ |
// If we don't support MSAA then undo any places above where we set a config as renderable with |
// msaa. |
if (kNone_MSFBOType == fMSFBOType) { |
@@ -558,6 +562,13 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G |
} else { |
fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0); |
} |
+ |
+ // Check for floating point texture support |
+ bool hasFPTexture = (kGL_GrGLStandard == standard); |
bsalomon
2014/07/09 14:06:42
It wasn't required in GL until 3.1 but is availabl
|
+ if (!hasFPTexture) { |
+ hasFPTexture = ctxInfo.hasExtension("GL_OES_texture_float"); |
bsalomon
2014/07/09 14:06:42
RGBA32F is required as of ES3.1, we should check t
|
+ } |
+ fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTexture; |
} |
bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, |