Chromium Code Reviews| Index: tests/FloatingPointTextureTest.cpp |
| diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e244440dcefcc71340d34f805fbaf232cbf7d668 |
| --- /dev/null |
| +++ b/tests/FloatingPointTextureTest.cpp |
| @@ -0,0 +1,96 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +/* |
| + * This is a straightforward test of floating point textures, which are |
| + * supported on some platforms. As of right now, this test only supports |
| + * 32 bit floating point textures, and indeed floating point test values |
| + * have been selected to require 32 bits of precision and full IEEE conformance |
| + */ |
| +#if SK_SUPPORT_GPU |
| +#include <float.h> |
| +#include "Test.h" |
| +#include "GrContext.h" |
| +#include "GrTexture.h" |
| +#include "GrContextFactory.h" |
| +#include "SkGpuDevice.h" |
| + |
| +static const int DEV_W = 100, DEV_H = 100; |
| +static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); |
| +static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24 |
| + |
| +static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); |
| + |
| +enum DevType { |
| + kGpu_BottomLeft_DevType, |
| + kGpu_TopLeft_DevType, |
| +}; |
| + |
| +struct CanvasConfig { |
| + DevType fDevType; |
| + bool fTightRowBytes; |
| +}; |
| + |
| +static const CanvasConfig gCanvasConfigs[] = { |
| + {kGpu_BottomLeft_DevType, true}, // row bytes has no meaning on gpu devices |
| + {kGpu_TopLeft_DevType, true}, // row bytes has no meaning on gpu devices |
| +}; |
| + |
| +DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { |
| + float controlPixelData[FP_CONTROL_ARRAY_SIZE]; |
| + float readBuffer[FP_CONTROL_ARRAY_SIZE]; |
| + for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { |
| + controlPixelData[i] = FLT_MIN; |
| + controlPixelData[i + 1] = FLT_MAX; |
| + controlPixelData[i + 2] = FLT_EPSILON; |
| + controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; |
| + } |
| + |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(gCanvasConfigs); ++i) { |
| + int glCtxTypeCnt = 1; |
| + glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; |
| + for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { |
| + GrTextureDesc desc; |
| + desc.fFlags = kRenderTarget_GrTextureFlagBit; |
| + desc.fWidth = DEV_W; |
| + desc.fHeight = DEV_H; |
| + desc.fConfig = kRGBA_float_GrPixelConfig; |
| + desc.fOrigin = kGpu_TopLeft_DevType == gCanvasConfigs[i].fDevType ? |
|
bsalomon
2014/07/09 14:06:42
I think this is the only place where gCanvasConfig
|
| + kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; |
| + |
| + GrContext* context = NULL; |
| + GrContextFactory::GLContextType type = |
| + static_cast<GrContextFactory::GLContextType>(glCtxType); |
| + if (!GrContextFactory::IsRenderingGLContext(type)) { |
| + continue; |
| + } |
| + context = factory->get(type); |
| + if (NULL == context){ |
| + continue; |
| + } |
| + |
| + SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, |
| + NULL, |
| + 0)); |
| + |
| + // Floating point textures are NOT supported everywhere |
| + if (NULL == fpTexture) { |
| + continue; |
| + } |
| + |
| + // write square |
| + context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, |
| + controlPixelData, 0); |
| + context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); |
| + for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { |
| + REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); |
| + } |
| + } |
| + } |
| +} |
| + |
| +#endif |