Index: Source/core/rendering/compositing/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h |
index 377a07d72739b99d2a0e200b51f9d9e2da5fee2e..7f28d98caa3775af3f7e367da56dde9e2240ac26 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.h |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.h |
@@ -117,7 +117,6 @@ public: |
// Repaint the appropriate layers when the given RenderLayer starts or stops being composited. |
void repaintOnCompositingChange(RenderLayer*); |
- void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); |
void repaintCompositedLayers(); |
RenderLayer* rootRenderLayer() const; |
@@ -188,6 +187,8 @@ private: |
void assertNoUnresolvedDirtyBits(); |
#endif |
+ void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); |
Ian Vollick
2014/06/27 20:42:56
Should this not be gone entirely?
chrishtr
2014/06/27 20:48:21
Yes, thanks for catching that. Fixed.
|
+ |
// Make updates to the layer based on viewport-constrained properties such as position:fixed. This can in turn affect |
// compositing. |
bool updateLayerIfViewportConstrained(RenderLayer*); |