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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 358153003: Get rid of one-off paint invalidation code for paints-into-ancestor compositing state (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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110 bool needsContentsCompositingLayer(const RenderLayer*) const; 110 bool needsContentsCompositingLayer(const RenderLayer*) const;
111 111
112 bool supportsFixedRootBackgroundCompositing() const; 112 bool supportsFixedRootBackgroundCompositing() const;
113 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; 113 bool needsFixedRootBackgroundLayer(const RenderLayer*) const;
114 GraphicsLayer* fixedRootBackgroundLayer() const; 114 GraphicsLayer* fixedRootBackgroundLayer() const;
115 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true; } 115 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true; }
116 116
117 // Repaint the appropriate layers when the given RenderLayer starts or stops being composited. 117 // Repaint the appropriate layers when the given RenderLayer starts or stops being composited.
118 void repaintOnCompositingChange(RenderLayer*); 118 void repaintOnCompositingChange(RenderLayer*);
119 119
120 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&);
121 void repaintCompositedLayers(); 120 void repaintCompositedLayers();
122 121
123 RenderLayer* rootRenderLayer() const; 122 RenderLayer* rootRenderLayer() const;
124 GraphicsLayer* rootGraphicsLayer() const; 123 GraphicsLayer* rootGraphicsLayer() const;
125 GraphicsLayer* scrollLayer() const; 124 GraphicsLayer* scrollLayer() const;
126 GraphicsLayer* containerLayer() const; 125 GraphicsLayer* containerLayer() const;
127 126
128 // We don't always have a root transform layer. This function lazily allocat es one 127 // We don't always have a root transform layer. This function lazily allocat es one
129 // and returns it as required. 128 // and returns it as required.
130 GraphicsLayer* ensureRootTransformLayer(); 129 GraphicsLayer* ensureRootTransformLayer();
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181 180
182 bool inOverlayFullscreenVideo() const { return m_inOverlayFullscreenVideo; } 181 bool inOverlayFullscreenVideo() const { return m_inOverlayFullscreenVideo; }
183 182
184 private: 183 private:
185 class OverlapMap; 184 class OverlapMap;
186 185
187 #if ASSERT_ENABLED 186 #if ASSERT_ENABLED
188 void assertNoUnresolvedDirtyBits(); 187 void assertNoUnresolvedDirtyBits();
189 #endif 188 #endif
190 189
190 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&);
Ian Vollick 2014/06/27 20:42:56 Should this not be gone entirely?
chrishtr 2014/06/27 20:48:21 Yes, thanks for catching that. Fixed.
191
191 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect 192 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect
192 // compositing. 193 // compositing.
193 bool updateLayerIfViewportConstrained(RenderLayer*); 194 bool updateLayerIfViewportConstrained(RenderLayer*);
194 195
195 // GraphicsLayerClient implementation 196 // GraphicsLayerClient implementation
196 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } 197 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { }
197 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; 198 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE;
198 199
199 virtual bool isTrackingRepaints() const OVERRIDE; 200 virtual bool isTrackingRepaints() const OVERRIDE;
200 201
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269 #if USE(RUBBER_BANDING) 270 #if USE(RUBBER_BANDING)
270 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 271 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
271 #endif 272 #endif
272 273
273 bool m_inOverlayFullscreenVideo; 274 bool m_inOverlayFullscreenVideo;
274 }; 275 };
275 276
276 } // namespace WebCore 277 } // namespace WebCore
277 278
278 #endif // RenderLayerCompositor_h 279 #endif // RenderLayerCompositor_h
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