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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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110 bool needsContentsCompositingLayer(const RenderLayer*) const; | 110 bool needsContentsCompositingLayer(const RenderLayer*) const; |
111 | 111 |
112 bool supportsFixedRootBackgroundCompositing() const; | 112 bool supportsFixedRootBackgroundCompositing() const; |
113 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; | 113 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; |
114 GraphicsLayer* fixedRootBackgroundLayer() const; | 114 GraphicsLayer* fixedRootBackgroundLayer() const; |
115 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true; } | 115 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true; } |
116 | 116 |
117 // Repaint the appropriate layers when the given RenderLayer starts or stops being composited. | 117 // Repaint the appropriate layers when the given RenderLayer starts or stops being composited. |
118 void repaintOnCompositingChange(RenderLayer*); | 118 void repaintOnCompositingChange(RenderLayer*); |
119 | 119 |
120 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); | |
121 void repaintCompositedLayers(); | 120 void repaintCompositedLayers(); |
122 | 121 |
123 RenderLayer* rootRenderLayer() const; | 122 RenderLayer* rootRenderLayer() const; |
124 GraphicsLayer* rootGraphicsLayer() const; | 123 GraphicsLayer* rootGraphicsLayer() const; |
125 GraphicsLayer* scrollLayer() const; | 124 GraphicsLayer* scrollLayer() const; |
126 GraphicsLayer* containerLayer() const; | 125 GraphicsLayer* containerLayer() const; |
127 | 126 |
128 // We don't always have a root transform layer. This function lazily allocat es one | 127 // We don't always have a root transform layer. This function lazily allocat es one |
129 // and returns it as required. | 128 // and returns it as required. |
130 GraphicsLayer* ensureRootTransformLayer(); | 129 GraphicsLayer* ensureRootTransformLayer(); |
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181 | 180 |
182 bool inOverlayFullscreenVideo() const { return m_inOverlayFullscreenVideo; } | 181 bool inOverlayFullscreenVideo() const { return m_inOverlayFullscreenVideo; } |
183 | 182 |
184 private: | 183 private: |
185 class OverlapMap; | 184 class OverlapMap; |
186 | 185 |
187 #if ASSERT_ENABLED | 186 #if ASSERT_ENABLED |
188 void assertNoUnresolvedDirtyBits(); | 187 void assertNoUnresolvedDirtyBits(); |
189 #endif | 188 #endif |
190 | 189 |
190 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); | |
Ian Vollick
2014/06/27 20:42:56
Should this not be gone entirely?
chrishtr
2014/06/27 20:48:21
Yes, thanks for catching that. Fixed.
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191 | |
191 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect | 192 // Make updates to the layer based on viewport-constrained properties such a s position:fixed. This can in turn affect |
192 // compositing. | 193 // compositing. |
193 bool updateLayerIfViewportConstrained(RenderLayer*); | 194 bool updateLayerIfViewportConstrained(RenderLayer*); |
194 | 195 |
195 // GraphicsLayerClient implementation | 196 // GraphicsLayerClient implementation |
196 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } | 197 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } |
197 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; | 198 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; |
198 | 199 |
199 virtual bool isTrackingRepaints() const OVERRIDE; | 200 virtual bool isTrackingRepaints() const OVERRIDE; |
200 | 201 |
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269 #if USE(RUBBER_BANDING) | 270 #if USE(RUBBER_BANDING) |
270 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 271 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
271 #endif | 272 #endif |
272 | 273 |
273 bool m_inOverlayFullscreenVideo; | 274 bool m_inOverlayFullscreenVideo; |
274 }; | 275 }; |
275 | 276 |
276 } // namespace WebCore | 277 } // namespace WebCore |
277 | 278 |
278 #endif // RenderLayerCompositor_h | 279 #endif // RenderLayerCompositor_h |
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