Index: athena/activity/public/activity.h |
diff --git a/athena/activity/public/activity.h b/athena/activity/public/activity.h |
index 600182fd4f15ec017c5008f27fb914e13d262203..0ad4fd9d3bacdd4b97ec7b1f26d4820d080ed63e 100644 |
--- a/athena/activity/public/activity.h |
+++ b/athena/activity/public/activity.h |
@@ -13,12 +13,63 @@ namespace athena { |
class ActivityViewModel; |
+// This class is a high level abstraction of an activity (which could be either |
+// a web page or a V1/V2 app/extension). Through this class the activity can |
+// be controlled (e.g. loaded / unloaded). |
+// When an Activity gets created, it has the state "ACTIVITY_STATE_UNLOADED". |
+// To load the activity the |ACTIVITY_LOAD| state transition needs to be called. |
+// Destroying an Activity will call "ACTIVITY_UNLOAD" if required. |
+// An invisible activity uses less resources then a visible one and progressing |
+// through subsequent state transitions (HIDE -> DEEP_SLEEP_1 -> DEEP_SLEEP_2) |
+// will reduce the resources even more. |
+// An Activity which uses other media then the screen - like e.g. audio - can |
+// remain |ACTIVITY_STATE_ACTIVE| not allowing to release any further resources. |
class ATHENA_EXPORT Activity { |
public: |
+ // The state the activity is in. |
+ enum ActivityState { |
+ // The activity is not loaded/running. |
+ ACTIVITY_STATE_UNLOADED, |
+ // The activity is visible on a screen. |
+ ACTIVITY_STATE_VISIBLE, |
+ // The activity is not visible, but it is active e.g. by streaming audio. |
Jun Mukai
2014/06/26 19:48:01
Got confused by the comment a bit. So ACTIVE doesn
Mr4D (OOO till 08-26)
2014/06/26 20:25:39
Sure!
Note: There are 2 "Active" levels: 1=Visibl
|
+ ACTIVITY_STATE_ACTIVE, |
+ // The activity is hidden but still active by playing audio. |
+ ACTIVITY_STATE_HIDDEN, |
+ // The activity has given up some resources which increases time to regain a |
+ // visible state. |
+ ACTIVITY_STATE_DEEP_SLEEP_1, |
Jun Mukai
2014/06/26 19:48:01
sleep_1 and sleep_2 doesn't sound good... :(
Mr4D (OOO till 08-26)
2014/06/26 20:25:39
Right. I was hoping to nail this down in this week
|
+ // The activity has given up all re-creatable resources and might take a |
+ // considerable time to regain a visible state. |
+ ACTIVITY_STATE_DEEP_SLEEP_2 |
+ }; |
+ |
+ // The state an activity should be in as requested by e.g. the resource |
+ // management system. |
+ enum ActivityStateTransition { |
+ // (Re-)load the activity for the first time or after eviction. Note that |
+ // a visibility change does not necessarily trigger a reload. |
+ ACTIVITY_LOAD, |
+ // The activity should surrender additional resources. This has only an |
+ // effect when the activity is in a loaded state (Visible, Active, Hidden). |
+ ACTIVITY_DEEP_SLEEP_1, |
+ // The activity should surrender all re-creatable resources. This has only |
+ // an effect when the activity is currently in ACTIVITY_DEEP_SLEEP_1. |
+ ACTIVITY_DEEP_SLEEP_2, |
+ // Unloads the activity and can be called in any state - but unloaded. |
+ ACTIVITY_UNLOAD |
+ }; |
+ |
virtual ~Activity(); |
// The Activity retains ownership of the returned view-model. |
virtual ActivityViewModel* GetActivityViewModel() = 0; |
+ |
+ // Transition the activity into a new state. |
+ void SetCurrentState(ActivityStateTransition state) = 0; |
+ |
+ // Returns the current state of the activity. |
+ ActivityState GetCurrentState() = 0; |
}; |
} // namespace athena |