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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 5 #ifndef ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
6 #define ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 6 #define ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "athena/athena_export.h" | 10 #include "athena/athena_export.h" |
11 | 11 |
12 namespace athena { | 12 namespace athena { |
13 | 13 |
14 class ActivityViewModel; | 14 class ActivityViewModel; |
15 | 15 |
16 // This class is a high level abstraction of an activity (which could be either | |
17 // a web page or a V1/V2 app/extension). Through this class the activity can | |
18 // be controlled (e.g. loaded / unloaded). | |
19 // When an Activity gets created, it has the state "ACTIVITY_STATE_UNLOADED". | |
20 // To load the activity the |ACTIVITY_LOAD| state transition needs to be called. | |
21 // Destroying an Activity will call "ACTIVITY_UNLOAD" if required. | |
22 // An invisible activity uses less resources then a visible one and progressing | |
23 // through subsequent state transitions (HIDE -> DEEP_SLEEP_1 -> DEEP_SLEEP_2) | |
24 // will reduce the resources even more. | |
25 // An Activity which uses other media then the screen - like e.g. audio - can | |
26 // remain |ACTIVITY_STATE_ACTIVE| not allowing to release any further resources. | |
16 class ATHENA_EXPORT Activity { | 27 class ATHENA_EXPORT Activity { |
17 public: | 28 public: |
29 // The state the activity is in. | |
30 enum ActivityState { | |
31 // The activity is not loaded/running. | |
32 ACTIVITY_STATE_UNLOADED, | |
33 // The activity is visible on a screen. | |
34 ACTIVITY_STATE_VISIBLE, | |
35 // The activity is not visible, but it is active e.g. by streaming audio. | |
Jun Mukai
2014/06/26 19:48:01
Got confused by the comment a bit. So ACTIVE doesn
Mr4D (OOO till 08-26)
2014/06/26 20:25:39
Sure!
Note: There are 2 "Active" levels: 1=Visibl
| |
36 ACTIVITY_STATE_ACTIVE, | |
37 // The activity is hidden but still active by playing audio. | |
38 ACTIVITY_STATE_HIDDEN, | |
39 // The activity has given up some resources which increases time to regain a | |
40 // visible state. | |
41 ACTIVITY_STATE_DEEP_SLEEP_1, | |
Jun Mukai
2014/06/26 19:48:01
sleep_1 and sleep_2 doesn't sound good... :(
Mr4D (OOO till 08-26)
2014/06/26 20:25:39
Right. I was hoping to nail this down in this week
| |
42 // The activity has given up all re-creatable resources and might take a | |
43 // considerable time to regain a visible state. | |
44 ACTIVITY_STATE_DEEP_SLEEP_2 | |
45 }; | |
46 | |
47 // The state an activity should be in as requested by e.g. the resource | |
48 // management system. | |
49 enum ActivityStateTransition { | |
50 // (Re-)load the activity for the first time or after eviction. Note that | |
51 // a visibility change does not necessarily trigger a reload. | |
52 ACTIVITY_LOAD, | |
53 // The activity should surrender additional resources. This has only an | |
54 // effect when the activity is in a loaded state (Visible, Active, Hidden). | |
55 ACTIVITY_DEEP_SLEEP_1, | |
56 // The activity should surrender all re-creatable resources. This has only | |
57 // an effect when the activity is currently in ACTIVITY_DEEP_SLEEP_1. | |
58 ACTIVITY_DEEP_SLEEP_2, | |
59 // Unloads the activity and can be called in any state - but unloaded. | |
60 ACTIVITY_UNLOAD | |
61 }; | |
62 | |
18 virtual ~Activity(); | 63 virtual ~Activity(); |
19 | 64 |
20 // The Activity retains ownership of the returned view-model. | 65 // The Activity retains ownership of the returned view-model. |
21 virtual ActivityViewModel* GetActivityViewModel() = 0; | 66 virtual ActivityViewModel* GetActivityViewModel() = 0; |
67 | |
68 // Transition the activity into a new state. | |
69 void SetCurrentState(ActivityStateTransition state) = 0; | |
70 | |
71 // Returns the current state of the activity. | |
72 ActivityState GetCurrentState() = 0; | |
22 }; | 73 }; |
23 | 74 |
24 } // namespace athena | 75 } // namespace athena |
25 | 76 |
26 #endif // ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 77 #endif // ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
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