| Index: bench/TileBench.cpp
|
| diff --git a/bench/TileBench.cpp b/bench/TileBench.cpp
|
| index 7487b1b8ea6aac91a70fe1acf7c1e67fa5ce63ad..9acef8cfe7d2fdffc5b99f374b3e28adc238c78f 100644
|
| --- a/bench/TileBench.cpp
|
| +++ b/bench/TileBench.cpp
|
| @@ -114,18 +114,21 @@ private:
|
| typedef Benchmark INHERITED;
|
| };
|
|
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
|
| +// Scaled benches are trending towards free. Seems like caching.
|
| +// TODO(mtklein, reed): fix and reenable
|
| +
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
|
|
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false))
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false))
|
|
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
|
|
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
|
| -DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
|
| +//DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
|
| DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false))
|
|
|