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Unified Diff: src/effects/SkBlurMaskFilter.cpp

Issue 354663002: Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: line wraps Created 6 years, 6 months ago
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Index: src/effects/SkBlurMaskFilter.cpp
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 5f7f5b83c9f5ee67b788337de192c66dddc5c170..fca38a1eaacda14cc8511da783e8d36efaf2a64a 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -1015,7 +1015,7 @@ void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
// warp the fragment position to the appropriate part of the 9patch blur texture
builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
- builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s - %s.xy;\n", fragmentPos, rectName);
+ builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
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