Index: ui/gfx/geometry/r_tree_base.h |
diff --git a/ui/gfx/geometry/r_tree_base.h b/ui/gfx/geometry/r_tree_base.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Provides an implementation the parts of the RTree data structure that don't |
+// require knowledge of the generic key type. Don't use these objects directly, |
+// rather specialize the RTree<> object in r_tree.h. This file defines the |
+// internal objects of an RTree, namely Nodes (internal nodes of the tree) and |
+// Records, which hold (key, rectangle) pairs. |
+ |
+#ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_ |
+#define UI_GFX_GEOMETRY_R_TREE_BASE_H_ |
+ |
+#include <list> |
+#include <vector> |
+ |
+#include "base/containers/hash_tables.h" |
+#include "base/macros.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/scoped_vector.h" |
+#include "ui/gfx/geometry/rect.h" |
+#include "ui/gfx/gfx_export.h" |
+ |
+namespace gfx { |
+ |
+class GFX_EXPORT RTreeBase { |
+ protected: |
+ class NodeBase; |
+ class RecordBase; |
+ |
+ typedef std::vector<const RecordBase*> Records; |
+ typedef ScopedVector<NodeBase> Nodes; |
+ |
+ RTreeBase(size_t min_children, size_t max_children); |
+ ~RTreeBase(); |
+ |
+ // Protected data structure class for storing internal Nodes or leaves with |
+ // Records. |
+ class GFX_EXPORT NodeBase { |
+ public: |
+ virtual ~NodeBase(); |
+ |
+ // Appends to |records_out| the set of Records in this subtree with rects |
+ // that intersect |query_rect|. Avoids clearing |records_out| so that it |
+ // can be called recursively. |
+ virtual void AppendIntersectingRecords(const Rect& query_rect, |
+ Records* records_out) const = 0; |
+ |
+ // Returns all records stored in the subtree rooted at this node. Appends to |
+ // |matches_out| without clearing. |
+ virtual void AppendAllRecords(Records* records_out) const = 0; |
+ |
+ // Returns NULL if no children. Does not recompute bounds. |
+ virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; |
+ |
+ // Returns -1 for Records, or the height of this subtree for Nodes. The |
+ // height of a leaf Node (a Node containing only Records) is 0, a leaf's |
+ // parent is 1, etc. Note that in an R*-Tree, all branches from the root |
+ // Node will be the same height. |
+ virtual int Level() const = 0; |
+ |
+ // Recomputes our bounds by taking the union of all child rects, then calls |
+ // recursively on our parent so that ultimately all nodes up to the root |
+ // recompute their bounds. |
+ void RecomputeBoundsUpToRoot(); |
+ |
+ NodeBase* parent() { return parent_; } |
+ const NodeBase* parent() const { return parent_; } |
+ void set_parent(NodeBase* parent) { parent_ = parent; } |
+ const Rect& rect() const { return rect_; } |
+ void set_rect(const Rect& rect) { rect_ = rect; } |
+ |
+ protected: |
+ NodeBase(const Rect& rect, NodeBase* parent); |
+ |
+ // Bounds recomputation without calling parents to do the same. |
+ virtual void RecomputeLocalBounds(); |
+ |
+ private: |
+ friend class RTreeTest; |
+ friend class RTreeNodeTest; |
+ |
+ // This Node's bounding rectangle. |
+ Rect rect_; |
+ |
+ // A weak pointer to our parent Node in the RTree. The root node will have a |
+ // NULL value for |parent_|. |
+ NodeBase* parent_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(NodeBase); |
+ }; |
+ |
+ class GFX_EXPORT RecordBase : public NodeBase { |
+ public: |
+ explicit RecordBase(const Rect& rect); |
+ virtual ~RecordBase(); |
+ |
+ virtual void AppendIntersectingRecords(const Rect& query_rect, |
+ Records* records_out) const OVERRIDE; |
+ virtual void AppendAllRecords(Records* records_out) const OVERRIDE; |
+ virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; |
+ virtual int Level() const OVERRIDE; |
+ |
+ private: |
+ friend class RTreeTest; |
+ friend class RTreeNodeTest; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RecordBase); |
+ }; |
+ |
+ class GFX_EXPORT Node : public NodeBase { |
+ public: |
+ // Constructs an empty Node with |level_| of 0. |
+ Node(); |
+ virtual ~Node(); |
+ |
+ virtual void AppendIntersectingRecords(const Rect& query_rect, |
+ Records* records_out) const OVERRIDE; |
+ virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; |
+ virtual int Level() const OVERRIDE; |
+ virtual void AppendAllRecords(Records* matches_out) const OVERRIDE; |
+ |
+ // Constructs a new Node that is the parent of this Node and already has |
+ // this Node as its sole child. Valid to call only on root Nodes, meaning |
+ // Nodes with |parent_| NULL. Note that ownership of this Node is |
+ // transferred to the parent returned by this function. |
+ scoped_ptr<Node> ConstructParent(); |
+ |
+ // Removes |number_to_remove| children from this Node, and appends them to |
+ // the supplied list. Does not repair bounds upon completion. Nodes are |
+ // selected in the manner suggested in the Beckmann et al. paper, which |
+ // suggests that the children should be sorted by the distance from the |
+ // center of their bounding rectangle to their parent's bounding rectangle, |
+ // and then the n closest children should be removed for re-insertion. This |
+ // removal occurs at most once on each level of the tree when overflowing |
+ // nodes that have exceeded the maximum number of children during an Insert. |
+ void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); |
+ |
+ // Given a pointer to a child node within this Node, removes it from our |
+ // list. If that child had any children, appends them to the supplied orphan |
+ // list. Returns the removed child. Does not recompute bounds, as the caller |
+ // might subsequently remove this node as well, meaning the recomputation |
+ // would be wasted work. |
+ scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); |
+ |
+ // Returns the best parent for insertion of the provided |node| as a child. |
+ Node* ChooseSubtree(NodeBase* node); |
+ |
+ // Adds |node| as a child of this Node, and recomputes the bounds of this |
+ // node after the addition of the child. Returns the new count of children |
+ // stored in this Node. This node becomes the owner of |node|. |
+ size_t AddChild(scoped_ptr<NodeBase> node); |
+ |
+ // Returns a sibling to this Node with at least min_children and no greater |
+ // than max_children of this Node's children assigned to it, and having the |
+ // same parent. Bounds will be valid on both Nodes after this call. |
+ scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); |
+ |
+ size_t count() const { return children_.size(); } |
+ const NodeBase* child(size_t i) const { return children_[i]; } |
+ NodeBase* child(size_t i) { return children_[i]; } |
+ |
+ private: |
+ typedef std::vector<Rect> Rects; |
+ |
+ explicit Node(int level); |
+ |
+ // Given two arrays of bounds rectangles as computed by BuildLowBounds() |
+ // and BuildHighBounds(), returns the index of the element in those arrays |
+ // along which a split of the arrays would result in a minimum amount of |
+ // overlap (area of intersection) in the two groups. |
+ static size_t ChooseSplitIndex(size_t start_index, |
+ size_t end_index, |
+ const Rects& low_bounds, |
+ const Rects& high_bounds); |
+ |
+ // R*-Tree attempts to keep groups of rectangles that are roughly square |
+ // in shape. It does this by comparing the "margins" of different bounding |
+ // boxes, where margin is defined as the sum of the length of all four sides |
+ // of a rectangle. For two rectangles of equal area, the one with the |
+ // smallest margin will be the rectangle whose width and height differ the |
+ // least. When splitting we decide to split along an axis chosen from the |
+ // rectangles either sorted vertically or horizontally by finding the axis |
+ // that would result in the smallest sum of margins between the two bounding |
+ // boxes of the resulting split. Returns the smallest sum computed given the |
+ // sorted bounding boxes and a range to look within. |
+ static int SmallestMarginSum(size_t start_index, |
+ size_t end_index, |
+ const Rects& low_bounds, |
+ const Rects& high_bounds); |
+ |
+ // Sorts nodes primarily by increasing y coordinates, and secondarily by |
+ // increasing height. |
+ static bool CompareVertical(const NodeBase* a, const NodeBase* b); |
+ |
+ // Sorts nodes primarily by increasing x coordinates, and secondarily by |
+ // increasing width. |
+ static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); |
+ |
+ // Sorts nodes by the distance of the center of their rectangles to the |
+ // center of their parent's rectangles. |
+ static bool CompareCenterDistanceFromParent( |
+ const NodeBase* a, const NodeBase* b); |
+ |
+ // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
+ // populates two vectors of Rectangles in which the ith element is the union |
+ // of all bounding rectangles [0,i] in the associated sorted array of Nodes. |
+ static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, |
+ const std::vector<NodeBase*>& horizontal_sort, |
+ Rects* vertical_bounds, |
+ Rects* horizontal_bounds); |
+ |
+ // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
+ // populates two vectors of Rectangles in which the ith element is the |
+ // union of all bounding rectangles [i, count()) in the associated sorted |
+ // array of Nodes. |
+ static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, |
+ const std::vector<NodeBase*>& horizontal_sort, |
+ Rects* vertical_bounds, |
+ Rects* horizontal_bounds); |
+ |
+ virtual void RecomputeLocalBounds() OVERRIDE; |
+ |
+ // Returns the increase in overlap value, as defined in Beckmann et al. as |
+ // the sum of the areas of the intersection of all child rectangles |
+ // (excepting the candidate child) with the argument rectangle. Here the |
+ // |candidate_node| is one of our |children_|, and |expanded_rect| is the |
+ // already-computed union of the candidate's rect and |rect|. |
+ int OverlapIncreaseToAdd(const Rect& rect, |
+ const NodeBase* candidate_node, |
+ const Rect& expanded_rect) const; |
+ |
+ // Returns a new node containing children [split_index, count()) within |
+ // |sorted_children|. Children before |split_index| remain with |this|. |
+ scoped_ptr<NodeBase> DivideChildren( |
+ const Rects& low_bounds, |
+ const Rects& high_bounds, |
+ const std::vector<NodeBase*>& sorted_children, |
+ size_t split_index); |
+ |
+ // Returns a pointer to the child node that will result in the least overlap |
+ // increase with the addition of node_rect, or NULL if there's a tie found. |
+ // Requires a precomputed vector of expanded rectangles where the ith |
+ // rectangle in the vector is the union of |children_|[i] and node_rect. |
+ // Overlap is defined in Beckmann et al. as the sum of the areas of |
+ // intersection of all child rectangles with the |node_rect| argument |
+ // rectangle. This heuristic attempts to choose the node for which adding |
+ // the new rectangle to their bounding box will result in the least overlap |
+ // with the other rectangles, thus trying to preserve the usefulness of the |
+ // bounding rectangle by keeping it from covering too much redundant area. |
+ Node* LeastOverlapIncrease(const Rect& node_rect, |
+ const Rects& expanded_rects); |
+ |
+ // Returns a pointer to the child node that will result in the least area |
+ // enlargement if the argument node rectangle were to be added to that |
+ // node's bounding box. Requires a precomputed vector of expanded rectangles |
+ // where the ith rectangle in the vector is the union of children_[i] and |
+ // |node_rect|. |
+ Node* LeastAreaEnlargement(const Rect& node_rect, |
+ const Rects& expanded_rects); |
+ |
+ const int level_; |
+ |
+ Nodes children_; |
+ |
+ friend class RTreeTest; |
+ friend class RTreeNodeTest; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Node); |
+ }; |
+ |
+ // Inserts |node| into the tree. The |highest_reinsert_level| supports |
+ // re-insertion as described by Beckmann et al. As Node overflows progagate |
+ // up the tree the algorithm performs a reinsertion of the overflow Nodes |
+ // (instead of a split) at most once per level of the tree. A starting value |
+ // of -1 for |highest_reinsert_level| means that reinserts are permitted for |
+ // every level of the tree. This should always be set to -1 except by |
+ // recursive calls from within InsertNode(). |
+ void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); |
+ |
+ // Removes |node| from the tree without deleting it. |
+ scoped_ptr<NodeBase> RemoveNode(NodeBase* node); |
+ |
+ // If |root_| has only one child, deletes the |root_| Node and replaces it |
+ // with its only descendant child. Otherwise does nothing. |
+ void PruneRootIfNecessary(); |
+ |
+ // Deletes the entire current tree and replaces it with an empty Node. |
+ void ResetRoot(); |
+ |
+ const Node* root() const { return root_.get(); } |
+ |
+ private: |
+ friend class RTreeTest; |
+ friend class RTreeNodeTest; |
+ |
+ // A pointer to the root node in the RTree. |
+ scoped_ptr<Node> root_; |
+ |
+ // The parameters used to define the shape of the RTree. |
+ const size_t min_children_; |
+ const size_t max_children_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RTreeBase); |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_ |