Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1010)

Unified Diff: trunk/src/ppapi/tests/test_compositor.cc

Issue 342323006: Revert 278728 "[PPAPI] Add browser tests for compositor API" (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « trunk/src/ppapi/tests/test_compositor.h ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: trunk/src/ppapi/tests/test_compositor.cc
===================================================================
--- trunk/src/ppapi/tests/test_compositor.cc (revision 278764)
+++ trunk/src/ppapi/tests/test_compositor.cc (working copy)
@@ -1,430 +0,0 @@
-// Copyright (c) 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ppapi/tests/test_compositor.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "ppapi/c/ppb_opengles2.h"
-#include "ppapi/cpp/compositor.h"
-#include "ppapi/cpp/compositor_layer.h"
-#include "ppapi/cpp/image_data.h"
-#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
-#include "ppapi/lib/gl/include/GLES2/gl2.h"
-#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
-#include "ppapi/tests/test_utils.h"
-
-namespace {
-
-const float kMatrix[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f,
-};
-
-} // namespace
-
-REGISTER_TEST_CASE(Compositor);
-
-#define VERIFY(r) do { \
- std::string result = (r); \
- if (result != "") \
- return result; \
- } while (false)
-
-bool TestCompositor::Init() {
- if (!CheckTestingInterface())
- return false;
-
- if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface()))
- return false;
-
- return true;
-}
-
-void TestCompositor::RunTests(const std::string& filter) {
- RUN_CALLBACK_TEST(TestCompositor, Release, filter);
- RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommit, filter);
- RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChange, filter);
- RUN_CALLBACK_TEST(TestCompositor, General, filter);
-
- RUN_CALLBACK_TEST(TestCompositor, ReleaseUnbound, filter);
- RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommitUnbound, filter);
- RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChangeUnbound, filter);
- RUN_CALLBACK_TEST(TestCompositor, GeneralUnbound, filter);
-
- RUN_CALLBACK_TEST(TestCompositor, BindUnbind, filter);
-}
-
-std::string TestCompositor::TestRelease() {
- return TestReleaseInternal(true);
-}
-
-std::string TestCompositor::TestReleaseWithoutCommit() {
- return TestReleaseWithoutCommitInternal(true);
-}
-
-std::string TestCompositor::TestCommitTwoTimesWithoutChange() {
- return TestCommitTwoTimesWithoutChangeInternal(true);
-}
-
-std::string TestCompositor::TestGeneral() {
- return TestGeneralInternal(true);
-}
-
-std::string TestCompositor::TestReleaseUnbound() {
- return TestReleaseInternal(false);
-}
-
-std::string TestCompositor::TestReleaseWithoutCommitUnbound() {
- return TestReleaseWithoutCommitInternal(false);
-}
-
-std::string TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() {
- return TestCommitTwoTimesWithoutChangeInternal(false);
-}
-
-std::string TestCompositor::TestGeneralUnbound() {
- return TestGeneralInternal(false);
-}
-
-// TODO(penghuang): refactor common part in all tests to a member function.
-std::string TestCompositor::TestBindUnbind() {
- // Setup GLES2
- const int32_t attribs[] = {
- PP_GRAPHICS3DATTRIB_WIDTH, 16,
- PP_GRAPHICS3DATTRIB_HEIGHT, 16,
- PP_GRAPHICS3DATTRIB_NONE
- };
- pp::Graphics3D graphics_3d(instance_, attribs);
- ASSERT_FALSE(graphics_3d.is_null());
- glSetCurrentContextPPAPI(graphics_3d.pp_resource());
-
- pp::Compositor compositor = pp::Compositor(instance_);
- ASSERT_FALSE(compositor.is_null());
-
- // Add layers on an unbound compositor.
- pp::CompositorLayer color_layer = compositor.AddLayer();
- ASSERT_FALSE(color_layer.is_null());
-
- VERIFY(SetColorLayer(color_layer, PP_OK));
-
- uint32_t texture = 0;
- VERIFY(CreateTexture(&texture));
- pp::CompositorLayer texture_layer = compositor.AddLayer();
- ASSERT_FALSE(texture_layer.is_null());
- TestCompletionCallback texture_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
- texture_release_callback.GetCallback()));
-
- pp::ImageData image;
- VERIFY(CreateImage(&image));
- pp::CompositorLayer image_layer = compositor.AddLayer();
- TestCompletionCallback image_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- image_layer.SetImage(image, pp::Size(100, 100),
- image_release_callback.GetCallback()));
-
- // Commit layers to the chromium compositor.
- TestCompletionCallback callback(instance_->pp_instance(), callback_type());
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // Bind the compositor and call CommitLayers() again.
- ASSERT_TRUE(instance_->BindGraphics(compositor));
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // Unbind the compositor and call CommitLayers() again.
- ASSERT_TRUE(instance_->BindGraphics(pp::Compositor()));
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // Reset layers and call CommitLayers() again.
- ASSERT_EQ(PP_OK, compositor.ResetLayers());
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_OK, texture_release_callback.result());
- ReleaseTexture(texture);
-
- image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_OK, image_release_callback.result());
-
- // Reset
- glSetCurrentContextPPAPI(0);
-
- PASS();
-}
-
-std::string TestCompositor::TestReleaseInternal(bool bind) {
- // Setup GLES2
- const int32_t attribs[] = {
- PP_GRAPHICS3DATTRIB_WIDTH, 16,
- PP_GRAPHICS3DATTRIB_HEIGHT, 16,
- PP_GRAPHICS3DATTRIB_NONE
- };
- pp::Graphics3D graphics_3d(instance_, attribs);
- ASSERT_FALSE(graphics_3d.is_null());
- glSetCurrentContextPPAPI(graphics_3d.pp_resource());
-
- pp::Compositor compositor = pp::Compositor(instance_);
- ASSERT_FALSE(compositor.is_null());
-
- // Bind the compositor to the instance
- if (bind)
- ASSERT_TRUE(instance_->BindGraphics(compositor));
-
- pp::CompositorLayer color_layer = compositor.AddLayer();
- ASSERT_FALSE(color_layer.is_null());
-
- VERIFY(SetColorLayer(color_layer, PP_OK));
-
- uint32_t texture = 0;
- VERIFY(CreateTexture(&texture));
- pp::CompositorLayer texture_layer = compositor.AddLayer();
- ASSERT_FALSE(texture_layer.is_null());
- TestCompletionCallback texture_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
- texture_release_callback.GetCallback()));
-
- pp::ImageData image;
- VERIFY(CreateImage(&image));
- pp::CompositorLayer image_layer = compositor.AddLayer();
- TestCompletionCallback image_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- image_layer.SetImage(image, pp::Size(100, 100),
- image_release_callback.GetCallback()));
-
- // Commit layers to the chromium compositor.
- TestCompletionCallback callback(instance_->pp_instance(), callback_type());
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // Release the compositor, and then release_callback will be aborted.
- compositor = pp::Compositor();
-
- texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
- ReleaseTexture(texture);
-
- image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
-
- // Reset
- glSetCurrentContextPPAPI(0);
-
- PASS();
-}
-
-std::string TestCompositor::TestReleaseWithoutCommitInternal(bool bind) {
- // Setup GLES2
- const int32_t attribs[] = {
- PP_GRAPHICS3DATTRIB_WIDTH, 16,
- PP_GRAPHICS3DATTRIB_HEIGHT, 16,
- PP_GRAPHICS3DATTRIB_NONE
- };
- pp::Graphics3D graphics_3d(instance_, attribs);
- ASSERT_FALSE(graphics_3d.is_null());
- glSetCurrentContextPPAPI(graphics_3d.pp_resource());
-
- pp::Compositor compositor = pp::Compositor(instance_);
- ASSERT_FALSE(compositor.is_null());
-
- // Bind the compositor to the instance
- if (bind)
- ASSERT_TRUE(instance_->BindGraphics(compositor));
-
- pp::CompositorLayer color_layer = compositor.AddLayer();
- ASSERT_FALSE(color_layer.is_null());
-
- VERIFY(SetColorLayer(color_layer, PP_OK));
-
- uint32_t texture = 0;
- VERIFY(CreateTexture(&texture));
- pp::CompositorLayer texture_layer = compositor.AddLayer();
- ASSERT_FALSE(texture_layer.is_null());
- TestCompletionCallback texture_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
- texture_release_callback.GetCallback()));
-
- pp::ImageData image;
- VERIFY(CreateImage(&image));
- pp::CompositorLayer image_layer = compositor.AddLayer();
- TestCompletionCallback image_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- image_layer.SetImage(image, pp::Size(100, 100),
- image_release_callback.GetCallback()));
-
- // Release the compositor, and then release_callback will be aborted.
- compositor = pp::Compositor();
-
- // All release_callbacks should be called.
- texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
- ReleaseTexture(texture);
-
- image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
-
- // The layer associated to the compositor will become invalidated.
- VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
-
- // Reset
- glSetCurrentContextPPAPI(0);
-
- PASS();
-}
-
-std::string TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind) {
- pp::Compositor compositor(instance_);
- ASSERT_FALSE(compositor.is_null());
- if (bind)
- ASSERT_TRUE(instance_->BindGraphics(compositor));
- pp::CompositorLayer layer = compositor.AddLayer();
- ASSERT_FALSE(layer.is_null());
- VERIFY(SetColorLayer(layer, PP_OK));
-
- TestCompletionCallback callback(instance_->pp_instance(), callback_type());
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // CommitLayers() without any change.
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- PASS();
-}
-
-std::string TestCompositor::TestGeneralInternal(bool bind) {
- // Setup GLES2
- const int32_t attribs[] = {
- PP_GRAPHICS3DATTRIB_WIDTH, 16,
- PP_GRAPHICS3DATTRIB_HEIGHT, 16,
- PP_GRAPHICS3DATTRIB_NONE
- };
- pp::Graphics3D graphics_3d(instance_, attribs);
- ASSERT_FALSE(graphics_3d.is_null());
- glSetCurrentContextPPAPI(graphics_3d.pp_resource());
-
- // All functions should work with a bound compositor
- pp::Compositor compositor(instance_);
- ASSERT_FALSE(compositor.is_null());
- if (bind)
- ASSERT_TRUE(instance_->BindGraphics(compositor));
-
- pp::CompositorLayer color_layer = compositor.AddLayer();
- ASSERT_FALSE(color_layer.is_null());
- VERIFY(SetColorLayer(color_layer, PP_OK));
-
- uint32_t texture = 0;
- VERIFY(CreateTexture(&texture));
- pp::CompositorLayer texture_layer = compositor.AddLayer();
- ASSERT_FALSE(texture_layer.is_null());
- TestCompletionCallback texture_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
- texture_release_callback.GetCallback()));
-
- pp::ImageData image;
- VERIFY(CreateImage(&image));
- pp::CompositorLayer image_layer = compositor.AddLayer();
- TestCompletionCallback image_release_callback(instance_->pp_instance(),
- PP_REQUIRED);
- ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- image_layer.SetImage(image, pp::Size(100, 100),
- image_release_callback.GetCallback()));
-
- TestCompletionCallback callback(instance_->pp_instance(), callback_type());
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- // After ResetLayers(), all layers should be invalidated.
- ASSERT_EQ(PP_OK, compositor.ResetLayers());
- VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
-
- // Commit empty layer stack to the chromium compositor, and then the texture
- // and the image will be released by the chromium compositor soon.
- callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
- CHECK_CALLBACK_BEHAVIOR(callback);
- ASSERT_EQ(PP_OK, callback.result());
-
- texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_OK, texture_release_callback.result());
- ReleaseTexture(texture);
-
- image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
- ASSERT_EQ(PP_OK, image_release_callback.result());
-
- // Reset
- glSetCurrentContextPPAPI(0);
-
- PASS();
-}
-
-std::string TestCompositor::CreateTexture(uint32_t* texture) {
- glGenTextures(1, texture);
- ASSERT_NE(0, *texture);
- glBindTexture(GL_TEXTURE_2D, *texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 400, 400, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return std::string();
-}
-
-std::string TestCompositor::ReleaseTexture(uint32_t texture) {
- ASSERT_NE(0u, texture);
- glDeleteTextures(1, &texture);
-
- return std::string();
-}
-
-std::string TestCompositor::CreateImage(pp::ImageData* image) {
- *image = pp::ImageData(instance_, PP_IMAGEDATAFORMAT_RGBA_PREMUL,
- pp::Size(400, 400), false);
- ASSERT_FALSE(image->is_null());
-
- return std::string();
-}
-
-std::string TestCompositor::SetColorLayer(
- pp::CompositorLayer layer, int32_t result) {
- ASSERT_EQ(result, layer.SetColor(255, 255, 255, 255, pp::Size(100, 100)));
- ASSERT_EQ(result, layer.SetClipRect(pp::Rect(0, 0, 50, 50)));
- ASSERT_EQ(result, layer.SetTransform(kMatrix));
- ASSERT_EQ(result, layer.SetOpacity(128));
-
- return std::string();
-}
-
-
« no previous file with comments | « trunk/src/ppapi/tests/test_compositor.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698