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Unified Diff: trunk/src/ui/gfx/geometry/r_tree_base.h

Issue 338833004: Revert 276827 "readability review for luken" (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 6 months ago
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Index: trunk/src/ui/gfx/geometry/r_tree_base.h
===================================================================
--- trunk/src/ui/gfx/geometry/r_tree_base.h (revision 277531)
+++ trunk/src/ui/gfx/geometry/r_tree_base.h (working copy)
@@ -1,309 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Provides an implementation the parts of the RTree data structure that don't
-// require knowledge of the generic key type. Don't use these objects directly,
-// rather specialize the RTree<> object in r_tree.h. This file defines the
-// internal objects of an RTree, namely Nodes (internal nodes of the tree) and
-// Records, which hold (key, rectangle) pairs.
-
-#ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_
-#define UI_GFX_GEOMETRY_R_TREE_BASE_H_
-
-#include <list>
-#include <vector>
-
-#include "base/containers/hash_tables.h"
-#include "base/macros.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/memory/scoped_vector.h"
-#include "ui/gfx/geometry/rect.h"
-#include "ui/gfx/gfx_export.h"
-
-namespace gfx {
-
-class GFX_EXPORT RTreeBase {
- protected:
- class NodeBase;
- class RecordBase;
-
- typedef std::vector<const RecordBase*> Records;
- typedef ScopedVector<NodeBase> Nodes;
-
- RTreeBase(size_t min_children, size_t max_children);
- ~RTreeBase();
-
- // Protected data structure class for storing internal Nodes or leaves with
- // Records.
- class GFX_EXPORT NodeBase {
- public:
- virtual ~NodeBase();
-
- // Appends to |records_out| the set of Records in this subtree with rects
- // that intersect |query_rect|. Avoids clearing |records_out| so that it
- // can be called recursively.
- virtual void AppendIntersectingRecords(const Rect& query_rect,
- Records* records_out) const = 0;
-
- // Returns all records stored in the subtree rooted at this node. Appends to
- // |matches_out| without clearing.
- virtual void AppendAllRecords(Records* records_out) const = 0;
-
- // Returns NULL if no children. Does not recompute bounds.
- virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0;
-
- // Returns -1 for Records, or the height of this subtree for Nodes. The
- // height of a leaf Node (a Node containing only Records) is 0, a leaf's
- // parent is 1, etc. Note that in an R*-Tree, all branches from the root
- // Node will be the same height.
- virtual int Level() const = 0;
-
- // Recomputes our bounds by taking the union of all child rects, then calls
- // recursively on our parent so that ultimately all nodes up to the root
- // recompute their bounds.
- void RecomputeBoundsUpToRoot();
-
- NodeBase* parent() { return parent_; }
- const NodeBase* parent() const { return parent_; }
- void set_parent(NodeBase* parent) { parent_ = parent; }
- const Rect& rect() const { return rect_; }
- void set_rect(const Rect& rect) { rect_ = rect; }
-
- protected:
- NodeBase(const Rect& rect, NodeBase* parent);
-
- // Bounds recomputation without calling parents to do the same.
- virtual void RecomputeLocalBounds();
-
- private:
- friend class RTreeTest;
- friend class RTreeNodeTest;
-
- // This Node's bounding rectangle.
- Rect rect_;
-
- // A weak pointer to our parent Node in the RTree. The root node will have a
- // NULL value for |parent_|.
- NodeBase* parent_;
-
- DISALLOW_COPY_AND_ASSIGN(NodeBase);
- };
-
- class GFX_EXPORT RecordBase : public NodeBase {
- public:
- explicit RecordBase(const Rect& rect);
- virtual ~RecordBase();
-
- virtual void AppendIntersectingRecords(const Rect& query_rect,
- Records* records_out) const OVERRIDE;
- virtual void AppendAllRecords(Records* records_out) const OVERRIDE;
- virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
- virtual int Level() const OVERRIDE;
-
- private:
- friend class RTreeTest;
- friend class RTreeNodeTest;
-
- DISALLOW_COPY_AND_ASSIGN(RecordBase);
- };
-
- class GFX_EXPORT Node : public NodeBase {
- public:
- // Constructs an empty Node with |level_| of 0.
- Node();
- virtual ~Node();
-
- virtual void AppendIntersectingRecords(const Rect& query_rect,
- Records* records_out) const OVERRIDE;
- virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
- virtual int Level() const OVERRIDE;
- virtual void AppendAllRecords(Records* matches_out) const OVERRIDE;
-
- // Constructs a new Node that is the parent of this Node and already has
- // this Node as its sole child. Valid to call only on root Nodes, meaning
- // Nodes with |parent_| NULL. Note that ownership of this Node is
- // transferred to the parent returned by this function.
- scoped_ptr<Node> ConstructParent();
-
- // Removes |number_to_remove| children from this Node, and appends them to
- // the supplied list. Does not repair bounds upon completion. Nodes are
- // selected in the manner suggested in the Beckmann et al. paper, which
- // suggests that the children should be sorted by the distance from the
- // center of their bounding rectangle to their parent's bounding rectangle,
- // and then the n closest children should be removed for re-insertion. This
- // removal occurs at most once on each level of the tree when overflowing
- // nodes that have exceeded the maximum number of children during an Insert.
- void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes);
-
- // Given a pointer to a child node within this Node, removes it from our
- // list. If that child had any children, appends them to the supplied orphan
- // list. Returns the removed child. Does not recompute bounds, as the caller
- // might subsequently remove this node as well, meaning the recomputation
- // would be wasted work.
- scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans);
-
- // Returns the best parent for insertion of the provided |node| as a child.
- Node* ChooseSubtree(NodeBase* node);
-
- // Adds |node| as a child of this Node, and recomputes the bounds of this
- // node after the addition of the child. Returns the new count of children
- // stored in this Node. This node becomes the owner of |node|.
- size_t AddChild(scoped_ptr<NodeBase> node);
-
- // Returns a sibling to this Node with at least min_children and no greater
- // than max_children of this Node's children assigned to it, and having the
- // same parent. Bounds will be valid on both Nodes after this call.
- scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children);
-
- size_t count() const { return children_.size(); }
- const NodeBase* child(size_t i) const { return children_[i]; }
- NodeBase* child(size_t i) { return children_[i]; }
-
- private:
- typedef std::vector<Rect> Rects;
-
- explicit Node(int level);
-
- // Given two arrays of bounds rectangles as computed by BuildLowBounds()
- // and BuildHighBounds(), returns the index of the element in those arrays
- // along which a split of the arrays would result in a minimum amount of
- // overlap (area of intersection) in the two groups.
- static size_t ChooseSplitIndex(size_t start_index,
- size_t end_index,
- const Rects& low_bounds,
- const Rects& high_bounds);
-
- // R*-Tree attempts to keep groups of rectangles that are roughly square
- // in shape. It does this by comparing the "margins" of different bounding
- // boxes, where margin is defined as the sum of the length of all four sides
- // of a rectangle. For two rectangles of equal area, the one with the
- // smallest margin will be the rectangle whose width and height differ the
- // least. When splitting we decide to split along an axis chosen from the
- // rectangles either sorted vertically or horizontally by finding the axis
- // that would result in the smallest sum of margins between the two bounding
- // boxes of the resulting split. Returns the smallest sum computed given the
- // sorted bounding boxes and a range to look within.
- static int SmallestMarginSum(size_t start_index,
- size_t end_index,
- const Rects& low_bounds,
- const Rects& high_bounds);
-
- // Sorts nodes primarily by increasing y coordinates, and secondarily by
- // increasing height.
- static bool CompareVertical(const NodeBase* a, const NodeBase* b);
-
- // Sorts nodes primarily by increasing x coordinates, and secondarily by
- // increasing width.
- static bool CompareHorizontal(const NodeBase* a, const NodeBase* b);
-
- // Sorts nodes by the distance of the center of their rectangles to the
- // center of their parent's rectangles.
- static bool CompareCenterDistanceFromParent(
- const NodeBase* a, const NodeBase* b);
-
- // Given two vectors of Nodes sorted by vertical or horizontal bounds,
- // populates two vectors of Rectangles in which the ith element is the union
- // of all bounding rectangles [0,i] in the associated sorted array of Nodes.
- static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort,
- const std::vector<NodeBase*>& horizontal_sort,
- Rects* vertical_bounds,
- Rects* horizontal_bounds);
-
- // Given two vectors of Nodes sorted by vertical or horizontal bounds,
- // populates two vectors of Rectangles in which the ith element is the
- // union of all bounding rectangles [i, count()) in the associated sorted
- // array of Nodes.
- static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort,
- const std::vector<NodeBase*>& horizontal_sort,
- Rects* vertical_bounds,
- Rects* horizontal_bounds);
-
- virtual void RecomputeLocalBounds() OVERRIDE;
-
- // Returns the increase in overlap value, as defined in Beckmann et al. as
- // the sum of the areas of the intersection of all child rectangles
- // (excepting the candidate child) with the argument rectangle. Here the
- // |candidate_node| is one of our |children_|, and |expanded_rect| is the
- // already-computed union of the candidate's rect and |rect|.
- int OverlapIncreaseToAdd(const Rect& rect,
- const NodeBase* candidate_node,
- const Rect& expanded_rect) const;
-
- // Returns a new node containing children [split_index, count()) within
- // |sorted_children|. Children before |split_index| remain with |this|.
- scoped_ptr<NodeBase> DivideChildren(
- const Rects& low_bounds,
- const Rects& high_bounds,
- const std::vector<NodeBase*>& sorted_children,
- size_t split_index);
-
- // Returns a pointer to the child node that will result in the least overlap
- // increase with the addition of node_rect, or NULL if there's a tie found.
- // Requires a precomputed vector of expanded rectangles where the ith
- // rectangle in the vector is the union of |children_|[i] and node_rect.
- // Overlap is defined in Beckmann et al. as the sum of the areas of
- // intersection of all child rectangles with the |node_rect| argument
- // rectangle. This heuristic attempts to choose the node for which adding
- // the new rectangle to their bounding box will result in the least overlap
- // with the other rectangles, thus trying to preserve the usefulness of the
- // bounding rectangle by keeping it from covering too much redundant area.
- Node* LeastOverlapIncrease(const Rect& node_rect,
- const Rects& expanded_rects);
-
- // Returns a pointer to the child node that will result in the least area
- // enlargement if the argument node rectangle were to be added to that
- // node's bounding box. Requires a precomputed vector of expanded rectangles
- // where the ith rectangle in the vector is the union of children_[i] and
- // |node_rect|.
- Node* LeastAreaEnlargement(const Rect& node_rect,
- const Rects& expanded_rects);
-
- const int level_;
-
- Nodes children_;
-
- friend class RTreeTest;
- friend class RTreeNodeTest;
-
- DISALLOW_COPY_AND_ASSIGN(Node);
- };
-
- // Inserts |node| into the tree. The |highest_reinsert_level| supports
- // re-insertion as described by Beckmann et al. As Node overflows progagate
- // up the tree the algorithm performs a reinsertion of the overflow Nodes
- // (instead of a split) at most once per level of the tree. A starting value
- // of -1 for |highest_reinsert_level| means that reinserts are permitted for
- // every level of the tree. This should always be set to -1 except by
- // recursive calls from within InsertNode().
- void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level);
-
- // Removes |node| from the tree without deleting it.
- scoped_ptr<NodeBase> RemoveNode(NodeBase* node);
-
- // If |root_| has only one child, deletes the |root_| Node and replaces it
- // with its only descendant child. Otherwise does nothing.
- void PruneRootIfNecessary();
-
- // Deletes the entire current tree and replaces it with an empty Node.
- void ResetRoot();
-
- const Node* root() const { return root_.get(); }
-
- private:
- friend class RTreeTest;
- friend class RTreeNodeTest;
-
- // A pointer to the root node in the RTree.
- scoped_ptr<Node> root_;
-
- // The parameters used to define the shape of the RTree.
- const size_t min_children_;
- const size_t max_children_;
-
- DISALLOW_COPY_AND_ASSIGN(RTreeBase);
-};
-
-} // namespace gfx
-
-#endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_
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