| Index: source/patched-ffmpeg-mt/libavformat/a64.c
|
| ===================================================================
|
| --- source/patched-ffmpeg-mt/libavformat/a64.c (revision 0)
|
| +++ source/patched-ffmpeg-mt/libavformat/a64.c (revision 0)
|
| @@ -0,0 +1,174 @@
|
| +/*
|
| + * a64 muxer
|
| + * Copyright (c) 2009 Tobias Bindhammer
|
| + *
|
| + * This file is part of FFmpeg.
|
| + *
|
| + * FFmpeg is free software; you can redistribute it and/or
|
| + * modify it under the terms of the GNU Lesser General Public
|
| + * License as published by the Free Software Foundation; either
|
| + * version 2.1 of the License, or (at your option) any later version.
|
| + *
|
| + * FFmpeg is distributed in the hope that it will be useful,
|
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| + * Lesser General Public License for more details.
|
| + *
|
| + * You should have received a copy of the GNU Lesser General Public
|
| + * License along with FFmpeg; if not, write to the Free Software
|
| + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| + */
|
| +
|
| +#include "libavcodec/avcodec.h"
|
| +#include "libavcodec/a64enc.h"
|
| +#include "libavcodec/bytestream.h"
|
| +#include "avformat.h"
|
| +
|
| +typedef struct A64MuxerContext {
|
| + int interleaved;
|
| + AVPacket prev_pkt;
|
| + int prev_frame_count;
|
| +} A64MuxerContext;
|
| +
|
| +static int a64_write_header(struct AVFormatContext *s)
|
| +{
|
| + AVCodecContext *avctx = s->streams[0]->codec;
|
| + A64MuxerContext *c = s->priv_data;
|
| + uint8_t header[5] = {
|
| + 0x00, //load
|
| + 0x40, //address
|
| + 0x00, //mode
|
| + 0x00, //charset_lifetime (multi only)
|
| + 0x00 //fps in 50/fps;
|
| + };
|
| + c->interleaved = 0;
|
| + switch (avctx->codec->id) {
|
| + case CODEC_ID_A64_MULTI:
|
| + header[2] = 0x00;
|
| + header[3] = AV_RB32(avctx->extradata+0);
|
| + header[4] = 2;
|
| + break;
|
| + case CODEC_ID_A64_MULTI5:
|
| + header[2] = 0x01;
|
| + header[3] = AV_RB32(avctx->extradata+0);
|
| + header[4] = 3;
|
| + break;
|
| + default:
|
| + return AVERROR(EINVAL);
|
| + break;
|
| + }
|
| + put_buffer(s->pb, header, 2);
|
| + c->prev_pkt.size = 0;
|
| + c->prev_frame_count = 0;
|
| + return 0;
|
| +}
|
| +
|
| +static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
|
| +{
|
| + AVCodecContext *avctx = s->streams[0]->codec;
|
| + A64MuxerContext *c = s->priv_data;
|
| + int i, j;
|
| + int ch_chunksize;
|
| + int lifetime;
|
| + int frame_count;
|
| + int charset_size;
|
| + int frame_size;
|
| + int num_frames;
|
| +
|
| + /* fetch values from extradata */
|
| + switch (avctx->codec->id) {
|
| + case CODEC_ID_A64_MULTI:
|
| + case CODEC_ID_A64_MULTI5:
|
| + if(c->interleaved) {
|
| + /* Write interleaved, means we insert chunks of the future charset before each current frame.
|
| + * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
|
| + * them first and then display frame by frame to keep in sync. Thus we would read and write
|
| + * the data for colram from/to ram first and waste too much time. If we interleave and send the
|
| + * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to
|
| + * screen-ram to be displayed and decode the colram directly to colram-location $d800 during
|
| + * the overscan, while reading directly from source
|
| + * This is the only way so far, to achieve 25fps on c64 */
|
| + if(avctx->extradata) {
|
| + /* fetch values from extradata */
|
| + lifetime = AV_RB32(avctx->extradata + 0);
|
| + frame_count = AV_RB32(avctx->extradata + 4);
|
| + charset_size = AV_RB32(avctx->extradata + 8);
|
| + frame_size = AV_RB32(avctx->extradata + 12);
|
| +
|
| + /* TODO: sanity checks? */
|
| + }
|
| + else {
|
| + av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
|
| + return AVERROR(EINVAL);
|
| + }
|
| + ch_chunksize=charset_size/lifetime;
|
| + /* TODO: check if charset/size is % lifetime, but maybe check in codec */
|
| + if(pkt->data) num_frames = lifetime;
|
| + else num_frames = c->prev_frame_count;
|
| + for(i = 0; i < num_frames; i++) {
|
| + if(pkt->data) {
|
| + /* if available, put newest charset chunk into buffer */
|
| + put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize);
|
| + }
|
| + else {
|
| + /* a bit ugly, but is there an alternative to put many zeros? */
|
| + for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0);
|
| + }
|
| + if(c->prev_pkt.data) {
|
| + /* put frame (screen + colram) from last packet into buffer */
|
| + put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size);
|
| + }
|
| + else {
|
| + /* a bit ugly, but is there an alternative to put many zeros? */
|
| + for(j = 0; j < frame_size; j++) put_byte(s->pb, 0);
|
| + }
|
| + }
|
| + /* backup current packet for next turn */
|
| + if(pkt->data) {
|
| + /* no backup packet yet? create one! */
|
| + if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size);
|
| + /* we have a packet and data is big enough, reuse it */
|
| + if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) {
|
| + memcpy(c->prev_pkt.data, pkt->data, pkt->size);
|
| + c->prev_pkt.size = pkt->size;
|
| + } else {
|
| + av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n");
|
| + return AVERROR(ENOMEM);
|
| + }
|
| + }
|
| + c->prev_frame_count = frame_count;
|
| + break;
|
| + }
|
| + default:
|
| + /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played
|
| + * directly from ram and not from a streaming device (rrnet/mmc) */
|
| + if(pkt) put_buffer(s->pb, pkt->data, pkt->size);
|
| + break;
|
| + }
|
| +
|
| + put_flush_packet(s->pb);
|
| + return 0;
|
| +}
|
| +
|
| +static int a64_write_trailer(struct AVFormatContext *s)
|
| +{
|
| + A64MuxerContext *c = s->priv_data;
|
| + AVPacket pkt = {0};
|
| + /* need to flush last packet? */
|
| + if(c->interleaved) a64_write_packet(s, &pkt);
|
| + /* discard backed up packet */
|
| + if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt);
|
| + return 0;
|
| +}
|
| +
|
| +AVOutputFormat a64_muxer = {
|
| + .name = "a64",
|
| + .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
|
| + .mime_type = NULL,
|
| + .extensions = "a64, A64",
|
| + .priv_data_size = sizeof (A64Context),
|
| + .video_codec = CODEC_ID_A64_MULTI,
|
| + a64_write_header,
|
| + a64_write_packet,
|
| + a64_write_trailer
|
| +};
|
|
|