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Side by Side Diff: source/patched-ffmpeg-mt/libavformat/a64.c

Issue 3384002: ffmpeg source update for sep 09 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/ffmpeg/
Patch Set: Created 10 years, 3 months ago
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1 /*
2 * a64 muxer
3 * Copyright (c) 2009 Tobias Bindhammer
4 *
5 * This file is part of FFmpeg.
6 *
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21
22 #include "libavcodec/avcodec.h"
23 #include "libavcodec/a64enc.h"
24 #include "libavcodec/bytestream.h"
25 #include "avformat.h"
26
27 typedef struct A64MuxerContext {
28 int interleaved;
29 AVPacket prev_pkt;
30 int prev_frame_count;
31 } A64MuxerContext;
32
33 static int a64_write_header(struct AVFormatContext *s)
34 {
35 AVCodecContext *avctx = s->streams[0]->codec;
36 A64MuxerContext *c = s->priv_data;
37 uint8_t header[5] = {
38 0x00, //load
39 0x40, //address
40 0x00, //mode
41 0x00, //charset_lifetime (multi only)
42 0x00 //fps in 50/fps;
43 };
44 c->interleaved = 0;
45 switch (avctx->codec->id) {
46 case CODEC_ID_A64_MULTI:
47 header[2] = 0x00;
48 header[3] = AV_RB32(avctx->extradata+0);
49 header[4] = 2;
50 break;
51 case CODEC_ID_A64_MULTI5:
52 header[2] = 0x01;
53 header[3] = AV_RB32(avctx->extradata+0);
54 header[4] = 3;
55 break;
56 default:
57 return AVERROR(EINVAL);
58 break;
59 }
60 put_buffer(s->pb, header, 2);
61 c->prev_pkt.size = 0;
62 c->prev_frame_count = 0;
63 return 0;
64 }
65
66 static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
67 {
68 AVCodecContext *avctx = s->streams[0]->codec;
69 A64MuxerContext *c = s->priv_data;
70 int i, j;
71 int ch_chunksize;
72 int lifetime;
73 int frame_count;
74 int charset_size;
75 int frame_size;
76 int num_frames;
77
78 /* fetch values from extradata */
79 switch (avctx->codec->id) {
80 case CODEC_ID_A64_MULTI:
81 case CODEC_ID_A64_MULTI5:
82 if(c->interleaved) {
83 /* Write interleaved, means we insert chunks of the future charset b efore each current frame.
84 * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
85 * them first and then display frame by frame to keep in sync. Thus we would read and write
86 * the data for colram from/to ram first and waste too much time. If we interleave and send the
87 * charset beforehand, we assemble a new charset chunk by chunk, wri te current screen data to
88 * screen-ram to be displayed and decode the colram directly to colr am-location $d800 during
89 * the overscan, while reading directly from source
90 * This is the only way so far, to achieve 25fps on c64 */
91 if(avctx->extradata) {
92 /* fetch values from extradata */
93 lifetime = AV_RB32(avctx->extradata + 0);
94 frame_count = AV_RB32(avctx->extradata + 4);
95 charset_size = AV_RB32(avctx->extradata + 8);
96 frame_size = AV_RB32(avctx->extradata + 12);
97
98 /* TODO: sanity checks? */
99 }
100 else {
101 av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
102 return AVERROR(EINVAL);
103 }
104 ch_chunksize=charset_size/lifetime;
105 /* TODO: check if charset/size is % lifetime, but maybe check in cod ec */
106 if(pkt->data) num_frames = lifetime;
107 else num_frames = c->prev_frame_count;
108 for(i = 0; i < num_frames; i++) {
109 if(pkt->data) {
110 /* if available, put newest charset chunk into buffer */
111 put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize );
112 }
113 else {
114 /* a bit ugly, but is there an alternative to put many zeros ? */
115 for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0);
116 }
117 if(c->prev_pkt.data) {
118 /* put frame (screen + colram) from last packet into buffer */
119 put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_si ze * i, frame_size);
120 }
121 else {
122 /* a bit ugly, but is there an alternative to put many zeros ? */
123 for(j = 0; j < frame_size; j++) put_byte(s->pb, 0);
124 }
125 }
126 /* backup current packet for next turn */
127 if(pkt->data) {
128 /* no backup packet yet? create one! */
129 if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size);
130 /* we have a packet and data is big enough, reuse it */
131 if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) {
132 memcpy(c->prev_pkt.data, pkt->data, pkt->size);
133 c->prev_pkt.size = pkt->size;
134 } else {
135 av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n ");
136 return AVERROR(ENOMEM);
137 }
138 }
139 c->prev_frame_count = frame_count;
140 break;
141 }
142 default:
143 /* Write things as is. Nice for self-contained frames from non-multi color modes or if played
144 * directly from ram and not from a streaming device (rrnet/mmc) */
145 if(pkt) put_buffer(s->pb, pkt->data, pkt->size);
146 break;
147 }
148
149 put_flush_packet(s->pb);
150 return 0;
151 }
152
153 static int a64_write_trailer(struct AVFormatContext *s)
154 {
155 A64MuxerContext *c = s->priv_data;
156 AVPacket pkt = {0};
157 /* need to flush last packet? */
158 if(c->interleaved) a64_write_packet(s, &pkt);
159 /* discard backed up packet */
160 if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt);
161 return 0;
162 }
163
164 AVOutputFormat a64_muxer = {
165 .name = "a64",
166 .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
167 .mime_type = NULL,
168 .extensions = "a64, A64",
169 .priv_data_size = sizeof (A64Context),
170 .video_codec = CODEC_ID_A64_MULTI,
171 a64_write_header,
172 a64_write_packet,
173 a64_write_trailer
174 };
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