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| 1 /* |
| 2 * a64 muxer |
| 3 * Copyright (c) 2009 Tobias Bindhammer |
| 4 * |
| 5 * This file is part of FFmpeg. |
| 6 * |
| 7 * FFmpeg is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Lesser General Public |
| 9 * License as published by the Free Software Foundation; either |
| 10 * version 2.1 of the License, or (at your option) any later version. |
| 11 * |
| 12 * FFmpeg is distributed in the hope that it will be useful, |
| 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 15 * Lesser General Public License for more details. |
| 16 * |
| 17 * You should have received a copy of the GNU Lesser General Public |
| 18 * License along with FFmpeg; if not, write to the Free Software |
| 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| 20 */ |
| 21 |
| 22 #include "libavcodec/avcodec.h" |
| 23 #include "libavcodec/a64enc.h" |
| 24 #include "libavcodec/bytestream.h" |
| 25 #include "avformat.h" |
| 26 |
| 27 typedef struct A64MuxerContext { |
| 28 int interleaved; |
| 29 AVPacket prev_pkt; |
| 30 int prev_frame_count; |
| 31 } A64MuxerContext; |
| 32 |
| 33 static int a64_write_header(struct AVFormatContext *s) |
| 34 { |
| 35 AVCodecContext *avctx = s->streams[0]->codec; |
| 36 A64MuxerContext *c = s->priv_data; |
| 37 uint8_t header[5] = { |
| 38 0x00, //load |
| 39 0x40, //address |
| 40 0x00, //mode |
| 41 0x00, //charset_lifetime (multi only) |
| 42 0x00 //fps in 50/fps; |
| 43 }; |
| 44 c->interleaved = 0; |
| 45 switch (avctx->codec->id) { |
| 46 case CODEC_ID_A64_MULTI: |
| 47 header[2] = 0x00; |
| 48 header[3] = AV_RB32(avctx->extradata+0); |
| 49 header[4] = 2; |
| 50 break; |
| 51 case CODEC_ID_A64_MULTI5: |
| 52 header[2] = 0x01; |
| 53 header[3] = AV_RB32(avctx->extradata+0); |
| 54 header[4] = 3; |
| 55 break; |
| 56 default: |
| 57 return AVERROR(EINVAL); |
| 58 break; |
| 59 } |
| 60 put_buffer(s->pb, header, 2); |
| 61 c->prev_pkt.size = 0; |
| 62 c->prev_frame_count = 0; |
| 63 return 0; |
| 64 } |
| 65 |
| 66 static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) |
| 67 { |
| 68 AVCodecContext *avctx = s->streams[0]->codec; |
| 69 A64MuxerContext *c = s->priv_data; |
| 70 int i, j; |
| 71 int ch_chunksize; |
| 72 int lifetime; |
| 73 int frame_count; |
| 74 int charset_size; |
| 75 int frame_size; |
| 76 int num_frames; |
| 77 |
| 78 /* fetch values from extradata */ |
| 79 switch (avctx->codec->id) { |
| 80 case CODEC_ID_A64_MULTI: |
| 81 case CODEC_ID_A64_MULTI5: |
| 82 if(c->interleaved) { |
| 83 /* Write interleaved, means we insert chunks of the future charset b
efore each current frame. |
| 84 * Reason: if we load 1 charset + corresponding frames in one block
on c64, we need to store |
| 85 * them first and then display frame by frame to keep in sync. Thus
we would read and write |
| 86 * the data for colram from/to ram first and waste too much time. If
we interleave and send the |
| 87 * charset beforehand, we assemble a new charset chunk by chunk, wri
te current screen data to |
| 88 * screen-ram to be displayed and decode the colram directly to colr
am-location $d800 during |
| 89 * the overscan, while reading directly from source |
| 90 * This is the only way so far, to achieve 25fps on c64 */ |
| 91 if(avctx->extradata) { |
| 92 /* fetch values from extradata */ |
| 93 lifetime = AV_RB32(avctx->extradata + 0); |
| 94 frame_count = AV_RB32(avctx->extradata + 4); |
| 95 charset_size = AV_RB32(avctx->extradata + 8); |
| 96 frame_size = AV_RB32(avctx->extradata + 12); |
| 97 |
| 98 /* TODO: sanity checks? */ |
| 99 } |
| 100 else { |
| 101 av_log(avctx, AV_LOG_ERROR, "extradata not set\n"); |
| 102 return AVERROR(EINVAL); |
| 103 } |
| 104 ch_chunksize=charset_size/lifetime; |
| 105 /* TODO: check if charset/size is % lifetime, but maybe check in cod
ec */ |
| 106 if(pkt->data) num_frames = lifetime; |
| 107 else num_frames = c->prev_frame_count; |
| 108 for(i = 0; i < num_frames; i++) { |
| 109 if(pkt->data) { |
| 110 /* if available, put newest charset chunk into buffer */ |
| 111 put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize
); |
| 112 } |
| 113 else { |
| 114 /* a bit ugly, but is there an alternative to put many zeros
? */ |
| 115 for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0); |
| 116 } |
| 117 if(c->prev_pkt.data) { |
| 118 /* put frame (screen + colram) from last packet into buffer
*/ |
| 119 put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_si
ze * i, frame_size); |
| 120 } |
| 121 else { |
| 122 /* a bit ugly, but is there an alternative to put many zeros
? */ |
| 123 for(j = 0; j < frame_size; j++) put_byte(s->pb, 0); |
| 124 } |
| 125 } |
| 126 /* backup current packet for next turn */ |
| 127 if(pkt->data) { |
| 128 /* no backup packet yet? create one! */ |
| 129 if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size); |
| 130 /* we have a packet and data is big enough, reuse it */ |
| 131 if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) { |
| 132 memcpy(c->prev_pkt.data, pkt->data, pkt->size); |
| 133 c->prev_pkt.size = pkt->size; |
| 134 } else { |
| 135 av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n
"); |
| 136 return AVERROR(ENOMEM); |
| 137 } |
| 138 } |
| 139 c->prev_frame_count = frame_count; |
| 140 break; |
| 141 } |
| 142 default: |
| 143 /* Write things as is. Nice for self-contained frames from non-multi
color modes or if played |
| 144 * directly from ram and not from a streaming device (rrnet/mmc) */ |
| 145 if(pkt) put_buffer(s->pb, pkt->data, pkt->size); |
| 146 break; |
| 147 } |
| 148 |
| 149 put_flush_packet(s->pb); |
| 150 return 0; |
| 151 } |
| 152 |
| 153 static int a64_write_trailer(struct AVFormatContext *s) |
| 154 { |
| 155 A64MuxerContext *c = s->priv_data; |
| 156 AVPacket pkt = {0}; |
| 157 /* need to flush last packet? */ |
| 158 if(c->interleaved) a64_write_packet(s, &pkt); |
| 159 /* discard backed up packet */ |
| 160 if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt); |
| 161 return 0; |
| 162 } |
| 163 |
| 164 AVOutputFormat a64_muxer = { |
| 165 .name = "a64", |
| 166 .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"), |
| 167 .mime_type = NULL, |
| 168 .extensions = "a64, A64", |
| 169 .priv_data_size = sizeof (A64Context), |
| 170 .video_codec = CODEC_ID_A64_MULTI, |
| 171 a64_write_header, |
| 172 a64_write_packet, |
| 173 a64_write_trailer |
| 174 }; |
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