| Index: ports/quakespasm/README.nacl
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| diff --git a/ports/quakespasm/README.nacl b/ports/quakespasm/README.nacl
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..616da4d4b7cc6b690b98091c08f26238ed3e023a
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| +++ b/ports/quakespasm/README.nacl
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| @@ -0,0 +1,13 @@
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| +quakespasm for Native Client
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| +============================
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| +
|
| +This port of quake is based on SDL and OpenGL. By utilising
|
| +the SDL port to NaCl and Regal for OpenGL support these are
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| +almost no changes needed to build this game for Native Client.
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| +
|
| +To run this you need to extract a set of data files into the
|
| +directory alongside the executable. The simplest way to get
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| +acquire a data set is to download the shareware episode from
|
| +libsdl.org::
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| +
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| + http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip
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|
|