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| 1 quakespasm for Native Client |
| 2 ============================ |
| 3 |
| 4 This port of quake is based on SDL and OpenGL. By utilising |
| 5 the SDL port to NaCl and Regal for OpenGL support these are |
| 6 almost no changes needed to build this game for Native Client. |
| 7 |
| 8 To run this you need to extract a set of data files into the |
| 9 directory alongside the executable. The simplest way to get |
| 10 acquire a data set is to download the shareware episode from |
| 11 libsdl.org:: |
| 12 |
| 13 http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip |
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